302 research outputs found
Collective Neurofeedback in an Immersive Art Environment
While human brains are specialized for complex and variable real world tasks,
most neuroscience studies reduce environmental complexity, which limits the
range of behaviours that can be explored. Motivated to overcome this
limitation, we conducted a large-scale experiment with electroencephalography
(EEG) based brain-computer interface (BCI) technology as part of an immersive
multi-media science-art installation. Data from 523 participants were
collected in a single night. The exploratory experiment was designed as a
collective computer game where players manipulated mental states of relaxation
and concentration with neurofeedback targeting modulation of relative spectral
power in alpha and beta frequency ranges. Besides validating robust time-of-
night effects, gender differences and distinct spectral power patterns for the
two mental states, our results also show differences in neurofeedback learning
outcome. The unusually large sample size allowed us to detect unprecedented
speed of learning changes in the power spectrum (~ 1 min). Moreover, we found
that participants' baseline brain activity predicted subsequent neurofeedback
beta training, indicating state-dependent learning. Besides revealing these
training effects, which are relevant for BCI applications, our results
validate a novel platform engaging art and science and fostering the
understanding of brains under natural conditions
Designing for self-transcendent experiences in virtual reality
This thesis contributes to Psychology and Human-Computer Interaction (HCI) research with a focus on the design of immersive experiences that support self-transcendence. Self-transcendence is defined as a decrease in a sense of self and a increase in unity with the world. It can change what individuals know and value, their perspective on the world and life, evolving them as a grown person. Consequently, self-transcendence is gaining attention in Psychology, Philosophy, and Neuroscience. But, we are still far from understanding the complex phenomenological and neurocognitive aspects of self-transcendence, as well as its implications for individual growth and psychological well-being. In reviewing the methods for studying self-transcendence, we found differing conceptual models determine different ways for understanding and studying self-transcendence. Understanding self-transcendence is made especially challenging because of its ineffable qualities and extraordinary conditions in which it takes place. For that reason, researchers have began to look at technological solutions for both eliciting self-transcendence to better study it under controlled and replicable conditions as well as giving people greater access to the experience. We reviewed immersive, interactive technologies that aim to support positive experiences such as self-transcendence and extracted a set of design considerations that were prevalent across experiences. We then explored two different focuses of self-transcendence: awe and lucid dreaming. First, we took an existing VR experience designed specifically to support the self-transcendent experience of awe and looked at how the mindset and physical setting surrounding that VR experience might better support the experience of and accommodation of awe. Second, we delved deep into lucid dreaming to better understand the aspects that could help inform the design of an immersive experience that supports self-transcendence. We put those design ideas into practice by developing a neurofeedback system that aims to support lucid dreaming practices in an immersive experience. Through these review papers and design explorations, we contribute to the understanding of how one might design and evaluate immersive technological experiences that support varieties of self-transcendence. We hope to inspire more work in this area that holds promise in better understanding human nature and living our best lives
Investigating the effects of neuromodulatory training on autistic traits: a multi-methods psychophysiological study.
Autism spectrum disorder (ASD) is characterized by noticeable difficulties with social interaction and communication. Building on past research in this area and with the aim of improving methodological perspectives, a multi method approach to the study of ASD, mirror neurons and neurofeedback was taken. This thesis is made up of three main experiments: 1) A descriptive study of the resting state electroencephalography (EEG) across the spectrum of autistic traits in neurotypical individuals, 2) A comparison of 3 EEG protocols on MNs activation (mu suppression) and its difference according to self-reported traits of autism in neurotypical individuals, and 3) Neurofeedback training (NFT) on individuals with high autistic traits. In chapters 3 and 4 we employed simultaneous monitoring of physiological data. For chapter 3 EEG and eye-tracking was used, In the case of chapter 4, EEG and eye-tracking as well functional near infrared spectroscopy (fNIRS). Overall the findings revealed differences in mu rhythm reactivity associated to AQ traits. In chapter 2, the rEEG showed that individuals with high AQ scores showed less activation of frontal and fronto-central regions combined with higher levels of complexity in fronto-temporal, temporal, parietal and parieto-occipital areas. In chapter 3, EEG protocols that elicited Mu reactivity in individuals with different AQ traits suggested that as the AQ traits become more pronounced in neurotypical population, the event-related desynchronization (ERD) in low alpha declines. Chapter 3 was also the basis for the choice of pre/post assessment for chapter 4. In chapter 4 the multi-method physiological approach provided parallel physiological evidence for the effects of NFT in sensorimotor reactivity, namely, an increase in ERD in high alpha, higher levels of oxygenated haemoglobin and changes to the amplitude and frequency in the microstructure of mu for participants who underwent active training as opposed to a sham group
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Real-Time Electroencephalogram Sonification for Neurofeedback
Electroencephalography (EEG) is the measurement via the scalp of the electrical activity of the brain. The established therapeutic intervention of neurofeedback involves presenting people with their own EEG in real-time to enable them to modify their EEG for purposes of improving performance or health.
