8,913 research outputs found

    Computers for learning : an empirical modelling perspective

    Get PDF
    In this thesis, we explore the extent to which computers can provide support for domain learning. Computer support for domain learning is prominent in two main areas: in education, through model building and the use of educational software; and in the workplace, where models such as spreadsheets and prototypes are constructed. We shall argue that computerbased learning has only realised a fraction of its full potential due to the limited scope for combining domain learning with conventional computer programming. In this thesis, we identify some of the limitations in the current support that computers offer for learning, and propose Empirical Modelling (EM) as a way of overcoming them. We shall argue that, if computers are to be successfully used for learning, they must support the widest possible range of learning activities. We introduce an Experiential Framework for Learning (EFL) within which to characterise learning activities that range from the private to the public, from the empirical to the theoretical, and from the concrete to the abstract. The term ‘experiential’ reflects a view of knowledge as rooted in personal experience. We discuss the merits of computer-based modelling methods with reference to a broad constructionist perspective on learning that encompasses bricolage and situated learning. We conclude that traditional programming practice is not well-suited to supporting bricolage and situated learning since the principles of program development inhibit the essential cognitive model building activity that informs domain learning. In contrast, the EM approach to model construction directly targets the semantic relation between the computer model and its domain referent and exploits principles that are closely related to the modeller’s emerging understanding or construal. In this way, EM serves as a uniform modelling approach to support and integrate learning activities across the entire spectrum of the EFL. This quality makes EM a particularly suitable approach for computer-based model construction to support domain learning. In the concluding chapters of the thesis, we demonstrate the qualities of EM for educational technology with reference to practical case studies. These include: a range of EM models that have advantages over conventional educational software due to their particularly open-ended and adaptable nature and that serve to illustrate a variety of ways in which learning activities across the EFL can be supported and scaffolded

    Dealing with abstraction: Case study generalisation as a method for eliciting design patterns

    Get PDF
    Developing a pattern language is a non-trivial problem. A critical requirement is a method to support pattern writers with abstraction, so as they can produce generalised patterns. In this paper, we address this issue by developing a structured process of generalisation. It is important that this process is initiated through engaging participants in identifying initial patterns, i.e. directly dealing with the 'cold-start' problem. We have found that short case study descriptions provide a productive 'way into' the process for participants. We reflect on a 1-year interdisciplinary pan-European research project involving the development of almost 30 cases and over 150 patterns. We provide example cases, detailing the process by which their associated patterns emerged. This was based on a foundation for generalisation from cases with common attributes. We discuss the merits of this approach and its implications for pattern development

    Design-activity-sequence: A case study and polyphonic analysis of learning in a digital design thinking workshop

    Get PDF
    In this case study, we report on the outcomes of a one-day workshop on design thinking attended by participants from the Computer-Supported Collaborative Learning conference in Philadelphia in 2017. We highlight the interactions between the workshop design, structured as a design thinking process around the design of a digital environment for design thinking, and the diverse backgrounds and interests of its participants. Data from in-workshop reflections and post-workshop interviews were analyzed using a novel set of analytical approaches, a combination the facilitators made by possible by welcoming participants as coresearchers

    Power to the Teachers:An Exploratory Review on Artificial Intelligence in Education

    Get PDF
    This exploratory review attempted to gather evidence from the literature by shedding light on the emerging phenomenon of conceptualising the impact of artificial intelligence in education. The review utilised the PRISMA framework to review the analysis and synthesis process encompassing the search, screening, coding, and data analysis strategy of 141 items included in the corpus. Key findings extracted from the review incorporate a taxonomy of artificial intelligence applications with associated teaching and learning practice and a framework for helping teachers to develop and self-reflect on the skills and capabilities envisioned for employing artificial intelligence in education. Implications for ethical use and a set of propositions for enacting teaching and learning using artificial intelligence are demarcated. The findings of this review contribute to developing a better understanding of how artificial intelligence may enhance teachers’ roles as catalysts in designing, visualising, and orchestrating AI-enabled teaching and learning, and this will, in turn, help to proliferate AI-systems that render computational representations based on meaningful data-driven inferences of the pedagogy, domain, and learner models

    Effects of regular use of scalable, technology enhanced solution for primary mathematics education

