4,451 research outputs found
Towards a GPU-based implementation of interaction nets
We present ingpu, a GPU-based evaluator for interaction nets that heavily
utilizes their potential for parallel evaluation. We discuss advantages and
challenges of the ongoing implementation of ingpu and compare its performance
to existing interaction nets evaluators.Comment: In Proceedings DCM 2012, arXiv:1403.757
Performance Analysis of Open Source Machine Learning Frameworks for Various Parameters in Single-Threaded and Multi-Threaded Modes
The basic features of some of the most versatile and popular open source
frameworks for machine learning (TensorFlow, Deep Learning4j, and H2O) are
considered and compared. Their comparative analysis was performed and
conclusions were made as to the advantages and disadvantages of these
platforms. The performance tests for the de facto standard MNIST data set were
carried out on H2O framework for deep learning algorithms designed for CPU and
GPU platforms for single-threaded and multithreaded modes of operation Also, we
present the results of testing neural networks architectures on H2O platform
for various activation functions, stopping metrics, and other parameters of
machine learning algorithm. It was demonstrated for the use case of MNIST
database of handwritten digits in single-threaded mode that blind selection of
these parameters can hugely increase (by 2-3 orders) the runtime without the
significant increase of precision. This result can have crucial influence for
optimization of available and new machine learning methods, especially for
image recognition problems.Comment: 15 pages, 11 figures, 4 tables; this paper summarizes the activities
which were started recently and described shortly in the previous conference
presentations arXiv:1706.02248 and arXiv:1707.04940; it is accepted for
Springer book series "Advances in Intelligent Systems and Computing
Non-local Neural Networks
Both convolutional and recurrent operations are building blocks that process
one local neighborhood at a time. In this paper, we present non-local
operations as a generic family of building blocks for capturing long-range
dependencies. Inspired by the classical non-local means method in computer
vision, our non-local operation computes the response at a position as a
weighted sum of the features at all positions. This building block can be
plugged into many computer vision architectures. On the task of video
classification, even without any bells and whistles, our non-local models can
compete or outperform current competition winners on both Kinetics and Charades
datasets. In static image recognition, our non-local models improve object
detection/segmentation and pose estimation on the COCO suite of tasks. Code is
available at https://github.com/facebookresearch/video-nonlocal-net .Comment: CVPR 2018, code is available at:
https://github.com/facebookresearch/video-nonlocal-ne
Fast Deep Matting for Portrait Animation on Mobile Phone
Image matting plays an important role in image and video editing. However,
the formulation of image matting is inherently ill-posed. Traditional methods
usually employ interaction to deal with the image matting problem with trimaps
and strokes, and cannot run on the mobile phone in real-time. In this paper, we
propose a real-time automatic deep matting approach for mobile devices. By
leveraging the densely connected blocks and the dilated convolution, a light
full convolutional network is designed to predict a coarse binary mask for
portrait images. And a feathering block, which is edge-preserving and matting
adaptive, is further developed to learn the guided filter and transform the
binary mask into alpha matte. Finally, an automatic portrait animation system
based on fast deep matting is built on mobile devices, which does not need any
interaction and can realize real-time matting with 15 fps. The experiments show
that the proposed approach achieves comparable results with the
state-of-the-art matting solvers.Comment: ACM Multimedia Conference (MM) 2017 camera-read
Deep Learning: Our Miraculous Year 1990-1991
In 2020, we will celebrate that many of the basic ideas behind the deep
learning revolution were published three decades ago within fewer than 12
months in our "Annus Mirabilis" or "Miraculous Year" 1990-1991 at TU Munich.
Back then, few people were interested, but a quarter century later, neural
networks based on these ideas were on over 3 billion devices such as
smartphones, and used many billions of times per day, consuming a significant
fraction of the world's compute.Comment: 37 pages, 188 references, based on work of 4 Oct 201
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