4,353 research outputs found

    Context-Aware Recommendation Systems in Mobile Environments

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    Nowadays, the huge amount of information available may easily overwhelm users when they need to take a decision that involves choosing among several options. As a solution to this problem, Recommendation Systems (RS) have emerged to offer relevant items to users. The main goal of these systems is to recommend certain items based on user preferences. Unfortunately, traditional recommendation systems do not consider the user’s context as an important dimension to ensure high-quality recommendations. Motivated by the need to incorporate contextual information during the recommendation process, Context-Aware Recommendation Systems (CARS) have emerged. However, these recent recommendation systems are not designed with mobile users in mind, where the context and the movements of the users and items may be important factors to consider when deciding which items should be recommended. Therefore, context-aware recommendation models should be able to effectively and efficiently exploit the dynamic context of the mobile user in order to offer her/him suitable recommendations and keep them up-to-date.The research area of this thesis belongs to the fields of context-aware recommendation systems and mobile computing. We focus on the following scientific problem: how could we facilitate the development of context-aware recommendation systems in mobile environments to provide users with relevant recommendations? This work is motivated by the lack of generic and flexible context-aware recommendation frameworks that consider aspects related to mobile users and mobile computing. In order to solve the identified problem, we pursue the following general goal: the design and implementation of a context-aware recommendation framework for mobile computing environments that facilitates the development of context-aware recommendation applications for mobile users. In the thesis, we contribute to bridge the gap not only between recommendation systems and context-aware computing, but also between CARS and mobile computing.<br /

    CHORUS Deliverable 4.5: Report of the 3rd CHORUS Conference

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    The third and last CHORUS conference on Multimedia Search Engines took place from the 26th to the 27th of May 2009 in Brussels, Belgium. About 100 participants from 15 European countries, the US, Japan and Australia learned about the latest developments in the domain. An exhibition of 13 stands presented 16 research projects currently ongoing around the world

    HandyBroker - An intelligent product-brokering agent for M-commerce applications with user preference tracking

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    One of the potential applications for agent-based systems is m-commerce. A lot of research has been done on making such systems intelligent to personalize their services for users. In most systems, user-supplied keywords are generally used to help generate profiles for users. In this paper, an evolutionary ontology-based product-brokering agent has been designed for m-commerce applications. It uses an evaluation function to represent a user’s preference instead of the usual keyword-based profile. By using genetic algorithms, the agent tracks the user’s preferences for a particular product by tuning some parameters inside its evaluation function. A prototype called “Handy Broker” has been implemented in Java and the results obtained from our experiments looks promising for m-commerce use

    Understanding, Analysis, and Handling of Software Architecture Erosion

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    Architecture erosion occurs when a software system's implemented architecture diverges from the intended architecture over time. Studies show erosion impacts development, maintenance, and evolution since it accumulates imperceptibly. Identifying early symptoms like architectural smells enables managing erosion through refactoring. However, research lacks comprehensive understanding of erosion, unclear which symptoms are most common, and lacks detection methods. This thesis establishes an erosion landscape, investigates symptoms, and proposes identification approaches. A mapping study covers erosion definitions, symptoms, causes, and consequences. Key findings: 1) "Architecture erosion" is the most used term, with four perspectives on definitions and respective symptom types. 2) Technical and non-technical reasons contribute to erosion, negatively impacting quality attributes. Practitioners can advocate addressing erosion to prevent failures. 3) Detection and correction approaches are categorized, with consistency and evolution-based approaches commonly mentioned.An empirical study explores practitioner perspectives through communities, surveys, and interviews. Findings reveal associated practices like code review and tools identify symptoms, while collected measures address erosion during implementation. Studying code review comments analyzes erosion in practice. One study reveals architectural violations, duplicate functionality, and cyclic dependencies are most frequent. Symptoms decreased over time, indicating increased stability. Most were addressed after review. A second study explores violation symptoms in four projects, identifying 10 categories. Refactoring and removing code address most violations, while some are disregarded.Machine learning classifiers using pre-trained word embeddings identify violation symptoms from code reviews. Key findings: 1) SVM with word2vec achieved highest performance. 2) fastText embeddings worked well. 3) 200-dimensional embeddings outperformed 100/300-dimensional. 4) Ensemble classifier improved performance. 5) Practitioners found results valuable, confirming potential.An automated recommendation system identifies qualified reviewers for violations using similarity detection on file paths and comments. Experiments show common methods perform well, outperforming a baseline approach. Sampling techniques impact recommendation performance

    SPEIR: Scottish Portals for Education, Information and Research. Final Project Report: Elements and Future Development Requirements of a Common Information Environment for Scotland

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    The SPEIR (Scottish Portals for Education, Information and Research) project was funded by the Scottish Library and Information Council (SLIC). It ran from February 2003 to September 2004, slightly longer than the 18 months originally scheduled and was managed by the Centre for Digital Library Research (CDLR). With SLIC's agreement, community stakeholders were represented in the project by the Confederation of Scottish Mini-Cooperatives (CoSMiC), an organisation whose members include SLIC, the National Library of Scotland (NLS), the Scottish Further Education Unit (SFEU), the Scottish Confederation of University and Research Libraries (SCURL), regional cooperatives such as the Ayrshire Libraries Forum (ALF)1, and representatives from the Museums and Archives communities in Scotland. Aims; A Common Information Environment For Scotland The aims of the project were to: o Conduct basic research into the distributed information infrastructure requirements of the Scottish Cultural Portal pilot and the public library CAIRNS integration proposal; o Develop associated pilot facilities by enhancing existing facilities or developing new ones; o Ensure that both infrastructure proposals and pilot facilities were sufficiently generic to be utilised in support of other portals developed by the Scottish information community; o Ensure the interoperability of infrastructural elements beyond Scotland through adherence to established or developing national and international standards. Since the Scottish information landscape is taken by CoSMiC members to encompass relevant activities in Archives, Libraries, Museums, and related domains, the project was, in essence, concerned with identifying, researching, and developing the elements of an internationally interoperable common information environment for Scotland, and of determining the best path for future progress
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