10,007 research outputs found

    Towards a Lightweight Approach for Modding Serious Educational Games: Assisting Novice Designers

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    Serious educational games (SEGs) are a growing segment of the education community’s pedagogical toolbox. Effectively creating such games remains challenging, as teachers and industry trainers are content experts; typically they are not game designers with the theoretical knowledge and practical experience needed to create a quality SEG. Here, a lightweight approach to interactively explore and modify existing SEGs is introduced, a toll that can be broadly adopted by educators for pedagogically sound SEGs. Novice game designers can rapidly explore the educational and traditional elements of a game, with a stress on tracking the SEG learning objectives, as well as allowing for reviewing and altering a variety of graphic and audio game elements

    Videogames in the museum:participation, possibility and play in curating meaningful visitor experiences

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    In 2014 Videogames in the Museum [1] engaged with creative practitioners, games designers, curators and museums professionals to debate and explore the challenges of collecting and exhibiting videogames and games design. Discussions around authorship in games and games development, the transformative effect of the gallery on the cultural reception and significance of videogames led to the exploration of participatory modes and playful experiences that might more effectively expose the designer’s intent and enhance the nature of our experience as visitors and players. In proposing a participatory mode for the exhibition of videogames this article suggests an approach to exhibition and event design that attempts to resolve tensions between traditions of passive consumption of curated collections and active participation in meaning making using theoretical models from games analysis and criticism and the conceit of game and museum spaces as analogous rules based environments

    Digital Design of Intralogistics Systems: Flexible and Agile Solution to Short-Cyclic Fluctuations

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    In times of fast-paced, fluctuating and individual markets, intralogistics systems, such as warehouses, have to adapt to the resulting volatile performance demands dynamically. Hybrid systems, in which humans and machines work together efficiently and communicate in socio-technical networks, can be the answer to manage these high-frequency markets. Hybrid systems of the future need to adapt frequently and permanent change becomes the “new normal”. A one-time planning of warehousing systems upon first installation becomes obsolete. This results in the question of how to design and implement processes for future logistics systems in an agile way in order to exploit the flexibility potential of hybrid services, which represent an interface between man, machine and organization. As part of the Innovation Lab Hybrid Services in Logistics in Dortmund, Germany, a research project funded by the German Federal Ministry of Education and Research, this research proposes a new concept for digital design of intralogistics systems that is meeting the requirements of a continuous, short-cycle adjustment following the Industry 4.0 development path

    Learning about innovation in Europe’s regional policy

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    In the good old times scholars and practitioners arguing in favor of a regional dimension of innovation policies felt like being the avant-garde of new, forward-looking thinking against the old-fashioned conventional wisdom, according to which “grand” industrial policy inherently required the full strength of the Nation State or – for some – the new European “super-State”. The former looked for answers from a new territorial and systemic perspective, paying particular attention to SMEs and endogenous capacities rather than searching from exogenous help by, for example, luring inward investment, typically branch plants from multinational companies, through fiscal incentives . At the same time, the emphasis on innovation implied a departure from traditional regional policies, focused on the transfer of resources from “rich” to “poor” areas and on providing basic infrastructures to disadvantaged regions in the name of cohesion objectives.

    Collaborative action research for the governance of climate adaptation - foundations, conditions and pitfalls

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    This position paper serves as an introductory guide to designing and facilitating an action research process with stakeholders in the context of climate adaptation. Specifically, this is aimed at action researchers who are targeting at involving stakeholders and their expert knowledge in generating knowledge about their own condition and how it can be changed. The core philosophy of our research approach can be described as developing a powerful combination between practice-driven collaborative action research and theoretically-informed scientific research. Collaborative action research means that we take guidance from the hotspots as the primary source of questions, dilemmas and empirical data regarding the governance of adaptation, but also collaborate with them in testing insights and strategies, and evaluating their usefulness. The purpose is to develop effective, legitimate and resilient governance arrangements for climate adaptation. Scientific quality will be achieved by placing this co-production of knowledge in a well-founded and innovative theoretical framework, and through the involvement of the international consortium partners. This position paper provides a methodological starting point of the research program ‘Governance of Climate Adaptation’ and aims: · To clarify the theoretical foundation of collaborative action research and the underlying ontological and epistemological principles · To give an historical overview of the development of action research and its different forms · To enhance the theoretical foundation of collaborative action research in the specific context of governance of climate adaptation. · To translate the philosophy of collaborative action research into practical methods; · To give an overview of the main conditions and pitfalls for action research in complex governance settings Finally, this position paper provides three key instruminstruments developed to support Action Research in the hotspots: 1) Toolbox for AR in hotspots (chapter 6); 2) Set-up of a research design and action plan for AR in hotspots (chapter 7); 3) Quality checklist or guidance for AR in hotspots (chapter 8)

    SUSMETRO : Impact Assessment Tools for Food Planning in Metropolitan Regions : IA tools and serious gaming in support of sustainability targets for food planning, nature conservation and recreation

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    By offering a series of decision support tools for stakeholders of metropolitan regions, SUSMETRO facilitates and enables evidence-based decision making by means of ‘serious gaming’. Making use of the Phase 1 thematic maps such as on agricultural competitiveness, nature conservation and recreational values, stakeholders can compare impacts of traditional versus innovative forms of agricultural production. The SUSMETRO Impact Assessment tool provides information on the expected effects of spatial planning with regard to the self-supportive capacities of the region (ecological footprint) and the share of recreational and nature conservation facilities (land use functions), offering cost-benefit calculations regarding the expected economic revenues. The whole process is embedded in a Landscape Character Assessment process and guided by Knowledge Brokerage procedures to strengthen the science-policy interface. In sum, the SUSMETRO approach allows a wide range of stakeholders to co-develop images for sustainable Metropolitan Agriculture
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