6,865 research outputs found

    Towards Viewpoint Invariant 3D Human Pose Estimation

    Get PDF
    We propose a viewpoint invariant model for 3D human pose estimation from a single depth image. To achieve this, our discriminative model embeds local regions into a learned viewpoint invariant feature space. Formulated as a multi-task learning problem, our model is able to selectively predict partial poses in the presence of noise and occlusion. Our approach leverages a convolutional and recurrent network architecture with a top-down error feedback mechanism to self-correct previous pose estimates in an end-to-end manner. We evaluate our model on a previously published depth dataset and a newly collected human pose dataset containing 100 K annotated depth images from extreme viewpoints. Experiments show that our model achieves competitive performance on frontal views while achieving state-of-the-art performance on alternate viewpoints

    Generic 3D Representation via Pose Estimation and Matching

    Full text link
    Though a large body of computer vision research has investigated developing generic semantic representations, efforts towards developing a similar representation for 3D has been limited. In this paper, we learn a generic 3D representation through solving a set of foundational proxy 3D tasks: object-centric camera pose estimation and wide baseline feature matching. Our method is based upon the premise that by providing supervision over a set of carefully selected foundational tasks, generalization to novel tasks and abstraction capabilities can be achieved. We empirically show that the internal representation of a multi-task ConvNet trained to solve the above core problems generalizes to novel 3D tasks (e.g., scene layout estimation, object pose estimation, surface normal estimation) without the need for fine-tuning and shows traits of abstraction abilities (e.g., cross-modality pose estimation). In the context of the core supervised tasks, we demonstrate our representation achieves state-of-the-art wide baseline feature matching results without requiring apriori rectification (unlike SIFT and the majority of learned features). We also show 6DOF camera pose estimation given a pair local image patches. The accuracy of both supervised tasks come comparable to humans. Finally, we contribute a large-scale dataset composed of object-centric street view scenes along with point correspondences and camera pose information, and conclude with a discussion on the learned representation and open research questions.Comment: Published in ECCV16. See the project website http://3drepresentation.stanford.edu/ and dataset website https://github.com/amir32002/3D_Street_Vie

    V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation from a Single Depth Map

    Full text link
    Most of the existing deep learning-based methods for 3D hand and human pose estimation from a single depth map are based on a common framework that takes a 2D depth map and directly regresses the 3D coordinates of keypoints, such as hand or human body joints, via 2D convolutional neural networks (CNNs). The first weakness of this approach is the presence of perspective distortion in the 2D depth map. While the depth map is intrinsically 3D data, many previous methods treat depth maps as 2D images that can distort the shape of the actual object through projection from 3D to 2D space. This compels the network to perform perspective distortion-invariant estimation. The second weakness of the conventional approach is that directly regressing 3D coordinates from a 2D image is a highly non-linear mapping, which causes difficulty in the learning procedure. To overcome these weaknesses, we firstly cast the 3D hand and human pose estimation problem from a single depth map into a voxel-to-voxel prediction that uses a 3D voxelized grid and estimates the per-voxel likelihood for each keypoint. We design our model as a 3D CNN that provides accurate estimates while running in real-time. Our system outperforms previous methods in almost all publicly available 3D hand and human pose estimation datasets and placed first in the HANDS 2017 frame-based 3D hand pose estimation challenge. The code is available in https://github.com/mks0601/V2V-PoseNet_RELEASE.Comment: HANDS 2017 Challenge Frame-based 3D Hand Pose Estimation Winner (ICCV 2017), Published at CVPR 201

    Unsupervised Domain Adaptation for 3D Keypoint Estimation via View Consistency

    Full text link
    In this paper, we introduce a novel unsupervised domain adaptation technique for the task of 3D keypoint prediction from a single depth scan or image. Our key idea is to utilize the fact that predictions from different views of the same or similar objects should be consistent with each other. Such view consistency can provide effective regularization for keypoint prediction on unlabeled instances. In addition, we introduce a geometric alignment term to regularize predictions in the target domain. The resulting loss function can be effectively optimized via alternating minimization. We demonstrate the effectiveness of our approach on real datasets and present experimental results showing that our approach is superior to state-of-the-art general-purpose domain adaptation techniques.Comment: ECCV 201

    Semantic Visual Localization

    Full text link
    Robust visual localization under a wide range of viewing conditions is a fundamental problem in computer vision. Handling the difficult cases of this problem is not only very challenging but also of high practical relevance, e.g., in the context of life-long localization for augmented reality or autonomous robots. In this paper, we propose a novel approach based on a joint 3D geometric and semantic understanding of the world, enabling it to succeed under conditions where previous approaches failed. Our method leverages a novel generative model for descriptor learning, trained on semantic scene completion as an auxiliary task. The resulting 3D descriptors are robust to missing observations by encoding high-level 3D geometric and semantic information. Experiments on several challenging large-scale localization datasets demonstrate reliable localization under extreme viewpoint, illumination, and geometry changes

    3D Object Class Detection in the Wild

    Full text link
    Object class detection has been a synonym for 2D bounding box localization for the longest time, fueled by the success of powerful statistical learning techniques, combined with robust image representations. Only recently, there has been a growing interest in revisiting the promise of computer vision from the early days: to precisely delineate the contents of a visual scene, object by object, in 3D. In this paper, we draw from recent advances in object detection and 2D-3D object lifting in order to design an object class detector that is particularly tailored towards 3D object class detection. Our 3D object class detection method consists of several stages gradually enriching the object detection output with object viewpoint, keypoints and 3D shape estimates. Following careful design, in each stage it constantly improves the performance and achieves state-ofthe-art performance in simultaneous 2D bounding box and viewpoint estimation on the challenging Pascal3D+ dataset
    • …
    corecore