The aim of this research is to develop and validate real-time sonifications of EEG for use in neurofeedback and methods for assessing such sonifications. Neurofeedback generally uses a visual display. Where auditory feedback is used, it is mostly limited to pre-recorded sounds triggered by the EEG activity crossing a threshold. However, EEG generates time-series data with meaningful detail at fine temporal resolution and with complex temporal dynamics. Human hearing has a much higher temporal resolution than human vision, and auditory displays do not require people to focus on a screen with their eyes open for extended periods of time – e.g. if they are engaged in some other task. Sonification of EEG could allow more rapid, contingent, salient and temporally detailed feedback. This could improve the efficiency of neurofeedback training and reduce the number and duration of sessions for successful neurofeedback.
The same two deliberately simple sonification techniques were used in all three experiments of this research: Amplitude Modulation (AM) sonification, which maps the fluctuations in the power of the EEG to the volume of a pure tone; and Frequency Modulation (FM) sonification, which uses the changes in the EEG power to modify the frequency. Measures included, a listening task, NASA task load index; a measure of how much work it was to do the task, Pre & post measures of mood, and EEG.
The first experiment used pre-recorded single channel EEG and participants were asked to listen to the sound of the sonified EEG and try and track the activity that they could hear by moving a slider on a computer screen using a computer mouse. This provided a quantitative assessment of how well people could perceive the sonified fluctuations in EEG level. The tracking accuracy scores were higher for the FM sonification but self-assessments of task load rated the AM sonification as easier to track.
The second experiment used the same two sonifications, in a real neurofeedback task using participants own live EEG. Unbeknownst to the participants the neurofeedback task was designed to improve mood. A Pre-Post questionnaire showed that participants changed their self-rated mood in the intended direction with the EEG training, but there was no statistically significant change in EEG. Again the FM sonification showed a better performance but AM was rated as less effortful. The performance of sonifications in the tracking task in experiment 1 was found to predict their relative efficacy at blind self-rated mood modification in experiment 2.
The third experiment used both the tracking as in experiment 1 and neurofeedback tasks as in experiment 2, but with modified versions of the AM and FM sonifications to allow two-channel EEG sonifications. This experiment introduced a physical slider as opposed to a mouse for the tracking task. Tracking accuracy increased, but this time no significant difference was found between the two sonification techniques on the tracking task. In the training task, once more the blind self-rated mood did improve in the intended direction with the EEG training, but as again there was no significant change in EEG, this cannot necessarily be attributed to the neurofeedback. There was only a slight difference between the two sonification techniques in the effort measure.
