596 research outputs found

    Multi-GPU support on the marrow algorithmic skeleton framework

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    Dissertação para obtenção do Grau de Mestre em Engenharia InformáticaWith the proliferation of general purpose GPUs, workload parallelization and datatransfer optimization became an increasing concern. The natural evolution from using a single GPU, is multiplying the amount of available processors, presenting new challenges, as tuning the workload decompositions and load balancing, when dealing with heterogeneous systems. Higher-level programming is a very important asset in a multi-GPU environment, due to the complexity inherent to the currently used GPGPU APIs (OpenCL and CUDA), because of their low-level and code overhead. This can be obtained by introducing an abstraction layer, which has the advantage of enabling implicit optimizations and orchestrations such as transparent load balancing mechanism and reduced explicit code overhead. Algorithmic Skeletons, previously used in cluster environments, have recently been adapted to the GPGPU context. Skeletons abstract most sources of code overhead, by defining computation patterns of commonly used algorithms. The Marrow algorithmic skeleton library is one of these, taking advantage of the abstractions to automate the orchestration needed for an efficient GPU execution. This thesis proposes the extension of Marrow to leverage the use of algorithmic skeletons in the modular and efficient programming of multiple heterogeneous GPUs, within a single machine. We were able to achieve a good balance between simplicity of the programming model and performance, obtaining good scalability when using multiple GPUs, with an efficient load distribution, although at the price of some overhead when using a single-GPU.projects PTDC/EIA-EIA/102579/2008 and PTDC/EIA-EIA/111518/200

    Adaptive Partitioning for Iterated Sequences of Irregular OpenCL Kernels

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    International audienceOpenCL defines a common parallel programming language for all devices, although writing tasks adapted to the devices, managing communication and load-balancing issues are left to the programmer. We propose in this paper a static/dynamic approach for the execution of an iterated sequence of data-dependent kernels on a multi-device heterogeneous architecture. The method allows to automatically distribute irregular kernels onto multiple devices and tackles, without training, both load balancing and data transfers issues coming from hardware heterogeneity, load imbalance within the application itself and load variations between repeated executions of the sequence

    Automatic Parallelization of Tiled Stencil Loop Nests on GPUs

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    This thesis attempts to design and implement a compiler framework based on the polyhedral model. The compiler automatically parallelizes loop nests; especially stencil kernels, into efficient GPU code by loop tiling transformations which the polyhedral model describes. To enhance parallel performance, we introduce three practically efficient techniques to process different types of loop nests. The experimental results of our compiler framework have demonstrated that these advanced techniques can outperform previous approaches. Firstly, we aim to find efficient tiling transformations without violating data dependences. How to select a tile's shape and size is an open issue that is performance-critical and influenced by GPU's hardware constraints. We propose an approach to determine the tile shapes out of consideration for improving two-level parallelism of GPUs. The new approach finds appropriate tiling hyperplanes by embedding parallelism-enhancing constraints into the polyhedral model to maximize intra-tile, i.e., intra-SM parallelism. This improves the load balance among the streaming processors (SPs), which execute a wavefront of loop iterations within a tile. We eliminate parallelism-hindering false dependences to optimize inter-tile, i.e., inter-SM parallelism. This improves the load balance among the streaming multiprocessors (SMs), which execute a wavefront of tiles. Furthermore, to avoid combinatorial explosion of tile size's configurations, we present a model-driven approach to automating tile size selection that is performance-critical for loop tiling transformations, especially for DOACROSS loop nests. Our tile size selection model accurately estimates the execution times of tiled loop nests running on GPUs. The selected tile sizes lead to the performance results that are close to the best observed for a range of problem sizes tested. Finally, to address the difficulty and low-performance of parallelizing widely used SOR stencil loop nests, we present a new tiled parallel SOR method, called MLSOR, which admits more efficient data-parallel SIMD execution on GPUs. Unlike the previous two approaches that are dependence-preserving, the basic idea is to algorithmically restructure a stencil kernel based on a non-dependence-preserving parallelization scheme to avoid pipelining for higher parallelism. The new approach can be implemented in compilers through a pattern matching pass to optimize SOR-like DOACROSS loop nests on GPUs

    Evaluation of the parallel computational capabilities of embedded platforms for critical systems

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    Modern critical systems need higher performance which cannot be delivered by the simple architectures used so far. Latest embedded architectures feature multi-cores and GPUs, which can be used to satisfy this need. In this thesis we parallelise relevant applications from multiple critical domains represented in the GPU4S benchmark suite, and perform a comparison of the parallel capabilities of candidate platforms for use in critical systems. In particular, we port the open source GPU4S Bench benchmarking suite in the OpenMP programming model, and we benchmark the candidate embedded heterogeneous multi-core platforms of the H2020 UP2DATE project, NVIDIA TX2, NVIDIA Xavier and Xilinx Zynq Ultrascale+, in order to drive the selection of the research platform which will be used in the next phases of the project. Our result indicate that in terms of CPU and GPU performance, the NVIDIA Xavier is the highest performing platform
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