2,608 research outputs found
Graph Distillation for Action Detection with Privileged Modalities
We propose a technique that tackles action detection in multimodal videos
under a realistic and challenging condition in which only limited training data
and partially observed modalities are available. Common methods in transfer
learning do not take advantage of the extra modalities potentially available in
the source domain. On the other hand, previous work on multimodal learning only
focuses on a single domain or task and does not handle the modality discrepancy
between training and testing. In this work, we propose a method termed graph
distillation that incorporates rich privileged information from a large-scale
multimodal dataset in the source domain, and improves the learning in the
target domain where training data and modalities are scarce. We evaluate our
approach on action classification and detection tasks in multimodal videos, and
show that our model outperforms the state-of-the-art by a large margin on the
NTU RGB+D and PKU-MMD benchmarks. The code is released at
http://alan.vision/eccv18_graph/.Comment: ECCV 201
NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding
Research on depth-based human activity analysis achieved outstanding
performance and demonstrated the effectiveness of 3D representation for action
recognition. The existing depth-based and RGB+D-based action recognition
benchmarks have a number of limitations, including the lack of large-scale
training samples, realistic number of distinct class categories, diversity in
camera views, varied environmental conditions, and variety of human subjects.
In this work, we introduce a large-scale dataset for RGB+D human action
recognition, which is collected from 106 distinct subjects and contains more
than 114 thousand video samples and 8 million frames. This dataset contains 120
different action classes including daily, mutual, and health-related
activities. We evaluate the performance of a series of existing 3D activity
analysis methods on this dataset, and show the advantage of applying deep
learning methods for 3D-based human action recognition. Furthermore, we
investigate a novel one-shot 3D activity recognition problem on our dataset,
and a simple yet effective Action-Part Semantic Relevance-aware (APSR)
framework is proposed for this task, which yields promising results for
recognition of the novel action classes. We believe the introduction of this
large-scale dataset will enable the community to apply, adapt, and develop
various data-hungry learning techniques for depth-based and RGB+D-based human
activity understanding. [The dataset is available at:
http://rose1.ntu.edu.sg/Datasets/actionRecognition.asp]Comment: IEEE Transactions on Pattern Analysis and Machine Intelligence
(TPAMI
Learning without Prejudice: Avoiding Bias in Webly-Supervised Action Recognition
Webly-supervised learning has recently emerged as an alternative paradigm to
traditional supervised learning based on large-scale datasets with manual
annotations. The key idea is that models such as CNNs can be learned from the
noisy visual data available on the web. In this work we aim to exploit web data
for video understanding tasks such as action recognition and detection. One of
the main problems in webly-supervised learning is cleaning the noisy labeled
data from the web. The state-of-the-art paradigm relies on training a first
classifier on noisy data that is then used to clean the remaining dataset. Our
key insight is that this procedure biases the second classifier towards samples
that the first one understands. Here we train two independent CNNs, a RGB
network on web images and video frames and a second network using temporal
information from optical flow. We show that training the networks independently
is vastly superior to selecting the frames for the flow classifier by using our
RGB network. Moreover, we show benefits in enriching the training set with
different data sources from heterogeneous public web databases. We demonstrate
that our framework outperforms all other webly-supervised methods on two public
benchmarks, UCF-101 and Thumos'14.Comment: Submitted to CVIU SI: Computer Vision and the We
AVA: A Video Dataset of Spatio-temporally Localized Atomic Visual Actions
This paper introduces a video dataset of spatio-temporally localized Atomic
Visual Actions (AVA). The AVA dataset densely annotates 80 atomic visual
actions in 430 15-minute video clips, where actions are localized in space and
time, resulting in 1.58M action labels with multiple labels per person
occurring frequently. The key characteristics of our dataset are: (1) the
definition of atomic visual actions, rather than composite actions; (2) precise
spatio-temporal annotations with possibly multiple annotations for each person;
(3) exhaustive annotation of these atomic actions over 15-minute video clips;
(4) people temporally linked across consecutive segments; and (5) using movies
to gather a varied set of action representations. This departs from existing
datasets for spatio-temporal action recognition, which typically provide sparse
annotations for composite actions in short video clips. We will release the
dataset publicly.
AVA, with its realistic scene and action complexity, exposes the intrinsic
difficulty of action recognition. To benchmark this, we present a novel
approach for action localization that builds upon the current state-of-the-art
methods, and demonstrates better performance on JHMDB and UCF101-24 categories.
While setting a new state of the art on existing datasets, the overall results
on AVA are low at 15.6% mAP, underscoring the need for developing new
approaches for video understanding.Comment: To appear in CVPR 2018. Check dataset page
https://research.google.com/ava/ for detail
RGB-D datasets using microsoft kinect or similar sensors: a survey
RGB-D data has turned out to be a very useful representation of an indoor scene for solving fundamental computer vision problems. It takes the advantages of the color image that provides appearance information of an object and also the depth image that is immune to the variations in color, illumination, rotation angle and scale. With the invention of the low-cost Microsoft Kinect sensor, which was initially used for gaming and later became a popular device for computer vision, high quality RGB-D data can be acquired easily. In recent years, more and more RGB-D image/video datasets dedicated to various applications have become available, which are of great importance to benchmark the state-of-the-art. In this paper, we systematically survey popular RGB-D datasets for different applications including object recognition, scene classification, hand gesture recognition, 3D-simultaneous localization and mapping, and pose estimation. We provide the insights into the characteristics of each important dataset, and compare the popularity and the difficulty of those datasets. Overall, the main goal of this survey is to give a comprehensive description about the available RGB-D datasets and thus to guide researchers in the selection of suitable datasets for evaluating their algorithms
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