37,965 research outputs found
Patterns of Participation and Motivation in Folding@home: The Contribution of Hardware Enthusiasts and Overclockers
Folding@home is a distributed computing project in which participants run protein folding simulations on their computers. Participants complete work units and are awarded points for their contribution. An investigation into motivations to participate and patterns of participation revealed the significant contribution of a sub-community composed of individuals who custom-build computers to maximise their processing power. These individuals, known as âoverclockersâ or âhardware enthusiasts,â use distributed computing projects such as Folding@home to benchmark their modified computers and to compete with one another to see who can process the greatest number of project work units. Many are initially drawn to the project to learn about computer hardware from other overclockers and to compete for points. However, once they learn more about the scientific outputs of Folding@home, some participants become more motivated by the desire to contribute to scientific research. Overclockers form numerous online communities where members collaborate and help each other maximise their computing output. They invest heavily in their computers and process the majority of Folding@homeâs simulations, thus providing an invaluable (and free) resource
Assessing the cost of global biodiversity and conservation knowledge
Knowledge products comprise assessments of authoritative information supported by stan-dards, governance, quality control, data, tools, and capacity building mechanisms. Considerable resources are dedicated to developing and maintaining knowledge productsfor biodiversity conservation, and they are widely used to inform policy and advise decisionmakers and practitioners. However, the financial cost of delivering this information is largelyundocumented. We evaluated the costs and funding sources for developing and maintain-ing four global biodiversity and conservation knowledge products: The IUCN Red List ofThreatened Species, the IUCN Red List of Ecosystems, Protected Planet, and the WorldDatabase of Key Biodiversity Areas. These are secondary data sets, built on primary datacollected by extensive networks of expert contributors worldwide. We estimate that US116â204 million), plus 293 person-years of volunteer time (range: 278â308 person-years) valued at US12â16 million), were invested inthese four knowledge products between 1979 and 2013. More than half of this financingwas provided through philanthropy, and nearly three-quarters was spent on personnelcosts. The estimated annual cost of maintaining data and platforms for three of these knowl-edge products (excluding the IUCN Red List of Ecosystems for which annual costs were notpossible to estimate for 2013) is US6.2â6.7 million). We esti-mated that an additional US12 million. These costs are much lower than those tomaintain many other, similarly important, global knowledge products. Ensuring that biodi-versity and conservation knowledge products are sufficiently up to date, comprehensiveand accurate is fundamental to inform decision-making for biodiversity conservation andsustainable development. Thus, the development and implementation of plans for sustain-able long-term financing for them is critical
Copyright and mass social authorship: a case study of the making of the Oxford English dictionary
Social authorship ventures involving masses of volunteers like Wikipedia are thought to be a phenomenon enabled by digital technology, presenting new challenges for copyright law. By contrast, the case study explored in this article uncovers copyright issues considered in relation to a nineteenth century social authorship precedent: the seventy-year process of compiling the first edition of the Oxford English Dictionary instigated by the not-for-profit Philological Society in 1858 which involved thousands of casually organised volunteer readers and sub-editors. Drawing on extensive original archival research, the article uses the case study as a means of critically reflecting on the claims of existing interdisciplinary literature concerning copyright and âauthorshipâ: unlike the claims of the so-called Romanticism thesis, the article argues that copyright law supported an understanding of NED authorship as collaborative and democratic. Further, in uncovering the practical solutions which lawyers considered in debating issues relating to title and rights clearance, the article uses the nineteenth century experience as a vantage point for considering how these issues are approached today: despite the very different context, the copyright problems and solutions debated in the nineteenth century demonstrate remarkable continuity with those considered in relation to social authorship projects today
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Learning by volunteer computing, thinking and gaming: What and how are volunteers learning by participating in Virtual Citizen Science?
Citizen Science (CS) refers to a form of research collaboration that engages volunteers without formal scientific training in contributing to empirical scientific projects. Virtual Citizen Science (VCS) projects engage participants in online tasks. VCS has demonstrated its usefulness for research, however little is known about its learning potential for volunteers. This paper reports on research exploring the learning outcomes and processes in VCS. In order to identify different kinds of learning, 32 exploratory interviews of volunteers were conducted in three different VCS projects. We found six main learning outcomes related to different participants' activities in the project. Volunteers learn on four dimensions that are directly related to the scope of the VCS project: they learn at the task/game level, acquire pattern recognition skills, on-topic content knowledge, and improve their scientific literacy. Thanks to indirect opportunities of VCS projects, volunteers learn on two additional dimensions: off topic knowledge and skills, and personal development. Activities through which volunteers learn can be categorized in two levels: at a micro (task/game) level that is direct participation to the task, and at a macro level, i.e. use of project documentation, personal research on the Internet, and practicing specific roles in project communities. Both types are influenced by interactions with others in chat or forums. Most learning happens to be informal, unstructured and social. Volunteers do not only learn from others by interacting with scientists and their peers, but also by working for others: they gain knowledge, new status and skills by acting as active participants, moderators, editors, translators, community managers, etc. in a project community. This research highlights these informal and social aspects in adult learning and science education and also stresses the importance for learning through the indirect opportunities provided by the project: the main one being the opportunity to participate and progress in a project community, according to one's tastes and skills
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Introduction
This book brings together for the first time the collected wisdom of international leaders in the theory and practice in the emerging field of cultural heritage crowdsourcing. It features eight accessible case studies of groundbreaking projects from leading cultural heritage and academic institutions, and four thought-Ââprovoking essays that reflect on the wider implications of this engagement for participants and on the institutions themselves
Best Practices for Data Management in Citizen Science - An Indian Outlook
Citizen science has been in practice since the 1800s and is an important source of data for scientists and other applied users. It plays a vital role in democratizing science, providing equitable access to scientific participation and data, helps build the capacity of its participants, inculcates the spirit of scientific endeavor and discovery and sensitizes participants towards species and habitat conservation, creating a sense of stewardship towards nature. In recent years, citizen science, especially in biodiversity, has rapidly developed with the rising popularity of smartphones, and widespread access to the internet, leading to wider adoption globally. India has also witnessed a surge in the number of new citizen science projects being initiated and increased participation in these projects. With more proponents looking at initiating such projects, there is little documentation from an Indian perspective on setting up, collecting, managing, and maintaining biodiversity-focused citizen science projects, especially in a data-management context. We have attempted to fill this void by examining the best practices across the data life cycle of citizen science projects while keeping in mind sensitivities and scenarios in India. We hope this will prove to be an important reference for citizen science practitioners looking to better manage their data in their projects
SciTech News Volume 71, No. 3 (2017)
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Harnessing the cognitive surplus of the nation: new opportunities for libraries in a time of change. The 2012 Jean Arnot Memorial Fellowship Essay.
This essay is the winner of the 2012 Jean Arnot Memorial Fellowship. The essay draws on Rose Holley's experience of managing innovative library services that engage crowds such as The Australian Newspapers Digitisation Program and Trove, and her ongoing research into library, archive and museum crowdsourcing projects. This experience and knowledge has been put into the context of Jean Arnotâs values and visions for Australian libraries. Jean Arnot, the distinguished Australian librarian, described her vision for an innovative library service over sixty years ago. Rose suggests how some of her goals are now being achieved through use of the internet and digital technologies, and how we can build on these to ensure that libraries remain valued and relevant by harnessing the cognitive surplus of the nation they serve, and by crowdsourcing
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