9,316 research outputs found

    Attainability in Repeated Games with Vector Payoffs

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    We introduce the concept of attainable sets of payoffs in two-player repeated games with vector payoffs. A set of payoff vectors is called {\em attainable} if player 1 can ensure that there is a finite horizon TT such that after time TT the distance between the set and the cumulative payoff is arbitrarily small, regardless of what strategy player 2 is using. This paper focuses on the case where the attainable set consists of one payoff vector. In this case the vector is called an attainable vector. We study properties of the set of attainable vectors, and characterize when a specific vector is attainable and when every vector is attainable.Comment: 28 pages, 2 figures, conference version at NetGCoop 201

    Moving Object Trajectories Meta-Model And Spatio-Temporal Queries

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    In this paper, a general moving object trajectories framework is put forward to allow independent applications processing trajectories data benefit from a high level of interoperability, information sharing as well as an efficient answer for a wide range of complex trajectory queries. Our proposed meta-model is based on ontology and event approach, incorporates existing presentations of trajectory and integrates new patterns like space-time path to describe activities in geographical space-time. We introduce recursive Region of Interest concepts and deal mobile objects trajectories with diverse spatio-temporal sampling protocols and different sensors available that traditional data model alone are incapable for this purpose.Comment: International Journal of Database Management Systems (IJDMS) Vol.4, No.2, April 201

    Gesture Recognition Aplication based on Dynamic Time Warping (DTW) FOR Omni-Wheel Mobile Robot

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    This project presents of the movement of omni-wheel robot moves in the trajectory obtained from the gesture recognition system based on Dynamic Time Warping. Single camera is used as the input of the system, which is also a reference to the movement of the omni-wheel robot. Some systems for gesture recognition have been developed using various methods and different approaches. The movement of the omni-wheel robot using the method of Dynamic Time Wrapping (DTW) which has the advantage able to calculate the distance of two data vectors with different lengths. By using this method we can measure the similarity between two sequences at different times and speeds. Dynamic Time Warping to compare the two parameters at varying times and speeds. Application of DTW widely applied in video, audio, graphics, etc. Due to data that can be changed in a linear manner so that it can be analyzed with DTW. In short can find the most suitable value by minimizing the difference between two multidimensional signals that have been compressed. DTW method is expected to gesture recognition system to work optimally, have a high enough value of accuracy and processing time is realtime
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