79,994 research outputs found

    Towards FollowMe User Profiles for Macro Intelligent Environments

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    We envision an Ambient Intelligent Environment as an environment with technology embedded within the framework of that environment to help enhance an users experience in that environment. Existing implementations , while working effectively, are themselves an expensive and time consuming investment. Applying the same expertise to an environment on a monolithic scale is very inefficient, and thus, will require a different approach. In this paper, we present this problem, propose theoretical solutions that would solve this problem, with the guise of experimentally verifying and comparing these approaches, as well as a formal method to model the entire scenario

    Design of teacher assistance tools in an exploratory learning environment for algebraic generalisation

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    The MiGen project is designing and developing an intelligent exploratory environment to support 11-14 year-old students in their learning of algebraic generalisation. Deployed within the classroom, the system also provides tools to assist teachers in monitoring students' activities and progress. This paper describes the architectural design of these Teacher Assistance tools and gives a detailed description of one such tool, focussing in particular on the research challenges faced, and the technologies and approaches chosen to implement the necessary functionalities given the context of the project

    Building sustainable learning environments that are ‘fit for the future’ with reference to Egypt

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    Perhaps there is no building type that has a more significant impact on our lives than the Kindergarten to high School (K-12). We continue to carry the memories of our early learning environments through the residue of our lives. It is the quality of those learning environments that play a crucial role in enhancing or hampering our learning experience. Learning spaces are complex spaces where the collective skills, knowledge, and practices of a culture are taught, shaped, encouraged, and transmitted. Comfortable/safe and creative learning spaces can inspire and motivate users, while ugly/unsafe spaces can oppress. Based on these two attitudes, the aims of this paper are to; firstly, developing Sustainable learning environments (SLE) in the Middle-East countries with reference to Egypt. Secondly, to reviewing and extending the planning and design of the internal, external and landscaping features of a proposed eco-class to collectively pass to the learners for enhancing the quality of learning space and thus education. After the Egyptian Revolution on the 25th of January, 2011 and the hopes and dreams this brings with it, for a major transformation in all life sectors, the Egyptian government needs to recognise the right of children and young people to learn in an environment which is safe, healthy and achieves the highest quality possible. We must all be committed to improving the quality, attractiveness and health of the learning and communal spaces in our schools. Environmental factors have significant effects on pupil and teacher wellbeing. In contrast, poor school and classroom design can affect concentration, creativity and general well-being; in addition, poor quality lighting, ventilation, acoustics and furniture all have a negative effect on student achievement and health. Nowadays, Egypt endure deterioration of education quality as a result of deficient learning spaces, high number of pupils in class, insufficient governmental expenditure and funding, and lack of proper research in education developmental strategies. Therefore, new learning spaces should be able to increase flexibility in order to support hands-on and outside-class learning activities. Furthermore, they intend to encourage extra-curricula activities beyond conventional learning times. Currently, these integral learning-components are crucial for socio-cultural sustainability and positive initiatives towards minimizing recent educational underachievement. Undoubtedly, comfortable, safe and creative learning spaces can inspire and motivate users, while ugly/unsafe spaces can depress. Therefore, well-designed learning spaces are able to support creative, productive and efficient learning processes on one hand. On the other hand, ecological design measures became increasingly major keystone for modern sustainable learning-spaces. Thus, learning-spaces’ design process, form, components, materials, features, and energy-saving technologies can generate well-educated, environmental-literate, energy-conscious, and innovative future-generations. (Continued

    Emerging technologies for learning (volume 2)

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    Up and down the number line: modelling collaboration in contrasting school and home environments

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    This paper is concerned with user modelling issues such as adaptive educational environments, adaptive information retrieval, and support for collaboration. The HomeWork project is examining the use of learner modelling strategies within both school and home environments for young children aged 5 – 7 years. The learning experience within the home context can vary considerably from school especially for very young learners, and this project focuses on the use of modelling which can take into account the informality and potentially contrasting learning styles experienced within the home and school

    The role of learning goals in the design of ILEs: some issues to consider

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    Part of the motivation behind the evolution of learning environments is the idea of providing students with individualized instructional strategies that allow them to learn as much as possible. It has been suggested that the goals an individual holds create a framework or orientation from which they react and respond to events. There is a large evidence-based literature which supports the notion of mastery and performance approaches to learning and which identifies distinct behavioural patterns associated with each. However, it remains unclear how these orientations manifest themselves within the individual: an important question to address when applying goal theory to the development of a goal-sensitive learner model. This paper exposes some of these issues by describing two empirical studies. They approach the subject from different perspectives, one from the implementation of an affective computing system and the other a classroom-based study, have both encountered the same empirical and theoretical problems: the dispositional/situational aspect and the dimensionality of goal orientation

    Collaborative trails in e-learning environments

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    This deliverable focuses on collaboration within groups of learners, and hence collaborative trails. We begin by reviewing the theoretical background to collaborative learning and looking at the kinds of support that computers can give to groups of learners working collaboratively, and then look more deeply at some of the issues in designing environments to support collaborative learning trails and at tools and techniques, including collaborative filtering, that can be used for analysing collaborative trails. We then review the state-of-the-art in supporting collaborative learning in three different areas – experimental academic systems, systems using mobile technology (which are also generally academic), and commercially available systems. The final part of the deliverable presents three scenarios that show where technology that supports groups working collaboratively and producing collaborative trails may be heading in the near future

    Modelling human teaching tactics and strategies for tutoring systems

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    One of the promises of ITSs and ILEs is that they will teach and assist learning in an intelligent manner. Historically this has tended to mean concentrating on the interface, on the representation of the domain and on the representation of the student’s knowledge. So systems have attempted to provide students with reifications both of what is to be learned and of the learning process, as well as optimally sequencing and adjusting activities, problems and feedback to best help them learn that domain. We now have embodied (and disembodied) teaching agents and computer-based peers, and the field demonstrates a much greater interest in metacognition and in collaborative activities and tools to support that collaboration. Nevertheless the issue of the teaching competence of ITSs and ILEs is still important, as well as the more specific question as to whether systems can and should mimic human teachers. Indeed increasing interest in embodied agents has thrown the spotlight back on how such agents should behave with respect to learners. In the mid 1980s Ohlsson and others offered critiques of ITSs and ILEs in terms of the limited range and adaptability of their teaching actions as compared to the wealth of tactics and strategies employed by human expert teachers. So are we in any better position in modelling teaching than we were in the 80s? Are these criticisms still as valid today as they were then? This paper reviews progress in understanding certain aspects of human expert teaching and in developing tutoring systems that implement those human teaching strategies and tactics. It concentrates particularly on how systems have dealt with student answers and how they have dealt with motivational issues, referring particularly to work carried out at Sussex: for example, on responding effectively to the student’s motivational state, on contingent and Vygotskian inspired teaching strategies and on the plausibility problem. This latter is concerned with whether tactics that are effectively applied by human teachers can be as effective when embodied in machine teachers
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