263,244 research outputs found
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Foregrounding accessibility for user experience design
textI am interested in creating generative tools and techniques for designing accessible user experiences for end users. As a user experience designer, I am working on embracing the web accessibility standards and guidelines and including them from the beginning of the User Experience (UX) design process. My projects are directed at facilitating design students and professionals to understand two things: that the broad concept of web accessibility is important, and how they can embed web accessibility into the UX design process at a very early stage. To do this, I used different media (website, posters and videos etc.) to create awareness and educate designers in an interesting, simple and engaging way. In this report, I will discuss the definition and role of accessible design, identify limitations in existing tools and methods, and demonstrate how future designers might research, prototype, analyze, and implement their designs for all users.Desig
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Generating Feedback Reports for Adults Taking Basic Skills Tests
SkillSum is an Artificial Intelligence (AI) and Natural Language Generation (NLG) system that produces short feedback reports for people who are taking online tests which check their basic literacy and numeracy skills. In this paper, we describe the SkillSum system and application, focusing on three challenges which we believe are important ones for many systems which try to generate feedback reports from Web-based tests: choosing content based on very limited data, generating appropriate texts for people with varied levels of literacy and knowledge, and integrating the web-based system with existing assessment and support procedures
Towards a Global Learning Commons: ccLearn
Though open educational resources (OER) promise to transform the conditions for teaching and learning worldwide, there are many barriers to the full realization of this vision. Among other things, much of what is currently considered "free and open" is legally, technically, and/or culturally incompatible. Herein, the authors give a brief history of open education, outline some key problems, and offer some possible solutionsThis article was originally published in Educational Technology 4(6). Nov-Dec 2007
Toward a collective intelligence recommender system for education
The development of Information and Communication Technology (ICT), have revolutionized the world and have moved us into the information age, however the access and handling of this large amount of information is causing valuable time losses. Teachers in Higher Education especially use the Internet as a tool to consult materials and content for the development of the subjects. The internet has very broad services, and sometimes it is difficult for users to find the contents in an easy and fast way. This problem is increasing at the time, causing that students spend a lot of time in search information rather than in synthesis, analysis and construction of new knowledge. In this context, several questions have emerged: Is it possible to design learning activities that allow us to value the information search and to encourage collective participation?. What are the conditions that an ICT tool that supports a process of information search has to have to optimize the student's time and learning?
This article presents the use and application of a Recommender System (RS) designed on paradigms of Collective Intelligence (CI). The RS designed encourages the collective learning and the authentic participation of the students.
The research combines the literature study with the analysis of the ICT tools that have emerged in the field of the CI and RS. Also, Design-Based Research (DBR) was used to compile and summarize collective intelligence approaches and filtering techniques reported in the literature in Higher Education as well as to incrementally improving the tool.
Several are the benefits that have been evidenced as a result of the exploratory study carried out. Among them the following stand out:
• It improves student motivation, as it helps you discover new content of interest in an easy way.
• It saves time in the search and classification of teaching material of interest.
• It fosters specialized reading, inspires competence as a means of learning.
• It gives the teacher the ability to generate reports of trends and behaviors of their students, real-time assessment of the quality of learning material.
The authors consider that the use of ICT tools that combine the paradigms of the CI and RS presented in this work, are a tool that improves the construction of student knowledge and motivates their collective development in cyberspace, in addition, the model of Filltering Contents used supports the design of models and strategies of collective intelligence in Higher Education.Postprint (author's final draft
Identification of Design Principles
This report identifies those design principles for a (possibly new) query and transformation
language for the Web supporting inference that are considered essential. Based upon these
design principles an initial strawman is selected. Scenarios for querying the Semantic Web
illustrate the design principles and their reflection in the initial strawman, i.e., a first draft of
the query language to be designed and implemented by the REWERSE working group I4
A framework for accessible m-government implementation
The great popularity and rapid diffusion of mobile technologies at worldwide level has also been recognised by the public sector, leading to the creation of m-government. A major challenge for m-government is accessibility – the provision of an equal service to all citizens irrespective of their psychical, mental or technical capabilities. This paper sketches the profiles of six citizen groups: Visually Impaired, Hearing Impaired, Motor Impaired, Speech Impaired, Cognitive Impaired and Elderly. M-government examples that target the aforementioned groups are discussed and a framework for accessible m-government implementation with reference to the W3C Mobile Web Best Practices is proposed
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Electronic literacy with and attitudes towards the web as a resource for foreign language learning
About the book: This collection of papers aims at being the connecting link between their knowledge base and language as the main tool for achieving their aims and objectives. Internet in LSP and Foreign Language Teaching contains stimulating practical examples to achieve both academic and professional success, and it raises issues of concern in the field of English for Professional and Academic Purposes
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