9,316 research outputs found
Attainability in Repeated Games with Vector Payoffs
We introduce the concept of attainable sets of payoffs in two-player repeated
games with vector payoffs. A set of payoff vectors is called {\em attainable}
if player 1 can ensure that there is a finite horizon such that after time
the distance between the set and the cumulative payoff is arbitrarily
small, regardless of what strategy player 2 is using. This paper focuses on the
case where the attainable set consists of one payoff vector. In this case the
vector is called an attainable vector. We study properties of the set of
attainable vectors, and characterize when a specific vector is attainable and
when every vector is attainable.Comment: 28 pages, 2 figures, conference version at NetGCoop 201
Moving Object Trajectories Meta-Model And Spatio-Temporal Queries
In this paper, a general moving object trajectories framework is put forward
to allow independent applications processing trajectories data benefit from a
high level of interoperability, information sharing as well as an efficient
answer for a wide range of complex trajectory queries. Our proposed meta-model
is based on ontology and event approach, incorporates existing presentations of
trajectory and integrates new patterns like space-time path to describe
activities in geographical space-time. We introduce recursive Region of
Interest concepts and deal mobile objects trajectories with diverse
spatio-temporal sampling protocols and different sensors available that
traditional data model alone are incapable for this purpose.Comment: International Journal of Database Management Systems (IJDMS) Vol.4,
No.2, April 201
Gesture Recognition Aplication based on Dynamic Time Warping (DTW) FOR Omni-Wheel Mobile Robot
This project presents of the movement of omni-wheel robot moves in the trajectory obtained from the gesture recognition system based on Dynamic Time Warping. Single camera is used as the input of the system, which is also a reference to the movement of the omni-wheel robot. Some
systems for gesture recognition have been developed using various methods and different approaches. The movement of the omni-wheel robot using the method of Dynamic Time Wrapping (DTW) which has the advantage able to calculate the distance of two data vectors with different lengths. By using this method we can measure the similarity between two sequences at different times and speeds. Dynamic Time
Warping to compare the two parameters at varying times and speeds. Application of DTW widely applied in video, audio, graphics, etc. Due to data that can be changed in a linear manner so that it can be analyzed with DTW. In short can find the most suitable value by minimizing the difference between two multidimensional signals that have been compressed. DTW method is expected to gesture recognition
system to work optimally, have a high enough value of accuracy and processing time is realtime
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