642 research outputs found
Mashing up Visual Languages and Web Mash-ups
Research on web mashups and visual languages
share an interest in human-centered computing. Both
research communities are concerned with supporting
programming by everyday, technically inexpert users.
Visual programming environments have been a focus for
both communities, and we believe that there is much to
be gained by further discussion between these research
communities. In this paper we explore some connections
between web mashups and visual languages, and try to
identify what each might be able to learn from the other.
Our goal is to establish a framework for a dialog
between the communities, and to promote the exchange
of ideas and our respective understandings of humancentered
computing.published or submitted for publicationis peer reviewe
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Experiences in involving analysts in visualisation design
Involving analysts in visualisation design has obvious benefits, but the knowledge-gap between domain experts ("analysts") and visualisation designers ("designers") often makes the degree of their involvement fall short of that aspired. By promoting a culture of mutual learning, understanding and contribution between both analysts and designers from the outset, participants can be raised to a level at which all can usefully contribute to both requirement definition and design. We describe the process we use to do this for tightly-scoped and short design exercises -- with meetings/workshops, iterative bursts of design/prototyping over relatively short periods of time, and workplace-based evaluation -- illustrating this with examples of our own experience from recent work with bird ecologists
Proceedings of the Sixth Danish Human-Computer Interaction Research Symposium.
Proceedings of theSixth Danish Human-Computer Interaction Research Symposium.Aarhus, Denmark, November 15, 200
Mashup Archeology: A Case Study in the Role of Digital Technology in Cultural Production
Through examining the phenomena of the musical mashup against the backdrop of the contemporary American legal and economic situations, this work explores the complicated role of digital technology in contemporary cultural production and how it helps to constitute an agency of the contemporary digital subject, oriented towards participation and access. This research comes together in four parts, first weaving together against an understanding of the cultural and technical background as well as the legal and social backdrop that helped to birth the mashup, setting the stage for understanding the different powers at play. Secondly, through considering the construction and determination of culture and cultural production through media in the first instance this work puts those backgrounds into a framework of understanding how these different power structures influence culture. Third, through an understanding of how the mashup functions culturally via these power structures it begins to reveal some of the influences and how they have begun to take hold. Finally, I question what it is that these experiences and technical media are doing within this larger framework that is already controlled through aging and outdated legal and economic frameworks, outlining a framework that helps to understand the architectural determination of the mashup within contemporary society and why this phenomena persists despite legal and economic pushback. Through this exploration I argue that these technologies are turning the subject against these legal systems and towards sharing cultures as the experience with digital technology undermines legal stipulations.
This work makes new contributions to understanding not only the role of digital technologies in cultural production, but also the role of digital technologies in the formation of the modern digital subject. Blending cybernetic theory, contemporary media studies, cultural studies, and continental philosophy, this work makes headway toward understanding the complexities of the modern cybernetic subject and how technology plays a role in determining the horizon of opportunities
Towards a Model of Understanding Social Search
Search engine researchers typically depict search as the solitary activity of
an individual searcher. In contrast, results from our critical-incident survey
of 150 users on Amazon's Mechanical Turk service suggest that social
interactions play an important role throughout the search process. Our main
contribution is that we have integrated models from previous work in
sensemaking and information seeking behavior to present a canonical social
model of user activities before, during, and after search, suggesting where in
the search process even implicitly shared information may be valuable to
individual searchers.Comment: Presented at 1st Intl Workshop on Collaborative Information Seeking,
2008 (arXiv:0908.0583
Web-Wide Application Customization:The Case of Mashups
Application development of is commonly a balancing of interests, as the question of what should actually be implemented is answered differently by different stakeholders. This paper considers mashups, which are a way of allowing an application to grow beyond the capabilities of the original developers. First, it introduces several approaches to integrate mashups into the services, or Web pages, that they are based upon. These approaches commonly implement ways to determine which mashups are potentially relevant for display in a certain Web page context. One approach, ActiveTags, enables users to create reliable mashups based on tags, which effectively, leads to customized views of Web pages with tagged content. A scenario that demonstrates the potential benefits of this approach is presented. Second, a formalization of the approaches is presented which uses a relational analog to show their commonalities. The abstraction from implementation specifics opens the range of vision for fundamental capabilities and gives a clear picture of future work
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