In this way, a prototype method has been devised and validated for the quantitative assessment of real-time EEG sonifications. Conventional evaluations of neurofeedback techniques are expensive and time consuming. By contrast, this method potentially provides a rapid, objective and efficient method for evaluating the suitability of candidate sonifications for EEG neurofeedback
On Mapping EEG Information into Music
With the rise of ever-more affordable EEG equipment available to musicians, artists and researchers, designing and building a Brain-Computer Music Interface (BCMI) system has recently become a realistic achievement. This chapter discusses previous research in the fields of mapping, sonification and musification in the context of designing a BCMI system and will be of particular interest to those who seek to develop their own. Design of a BCMI requires unique consider-ations due to the characteristics of the EEG as a human interface device (HID). This chapter analyses traditional strategies for mapping control from brain waves alongside previous research in bio-feedback musical systems. Advances in music technology have helped provide more complex approaches with regards to how music can be affected and controlled by brainwaves. This, paralleled with devel-opments in our understanding of brainwave activity has helped push brain-computer music interfacing into innovative realms of real-time musical perfor-mance, composition and applications for music therapy
Co-Design with Myself: A Brain-Computer Interface Design Tool that Predicts Live Emotion to Enhance Metacognitive Monitoring of Designers
Intuition, metacognition, and subjective uncertainty interact in complex ways
to shape the creative design process. Design intuition, a designer's innate
ability to generate creative ideas and solutions based on implicit knowledge
and experience, is often evaluated and refined through metacognitive
monitoring. This self-awareness and management of cognitive processes can be
triggered by subjective uncertainty, reflecting the designer's self-assessed
confidence in their decisions. Despite their significance, few creativity
support tools have targeted the enhancement of these intertwined components
using biofeedback, particularly the affect associated with these processes. In
this study, we introduce "Multi-Self," a BCI-VR design tool designed to amplify
metacognitive monitoring in architectural design. Multi-Self evaluates
designers' affect (valence and arousal) to their work, providing real-time,
visual biofeedback. A proof-of-concept pilot study with 24 participants
assessed its feasibility. While feedback accuracy responses were mixed, most
participants found the tool useful, reporting that it sparked metacognitive
monitoring, encouraged exploration of the design space, and helped modulate
subjective uncertainty
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Relationship of Alpha-Theta Amplitude Crossover during Neurofeedback to Emergence of Spontaneous Imagery and Biographical Memory
I obtained 182 session graphs from 10 client records from a university-based neurotherapy clinic and from a private practitioner. These graphs were used to examine the relationship of therapeutic crossover activity (defined as at least 3 minutes in duration and at least 1μv in amplitude) with and without predetermined amplitude thresholds of beta (15-20Hz) to client reports of imagery and to treatment outcomes. Crosstab analysis revealed that significantly more reports of imagery were observed in the therapeutic crossover with beta condition and that higher amplitudes of slower brainwave activity correlated with progression to deeper states of consciousness. Multi-level modeling revealed a significant interaction between therapeutic crossover activity, higher beta frequency amplitude, and reported salient imagery. Due to small sample size, significance testing was not deemed appropriate. However, observation in change of pre-post scores suggested that individuals who experienced more therapeutic crossover with sufficient beta amplitude conditions had greater improvements on post-test measures (BAI, BDI, BHS, PSQI and MMPI) than those with no or few crossovers. Higher amplitudes of slower brainwave activity correlated with progression to deeper states of consciousness, with delta amplitude positively correlating with transpersonal states. Reports of imagery and/or biographical memory are much more likely to occur during theta-alpha crossover activity characterized by 3 minutes or more in duration, one microvolt or more in amplitude, and 3.75μv amplitude or more of beta. This defined therapeutic crossover condition does appear to facilitate recall of imagery and memories during alpha-theta neurofeedback and was related to better treatment outcomes
Optimising perceptuo-motor performance and learning with EEG neurofeedback
The neurobiological functions of an organism serve to assist its adaptation to behaviourally challenging environments, which commonly involves the learning and refinement of perceptuo-motor skills. The intensity and time scale at which this occurs is critical towards survival. Previous work has observed that the neurochemical and neuroelectric (EEG) operation of specific functional systems is upregulated during so-called ‘activated’ states of behaviour. Thus it has recently been shown that artificial (i.e. exogenous) stimulation of such systems via pharmacological or electrical means can successfully modulate as well as enhance learning and associated behavioural performance. We hypothesized that neurofeedback, which is implemented through non-invasive volitional control of electrocortical rhythms (EEG), offers an alternate and natural (i.e. endogenous) way to modulate and thereby stimulate analogous systems. Study 1 shows that neurofeedback is a viable and beneficial method for improving the acquisition and performance of perceptuo-motor skills in trainee microsurgeons, when compared to a wait-list control group. With the aid of transcranial magnetic stimulation (TMS), Study 2 demonstrates for the first time that 30 minutes of a single neurofeedback session directly leads to a robust and correlated change in corticomotor plasticity which is usually associated with learning or observed after exogenous stimulation. Lastly, Study 3 investigates the short-term modulation of one session of‘excitatory’ neurofeedback on the subsequent performance of a serial reaction-time task (SRTT), an experimental paradigm widely used as a model for procedural perceptuo-motor learning. In conclusion, this thesis contributes original evidence of direct as well as long-term functional enhancements following EEG neurofeedback, and supports its use as a safe, non-invasive and natural method for improving human perceptuo-motor performance and learning.EThOS - Electronic Theses Online ServiceGBUnited Kingdo
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