12,309 research outputs found
The global forum on migration and development
The paper explores the proposed rationale of the Global Forum on Migration
and Development that was launched by Kofi Annan in 2006 as UN Secretary
General, as an informal inter-governmental discussion space. First, it identifies
the series of claims in Annanâs speech to the High-Level Dialogue that he
convened in New York: that international migration must be managed; that to
proceed from the present situation of entrenched disagreements and mistrust
requires constructive structured communication; that the Global Forum can
provide this and is a feasible way forward, unlike proposals for binding
international conventions; and that through processes of growing mutual
education and mutual acceptance the Forum can be fruitful. Implied are
notions of building trust and community amongst the âmigro-cratsâ, the public
policymakers in the global networks of migration. Second, the paper monitors
how the hypotheses had fared by the time of the second Forum conference, in
Manila in 2008, by discourse analysis of its concluding report. The Manila
meetingâs declaration of a âfocus on the personâ appeared in reality to a large
extent mean a focus on the âmigro-cratsâ and their interactive processes of
mutual education and team-building that are intended to produce practical
cooperation. To clarify this strategy and draw out its mindset and assumptions,
the paper presents a series of tools for discourse analysis that may be more
widely useful in migration studies and for participation in migration policy
debate
Roots Reloaded. Culture, Identity and Social Development in the Digital Age
This edited volume is designed to explore different perspectives of culture, identity and social development using the impact of the digital age as a common thread, aiming at interdisciplinary audiences. Cases of communities and individuals using new technology as a tool to preserve and explore their cultural heritage alongside new media as a source for social orientation ranging from language acquisition to health-related issues will be covered. Therefore, aspects such as Art and Cultural Studies, Media and Communication, Behavioral Science, Psychology, Philosophy and innovative approaches used by creative individuals are included. From the Aboriginal tribes of Australia, to the Maoris of New Zealand, to the mystical teachings of Sufi brotherhoods, the significance of the oral and written traditions and their current relation to online activities shall be discussed in the opening article. The book continues with a closer look at obesity awareness support groups and their impact on social media, Facebook usage in language learning context, smartphone addiction and internet dependency, as well as online media reporting of controversial ethical issues. The Digital progress has already left its dominating mark as the world entered the 21st century. Without a doubt, as technology continues its ascent, society will be faced with new and altering values in an effort to catch-up with this extraordinary Digitization, adapt satisfactorily in order to utilize these strong developments in everyday life
Design Ltd.: Renovated Myths for the Development of Socially Embedded Technologies
This paper argues that traditional and mainstream mythologies, which have
been continually told within the Information Technology domain among designers
and advocators of conceptual modelling since the 1960s in different fields of
computing sciences, could now be renovated or substituted in the mould of more
recent discourses about performativity, complexity and end-user creativity that
have been constructed across different fields in the meanwhile. In the paper,
it is submitted that these discourses could motivate IT professionals in
undertaking alternative approaches toward the co-construction of
socio-technical systems, i.e., social settings where humans cooperate to reach
common goals by means of mediating computational tools. The authors advocate
further discussion about and consolidation of some concepts in design research,
design practice and more generally Information Technology (IT) development,
like those of: task-artifact entanglement, universatility (sic) of End-User
Development (EUD) environments, bricolant/bricoleur end-user, logic of
bricolage, maieuta-designers (sic), and laissez-faire method to socio-technical
construction. Points backing these and similar concepts are made to promote
further discussion on the need to rethink the main assumptions underlying IT
design and development some fifty years later the coming of age of software and
modern IT in the organizational domain.Comment: This is the peer-unreviewed of a manuscript that is to appear in D.
Randall, K. Schmidt, & V. Wulf (Eds.), Designing Socially Embedded
Technologies: A European Challenge (2013, forthcoming) with the title
"Building Socially Embedded Technologies: Implications on Design" within an
EUSSET editorial initiative (www.eusset.eu/
Rethinking Pedagogy: Exploring the Potential of Digital Technology in Achieving Quality Education
(First Paragraph) The Mahatma Gandhi Institute of Education for Peace and Sustainable Development (MGIEP) is UNESCOâs Category 1 education Institute in the Asia-Pacific region devoted to education for peace and sustainable development, as enshrined in SDG Target 4.7. UNESCO MGIEP promotes the use of digital learning platforms where teachers and students can co-create and share a highly interactive learning experience. With the rise of the internet, there has been a proliferation of online content and digital resources intended to support teaching and learning, albeit widely varying in quality. Digital education media and resources, if carefully designed and implemented, have a significant potential to be mobilized on a massive scale to support transformative learning for building sustainable, flourishing societies
A Serious Games Development Environment
Un ambiente per lo sviluppo di Serious Game
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