    Get PDF
    Mathematics is one of the key subjects in any school curriculum and most teachers agree that mathematical skills are important for students to master. There is an abundance of research in learning mathematics and a consensus exists among researchers that technology can enhance the learning process. However, many factors need to be taken into consideration when introducing technology into teaching mathematics. Developing a more natural collaboration between learning technology experts, teachers, and students ensures all stakeholders are considered. Involving teachers early on helps develop enduring commitment to innovations and practical solutions. Moreover, creating a culture of collaboration between experts in the field and teachers brings to bear the best of what both worlds have to offer. This thesis synthesizes six papers and offers additional findings that focus on how technology experts can collaborate with elementary teachers to improve student learning outcomes. We focus on managing educational change in ways that improve the sustainability of innovations. We also explore how technical and teaching experts co-create effective lesson plans. In one of the six papers we collected and reported teachers’ responses to survey questions covering typical usage patterns on a platform. Teachers’ direct feedback was collected and incorporated to improve technical solutions. Moreover, one study was conducted abroad to measure the effect of culture on the teaching and learning process. Evidence of effectiveness of technologically enhanced lessons and corresponding homework was based on multiple studies in grades 1 - 3, covering 379 students. The effectiveness of educational technology was measured based on two variables: student performance in mathematics, based on the learning objectives specified in the curriculum, and arithmetic fluency measured by how rapidly and accurately students solved basic arithmetic operations. Statistically significant findings show that educational technology can improve two target variables when comparing students who did not use educational technology to students who did. An additional effect size analysis was conducted to verify and compare results with previous research. Based on these results, platform use produced the same or better effect than previous studies. Based on teacher feedback and user growth on the platform, we managed to integrate technology into the regular school classroom in meaningful and sustainable ways. We were clearly able to support teachers in their practice in a manner that resulted in noticeable student achievement gains. A survey revealed a need to emphasize new features that were introduced to the platform in teacher training programs. Teachers also reported having a positive attitude towards the platform and the initiative gained wide acceptance among their peers.Matematiikka on yksi tärkeimmistä kouluaineista pelkästään tuntimääräisesti mitattunakin. Matematiikan osaamista ja oppimista pidetään yleisesti tärkeänä ja arvostettuna taitona. Matematiikan oppimisesta on valtavasti tutkimusta ja tutkijoiden keskuudessa vallitsee yhteisymmärrys tietotekniikan positiivisista mahdollisuuksista edistää matematiikan oppimista. Tietotekniikan ja oppimisen vuorovaikutus on kuitenkin monisyinen vyyhti ja sen onnistunut hyödyntäminen vaatii tutkijoiden, opettajien ja oppilaiden välistä tiivistä ja vuorovaikutteista yhteistyötä. Uusien innovaatioiden ja kokeilujen onnistumiselle ja niihin sitoutumiselle luodaan vahva pohja, kun opettajat otetaan mukaan kehitystyöhön ensimetreiltä lähtien. Tällaisen tiiviin yhteistyökulttuurin vaaliminen mahdollistaa käytännön työn ja teorian vahvuuksien hyödyntämisen. Tämä väitöstyö koostuu kuudesta artikkelista. Artikkelit kuvaavat, kuinka tutkijat ja opettajat työskentelivät yhdessä parantaakseen oppilaiden matematiikan oppimista. Tavoitteenamme oli muuttaa koulun käytänteitä pitkäjänteisesti ja kestävällä tavalla. Tutkimme kuinka tutkijat ja opettajat pystyivät yhdessä luomaan onnistuneita ja tehokkaita oppimiskokonaisuuksia. Opettajat olivat koko ajan kehitystyön keskiössä. Yhdessä kuudesta artikkelista tutkittiin kyselytutkimuksen avulla opettajien kokemuksia ja käyttötottumuksia. Näitä vastauksia hyödynnettiin teknisessä kehitystyössä ja hyvien käytänteiden hiomisessa. Yksi väitöskirjan tutkimuksista tehtiin ulkomailla opetus- ja oppimiskulttuureista vaikutusten huomioimiseksi. Sähköisten oppituntien ja kotitehtävien vaikuttavuuden arviointi perustuu useisiin 1.-3. luokilla tehtyihin tutkimuksiin ja kaikkiaan 379 oppilaan vastauksiin. Sähköisten oppituntien vaikuttavuutta arvioitiin kahden eri mittarin perusteella. Ensin matematiikan taitojen perusteella, eli kuinka hyvin kunkin luokka-asteen oppimistavoitteet olivat täyttyneet ja myöhemmin myös laskusujuvuuden perusteella, eli kuinka nopeasti ja tarkasti oppilaat pystyivät laskemaan peruslaskutoimituksia. Tulokset osoittavat, että opetusteknologian avulla pystytään parantamaan oppilaiden suoriutumista edellä mainittujen osa-alueiden osalta verrattuna oppilaisiin, jotka eivät käyttäneet opetusteknologiaa. Tulokset olivat tilastollisesti merkitseviä. Näiden tulosten varmistamiseksi laskettiin vaikuttavuuden suuruus ja sitä verrattiin aiempiin alan tutkimuksiin. Tulosten perusteella sähköisillä oppitunneilla oli sama tai parempi vaikuttavuus kuin aiemmissa tutkimuksissa. Opettajien palautteiden ja kasvavan käyttäjämäärän perusteella voidaan sanoa, että onnistuimme tavoitteessamme integroida opetusteknologiaa mielekkäällä tavalla osaksi koulutyötä. Onnistuimme myös tukemaan ja auttamaan opettajia opetustyössään ja samalla merkittävästi parantamaan oppilaiden suoriutumista. Kyselytutkimuksen perusteella huomasimme, että uusien ominaisuuksien kouluttamiseen tulee kiinnittää enemmän huomiota. Samassa tutkimuksessa opettajat raportoivat olevansa tyytyväisiä alustaan ja sähköiset oppitunnit näyttävät saaneen vankan jalansijan suomalaisessa opettajakunnassa

    Change in First Graders’ Science-Related Competence Beliefs During Digitally Intensive Science Workshops

    Get PDF
    The aim of this research was to examine if a set of three science and technology workshops would promote first-grade pupils’ science-related competence beliefs. The first workshop dealt with electric circuits and related handicraft tasks. The second workshop involved programming with Lego Mindstorms robots. The third workshop was related to computer-based data logging. Fifty-nine Finnish first graders (age 7–8 years) participated in the digitally intensive science workshops, and 38 pupils served as a control group. The data were analysed using a paired samples t-test. The analysis results reveal that the set of three workshops increased the pupils’ science and technology-related competence beliefs.Peer reviewe
    corecore