22,420 research outputs found
Object Detection in 20 Years: A Survey
Object detection, as of one the most fundamental and challenging problems in
computer vision, has received great attention in recent years. Its development
in the past two decades can be regarded as an epitome of computer vision
history. If we think of today's object detection as a technical aesthetics
under the power of deep learning, then turning back the clock 20 years we would
witness the wisdom of cold weapon era. This paper extensively reviews 400+
papers of object detection in the light of its technical evolution, spanning
over a quarter-century's time (from the 1990s to 2019). A number of topics have
been covered in this paper, including the milestone detectors in history,
detection datasets, metrics, fundamental building blocks of the detection
system, speed up techniques, and the recent state of the art detection methods.
This paper also reviews some important detection applications, such as
pedestrian detection, face detection, text detection, etc, and makes an in-deep
analysis of their challenges as well as technical improvements in recent years.Comment: This work has been submitted to the IEEE TPAMI for possible
publicatio
Fast Landmark Localization with 3D Component Reconstruction and CNN for Cross-Pose Recognition
Two approaches are proposed for cross-pose face recognition, one is based on
the 3D reconstruction of facial components and the other is based on the deep
Convolutional Neural Network (CNN). Unlike most 3D approaches that consider
holistic faces, the proposed approach considers 3D facial components. It
segments a 2D gallery face into components, reconstructs the 3D surface for
each component, and recognizes a probe face by component features. The
segmentation is based on the landmarks located by a hierarchical algorithm that
combines the Faster R-CNN for face detection and the Reduced Tree Structured
Model for landmark localization. The core part of the CNN-based approach is a
revised VGG network. We study the performances with different settings on the
training set, including the synthesized data from 3D reconstruction, the
real-life data from an in-the-wild database, and both types of data combined.
We investigate the performances of the network when it is employed as a
classifier or designed as a feature extractor. The two recognition approaches
and the fast landmark localization are evaluated in extensive experiments, and
compared to stateof-the-art methods to demonstrate their efficacy.Comment: 14 pages, 12 figures, 4 table
Generalized Kernel-based Visual Tracking
In this work we generalize the plain MS trackers and attempt to overcome
standard mean shift trackers' two limitations.
It is well known that modeling and maintaining a representation of a target
object is an important component of a successful visual tracker.
However, little work has been done on building a robust template model for
kernel-based MS tracking. In contrast to building a template from a single
frame, we train a robust object representation model from a large amount of
data. Tracking is viewed as a binary classification problem, and a
discriminative classification rule is learned to distinguish between the object
and background. We adopt a support vector machine (SVM) for training. The
tracker is then implemented by maximizing the classification score. An
iterative optimization scheme very similar to MS is derived for this purpose.Comment: 12 page
Change blindness: eradication of gestalt strategies
Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task
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