5,440 research outputs found
Towards Economic Models for MOOC Pricing Strategy Design
MOOCs have brought unprecedented opportunities of making high-quality courses
accessible to everybody. However, from the business point of view, MOOCs are
often challenged for lacking of sustainable business models, and academic
research for marketing strategies of MOOCs is also a blind spot currently. In
this work, we try to formulate the business models and pricing strategies in a
structured and scientific way. Based on both theoretical research and real
marketing data analysis from a MOOC platform, we present the insights of the
pricing strategies for existing MOOC markets. We focus on the pricing
strategies for verified certificates in the B2C markets, and also give ideas of
modeling the course sub-licensing services in B2B markets
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The use, role and reception of open badges as a method for formative and summative reward in two Massive Open Online Courses
Open online learning courses such as cMOOCs and xMOOCs differ from conventional courses yet it remains uncertain how, and if, existing common yet costly practices associated with teacher-driven formative and summative assessment strategies can be made to work in this new context. For courses that carry no charge for registration or participation, authors of open online courses have to consider alternative approaches to engaging, motivating and sustaining study and for helping participants manage, plan and demonstrate their own learning. One such approach is that of open badges or similar such visual public symbols that communicate to others a particular quality, achievement or affiliation possessed by the owner. This paper reports the role, reception and use of open badges in two ‘massive’ open online courses delivered in 2013 with attention to varied functions of badges and the a distinction between formative and summative applications. The paper will then draw upon data from end of course surveys, which specifically asked about badges, pre-course surveys, and user comments made during the course on platforms such as Twitter to examine what value participants ascribed to the open badges. Although there was found to be a broadly positive response to badges in both MOOCs, the reasons for this were often very different, and approximately a quarter of respondents remained sceptical or concerned about their role. The paper concludes by reflecting on the open badge as a formative instrument for providing the learner with an indication of progress and achievement
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Innovating for Learning: Designing for the Future of Education
Teaching has moved online as the world has moved online and learning is losing its sense of physical location with the availability of many different options from mobile to MOOC (Massive Open Online Course). The impact of online learning is not confined to distance learning; when a student attends a campus university they are now as likely to meet with their fellow learners virtually as face to face. The education sector has yet to fully adapt to what this means, and indeed there strong signs of a built in resilience from providers, employers and students themselves which may mean an apparent evolution is more likely than a revolution. At the same time, there are some quiet changes underway that mean we should be preparing to innovate for the revolution to come. Some of those changes are considered in work undertaken at The Open University that has been disseminated in a series of Innovating Pedagogy reports. These reports allow the academic authors to be more speculative than is usual practice and engage in considering the future, while remaining based on a view of what is happening in the sector. In particular they adopt a position focused on pedagogy that balances technology-based futurology that can dominate yet fail to resonate with those actually involved in the teaching process. The annual Innovating Pedagogy reports cover 10 topics each, with some deliberate overlap from year to year and development of themes that show innovations moving into teaching practice. This is illustrated by two cases, the impact of MOOCs and the application of learning design and analytics. The development of MOOCs demonstrates the value of reviewing pedagogy that aligns with technology. While the use of learning design and learning analytics demonstrates how improvements in the way we describe our learning processes and the way we understand learner behaviour is helping determine how choices in pedagogy impact on student satisfaction, progression and success
[Book review] Populism, Media and Education: Challenging discrimination in contemporary digital societies
Published in January 2016, this book is based on a recent cross-European research project, ‘e-Engagement Against Violence’ (e-EAV), which ran from 2012 to 2014 and included research partners from seven EU member states. The project comprised two separate research strands, which are reflected in the structure of the book. First, a discursive approach known as Critical Frame Analysis was used in order to analyse populist communicative strategies online. For clarity, Ranieri sets out the definition of populism as used by the project as “an explorative concept to systematically analyse the ‘discursive strategies’ of ‘othering’ through which right-wing organisations construct and locate the ‘others’ ‘out of the people’ by making them objects of discrimination and exclusion” (Ranieri, 2016, p. 2). In contrast, the second part of the project involved an action research-based approach to design, implement and evaluate media literacy education practices, to improve young peoples’ awareness of the issues online and enhance civic engagement
Connecting Undergraduate Students as Partners in Computer Science Teaching and Research
Connecting undergraduate students as partners can lead to the enhancement of the undergraduate experience and allow students to see the different sides of the university. Such holistic perspectives may better inform academic career choices and postgraduate study. Furthermore, student involvement in course development has many potential benefits. This paper outlines a framework for connecting research and teaching within Computer Science- though this is applicable across other disciplines. Three case studies are considered to illustrate the approach. The first case study involves students in their honours’ stage (level 6, typically 3rd year) project, the second an undergraduate intern between stages 5 and 6, and finally, a MSc (level 7) project. All three case studies have actively involved students in core parts of the University’s teaching and research activities, producing usable software systems to support these efforts. We consider this as a continuing engagement process to enhance the undergraduate learning experience within Computer Science
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How to design for persistence and retention in MOOCs?
Design of educational interventions is typically carried out following a design cycle involving phases of investigation, conceptualization, prototyping, implementation, execution and evaluation. This cycle can be applied at different levels of granularity e.g. learning activity, module, course or programme.
In this paper we consider an aspect of learner behavior that can be critical to the success of many MOOCs i.e. their persistence to study, and the related theme of learner retention. We reflect on the impact that consideration of these can have on design decisions at different stages in the design cycle with the aim of en-hancing MOOC design in relation to learner persistence and retention, with particular attention to the European context
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