9,269 research outputs found

    Conceptual development of custom, domain-specific mashup platforms

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    Despite the common claim by mashup platforms that they enable end-users to develop their own software, in practice end-users still don't develop their own mashups, as the highly technical or inexistent user bases of today's mashup platforms testify. The key shortcoming of current platforms is their general-purpose nature, that privileges expressive power over intuitiveness. In our prior work, we have demonstrated that a domainspecific mashup approach, which privileges intuitiveness over expressive power, has much more potential to enable end-user development (EUD). The problem is that developing mashup platforms - domain-specific or not - is complex and time consuming. In addition, domain-specific mashup platforms by their very nature target only a small user basis, that is, the experts of the target domain, which makes their development not sustainable if it is not adequately supported and automated. With this article, we aim to make the development of custom, domain-specific mashup platforms costeffective. We describe a mashup tool development kit (MDK) that is able to automatically generate a mashup platform (comprising custom mashup and component description languages and design-time and runtime environments) from a conceptual design and to provision it as a service. We equip the kit with a dedicated development methodology and demonstrate the applicability and viability of the approach with the help of two case studies. © 2014 ACM

    e-Business challenges and directions: important themes from the first ICE-B workshop

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    A three-day asynchronous, interactive workshop was held at ICE-B’10 in Piraeus, Greece in July of 2010. This event captured conference themes for e-Business challenges and directions across four subject areas: a) e-Business applications and models, b) enterprise engineering, c) mobility, d) business collaboration and e-Services, and e) technology platforms. Quality Function Deployment (QFD) methods were used to gather, organize and evaluate themes and their ratings. This paper summarizes the most important themes rated by participants: a) Since technology is becoming more economic and social in nature, more agile and context-based application develop methods are needed. b) Enterprise engineering approaches are needed to support the design of systems that can evolve with changing stakeholder needs. c) The digital native groundswell requires changes to business models, operations, and systems to support Prosumers. d) Intelligence and interoperability are needed to address Prosumer activity and their highly customized product purchases. e) Technology platforms must rapidly and correctly adapt, provide widespread offerings and scale appropriately, in the context of changing situational contexts

    Digital transformation and tourist experience co-design: big social data for planning cultural tourism

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    Digital transformation has completely changed the demand/offering interaction in the travel industry, as well as largely affecting the customer journey. In this direction, “big social data” and user-generated content have become key sources of well-timed and rich knowledge supporting data driven decision approaches addressed the managing of complex relationships. Based on this theoretical framework, the paper suggests how to apply “big social data” in the tourist experience co-design, providing an increased value for the visitors and a better decision making approach for managers. In this respect, the field analysis concentrated specifically on user-generated content regarding the Pompeii Archaeological Site (P.A.S.), to trace valuable insights for the tourist experience. Based on double stage of research – netnographic analysis and a supplementary online survey – the study aimed to detect: (a) tourist perception on the P.A.S.; (b) random chat on the part of internet users (tourists and other browsers, not necessarily visitors) on the topic of the P.A.S.; (c) the main characteristics of the P.A.S. that attract internet user attention; (d) the main topics debated by influencers/opinion leaders managing online discussions on the P.A.S. managerial and theoretical implications were investigated highlighting the main limitations of the study as well

    Trust, Accountability, and Autonomy in Knowledge Graph-based AI for Self-determination

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    Knowledge Graphs (KGs) have emerged as fundamental platforms for powering intelligent decision-making and a wide range of Artificial Intelligence (AI) services across major corporations such as Google, Walmart, and AirBnb. KGs complement Machine Learning (ML) algorithms by providing data context and semantics, thereby enabling further inference and question-answering capabilities. The integration of KGs with neuronal learning (e.g., Large Language Models (LLMs)) is currently a topic of active research, commonly named neuro-symbolic AI. Despite the numerous benefits that can be accomplished with KG-based AI, its growing ubiquity within online services may result in the loss of self-determination for citizens as a fundamental societal issue. The more we rely on these technologies, which are often centralised, the less citizens will be able to determine their own destinies. To counter this threat, AI regulation, such as the European Union (EU) AI Act, is being proposed in certain regions. The regulation sets what technologists need to do, leading to questions concerning: How can the output of AI systems be trusted? What is needed to ensure that the data fuelling and the inner workings of these artefacts are transparent? How can AI be made accountable for its decision-making? This paper conceptualises the foundational topics and research pillars to support KG-based AI for self-determination. Drawing upon this conceptual framework, challenges and opportunities for citizen self-determination are illustrated and analysed in a real-world scenario. As a result, we propose a research agenda aimed at accomplishing the recommended objectives

    Metaverse: A Vision, Architectural Elements, and Future Directions for Scalable and Realtime Virtual Worlds

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    With the emergence of Cloud computing, Internet of Things-enabled Human-Computer Interfaces, Generative Artificial Intelligence, and high-accurate Machine and Deep-learning recognition and predictive models, along with the Post Covid-19 proliferation of social networking, and remote communications, the Metaverse gained a lot of popularity. Metaverse has the prospective to extend the physical world using virtual and augmented reality so the users can interact seamlessly with the real and virtual worlds using avatars and holograms. It has the potential to impact people in the way they interact on social media, collaborate in their work, perform marketing and business, teach, learn, and even access personalized healthcare. Several works in the literature examine Metaverse in terms of hardware wearable devices, and virtual reality gaming applications. However, the requirements of realizing the Metaverse in realtime and at a large-scale need yet to be examined for the technology to be usable. To address this limitation, this paper presents the temporal evolution of Metaverse definitions and captures its evolving requirements. Consequently, we provide insights into Metaverse requirements. In addition to enabling technologies, we lay out architectural elements for scalable, reliable, and efficient Metaverse systems, and a classification of existing Metaverse applications along with proposing required future research directions

    A survey of data quality requirements that matter in ML development pipelines

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    Development of service-oriented architectures using model-driven development : a mapping study

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    Context: Model-Driven Development (MDD) and Service-Oriented Architecture (SOA) are two challenging research areas in software engineering. MDD is about improving software development whilst SOA is a service-based conceptual development style, therefore investigating the available proposals in the literature to use MDD when developing SOA may be insightful. However, no studies have been found with this purpose. Objective: This work aims at assessing the state of the art in MDD for SOA systems. It mainly focuses on: what are the characteristics of MDD approaches that support SOA; what types of SOA are supported; how do they handle non-functional requirements. Method: We conducted a mapping study following a rigorous protocol. We identified the representative set of venues that should be included in the study. We applied a search string over the set of selected venues. As result, 129 papers were selected and analysed (both frequency analysis and correlation analysis) with respect to the defined classification criteria derived from the research questions. Threats to validity were identified and mitigated whenever possible. Results: The analysis allows us to answer the research questions. We highlight: (1) predominance of papers from Europe and written by researchers only; (2) predominance of top-down transformation in software development activities; (3) inexistence of consolidated methods; (4) significant percentage of works without tool support; (5) SOA systems and service compositions more targeted than single services and SOA enterprise systems; (6) limited use of metamodels; (7) very limited use of NFRs; and (8) limited application in real cases. Conclusion: This mapping study does not just provide the state of the art in the topic, but also identifies several issues that deserve investigation in the future, for instance the need of methods for activities other than software development (e.g., migration) or the need of conducting more real case studies.Peer ReviewedPostprint (author's final draft
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