4,637 research outputs found

    A gentle transition from Java programming to Web Services using XML-RPC

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    Exposing students to leading edge vocational areas of relevance such as Web Services can be difficult. We show a lightweight approach by embedding a key component of Web Services within a Level 3 BSc module in Distributed Computing. We present a ready to use collection of lecture slides and student activities based on XML-RPC. In addition we show that this material addresses the central topics in the context of web services as identified by Draganova (2003)

    Framework to Enhance Teaching and Learning in System Analysis and Unified Modelling Language

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    Cowling, MA ORCiD: 0000-0003-1444-1563; Munoz Carpio, JC ORCiD: 0000-0003-0251-5510Systems Analysis modelling is considered foundational for Information and Communication Technology (ICT) students, with introductory and advanced units included in nearly all ICT and computer science degrees. Yet despite this, novice systems analysts (learners) find modelling and systems thinking quite difficult to learn and master. This makes the process of teaching the fundamentals frustrating and time intensive. This paper will discuss the foundational problems that learners face when learning Systems Analysis modelling. Through a systematic literature review, a framework will be proposed based on the key problems that novice learners experience. In this proposed framework, a sequence of activities has been developed to facilitate understanding of the requirements, solutions and incremental modelling. An example is provided illustrating how the framework could be used to incorporate visualization and gaming elements into a Systems Analysis classroom; therefore, improving motivation and learning. Through this work, a greater understanding of the approach to teaching modelling within the computer science classroom will be provided, as well as a framework to guide future teaching activities

    E-Learning and resource sharing using a chemical process simulator applied in engineering education – a feedback

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    http://icee2007.dei.uc.pt/proceedings/papers/350.pdfInternational audienceThe aim of this paper is to describe the feedback of a course using an e-Learning simulation tool at the Ecole Nationale Supérieure des Mines de Saint- Etienne (ENSM-SE, France). It deals with the accelerated-time simulation of a chemical process (series of CFSTRs). The research project concerns the modelling of the functioning and the optimization of an industrial continuous wastewater detoxication process (WWDP). It also takes an interest in their applications in different fields, such as education and training. In the engineering education, a simulation tool is usually an interesting and efficient utility for familiarizing students with real industrial context. The pH regulation during the detoxication process of the wastewater from metal finishing workshops was first investigated, modelled and simulated. The simulator presently offers a model of the pH regulation, which intervenes in almost every WWDP stages. The e-Learning environment used was e-Mersion with its eJournal. This tool has been used in the frame of “Discrete Simulation of an Industrial Process” course in October 2006 for the first time. The goal of this course will be presented, as well as its conduct, results and feedback from students. We will also discuss about difficulties that we met during this project and some improvements that we will carry out for the next year

    Investigate naturalistic decision-making of a workgroup in dynamic situation. From the modelling to the design of a training virtual environment

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    International audienceThis thesis aims to rely on a work of activity analysis to develop a virtual training platform for firefighters (SĂ©cuRĂ©Vi). The use of this type of simulation is more and more common in the field of training, but often suffers from a lack of credibility in terms of learning content and method. To solve this problem, this project aims to model the collaborative work of firefighters during training sessions in order to provide assistance to the development of SĂ©cuRĂ©Vi. The activity analysis of these group works, relying on the EAST (Event Analysis of System Teamwork) methodology and self-confrontation interviews, is expected to highlight the particular "know-how" and to develop pedagogical scenarios essential in the design of such a training platform

    An Overview of Self-Adaptive Technologies Within Virtual Reality Training

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    This overview presents the current state-of-the-art of self-adaptive technologies within virtual reality (VR) training. Virtual reality training and assessment is increasingly used for five key areas: medical, industrial & commercial training, serious games, rehabilitation and remote training such as Massive Open Online Courses (MOOCs). Adaptation can be applied to five core technologies of VR including haptic devices, stereo graphics, adaptive content, assessment and autonomous agents. Automation of VR training can contribute to automation of actual procedures including remote and robotic assisted surgery which reduces injury and improves accuracy of the procedure. Automated haptic interaction can enable tele-presence and virtual artefact tactile interaction from either remote or simulated environments. Automation, machine learning and data driven features play an important role in providing trainee-specific individual adaptive training content. Data from trainee assessment can form an input to autonomous systems for customised training and automated difficulty levels to match individual requirements. Self-adaptive technology has been developed previously within individual technologies of VR training. One of the conclusions of this research is that while it does not exist, an enhanced portable framework is needed and it would be beneficial to combine automation of core technologies, producing a reusable automation framework for VR training
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