1,659 research outputs found

    A Study of Different Modeling Choices For Simulating Platelets Within the Immersed Boundary Method

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    The Immersed Boundary (IB) method is a widely-used numerical methodology for the simulation of fluid-structure interaction problems. The IB method utilizes an Eulerian discretization for the fluid equations of motion while maintaining a Lagrangian representation of structural objects. Operators are defined for transmitting information (forces and velocities) between these two representations. Most IB simulations represent their structures with piecewise-linear approximations and utilize Hookean spring models to approximate structural forces. Our specific motivation is the modeling of platelets in hemodynamic flows. In this paper, we study two alternative representations - radial basis functions (RBFs) and Fourier-based (trigonometric polynomials and spherical harmonics) representations - for the modeling of platelets in two and three dimensions within the IB framework, and compare our results with the traditional piecewise-linear approximation methodology. For different representative shapes, we examine the geometric modeling errors (position and normal vectors), force computation errors, and computational cost and provide an engineering trade-off strategy for when and why one might select to employ these different representations.Comment: 33 pages, 17 figures, Accepted (in press) by APNU

    Acquisition of Surface Light Fields from Videos

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    La tesi presenta un nuovo approccio per la stima di Surface Light Field di oggetti reali, a partire da sequenze video acquisite in condizioni di illuminazione fisse e non controllate. Il metodo proposto si basa sulla separazione delle due componenti principali dell'apparenza superficiale dell'oggetto: la componente diffusiva, modellata come colore RGB, e la componente speculare, approssimata mediante un modello parametrico funzione della posizione dell'osservatore. L'apparenza superficiale ricostruita permette una visualizzazione fotorealistica e in real-time dell'oggetto al variare della posizione dell'osservatore, consentendo una navigazione 3D interattiva

    Real-Time Global Illumination for VR Applications

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    Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the Extreme VR system for realtime GPU-based rendering in a Cave Automatic Virtual Environment

    Geometric modeling of non-rigid 3D shapes : theory and application to object recognition.

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    One of the major goals of computer vision is the development of flexible and efficient methods for shape representation. This is true, especially for non-rigid 3D shapes where a great variety of shapes are produced as a result of deformations of a non-rigid object. Modeling these non-rigid shapes is a very challenging problem. Being able to analyze the properties of such shapes and describe their behavior is the key issue in research. Also, considering photometric features can play an important role in many shape analysis applications, such as shape matching and correspondence because it contains rich information about the visual appearance of real objects. This new information (contained in photometric features) and its important applications add another, new dimension to the problem\u27s difficulty. Two main approaches have been adopted in the literature for shape modeling for the matching and retrieval problem, local and global approaches. Local matching is performed between sparse points or regions of the shape, while the global shape approaches similarity is measured among entire models. These methods have an underlying assumption that shapes are rigidly transformed. And Most descriptors proposed so far are confined to shape, that is, they analyze only geometric and/or topological properties of 3D models. A shape descriptor or model should be isometry invariant, scale invariant, be able to capture the fine details of the shape, computationally efficient, and have many other good properties. A shape descriptor or model is needed. This shape descriptor should be: able to deal with the non-rigid shape deformation, able to handle the scale variation problem with less sensitivity to noise, able to match shapes related to the same class even if these shapes have missing parts, and able to encode both the photometric, and geometric information in one descriptor. This dissertation will address the problem of 3D non-rigid shape representation and textured 3D non-rigid shapes based on local features. Two approaches will be proposed for non-rigid shape matching and retrieval based on Heat Kernel (HK), and Scale-Invariant Heat Kernel (SI-HK) and one approach for modeling textured 3D non-rigid shapes based on scale-invariant Weighted Heat Kernel Signature (WHKS). For the first approach, the Laplace-Beltrami eigenfunctions is used to detect a small number of critical points on the shape surface. Then a shape descriptor is formed based on the heat kernels at the detected critical points for different scales. Sparse representation is used to reduce the dimensionality of the calculated descriptor. The proposed descriptor is used for classification via the Collaborative Representation-based Classification with a Regularized Least Square (CRC-RLS) algorithm. The experimental results have shown that the proposed descriptor can achieve state-of-the-art results on two benchmark data sets. For the second approach, an improved method to introduce scale-invariance has been also proposed to avoid noise-sensitive operations in the original transformation method. Then a new 3D shape descriptor is formed based on the histograms of the scale-invariant HK for a number of critical points on the shape at different time scales. A Collaborative Classification (CC) scheme is then employed for object classification. The experimental results have shown that the proposed descriptor can achieve high performance on the two benchmark data sets. An important observation from the experiments is that the proposed approach is more able to handle data under several distortion scenarios (noise, shot-noise, scale, and under missing parts) than the well-known approaches. For modeling textured 3D non-rigid shapes, this dissertation introduces, for the first time, a mathematical framework for the diffusion geometry on textured shapes. This dissertation presents an approach for shape matching and retrieval based on a weighted heat kernel signature. It shows how to include photometric information as a weight over the shape manifold, and it also propose a novel formulation for heat diffusion over weighted manifolds. Then this dissertation presents a new discretization method for the weighted heat kernel induced by the linear FEM weights. Finally, the weighted heat kernel signature is used as a shape descriptor. The proposed descriptor encodes both the photometric, and geometric information based on the solution of one equation. Finally, this dissertation proposes an approach for 3D face recognition based on the front contours of heat propagation over the face surface. The front contours are extracted automatically as heat is propagating starting from a detected set of landmarks. The propagation contours are used to successfully discriminate the various faces. The proposed approach is evaluated on the largest publicly available database of 3D facial images and successfully compared to the state-of-the-art approaches in the literature. This work can be extended to the problem of dense correspondence between non-rigid shapes. The proposed approaches with the properties of the Laplace-Beltrami eigenfunction can be utilized for 3D mesh segmentation. Another possible application of the proposed approach is the view point selection for 3D objects by selecting the most informative views that collectively provide the most descriptive presentation of the surface

    Spherical Harmonics Models and their Application to non-Spherical Shape Particles

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    The dissertation investigates spherical harmonics method for describing a particle shape. The main object of research is the non-spherical shape particles. The purpose of this dissertation is to create spherical harmonics model for a non-pherical particle. The dissertation also focuses on determining the suitability of the lowresolution spherical harmonics for describing various non-spherical particles. The work approaches a few tasks such as testing the suitability of a spherical harmonics model for simple symmetric particles and applying it to complex shape particles. The first task is formulated aiming to test the modelling concept and strategy using simple shapes. The second task is related to the practical applications, when complex shape particles are considered. The dissertation consists of introduction, 4 chapters, general conclusions, references, a list of publications by the author on the topic of the dissertation, a summary in Lithuanian and 5 annexes. The introduction reveals the investigated problem, importance of the thesis and the object of research, describes the purpose and tasks of the thesis, research methodology, scientific novelty, the practical significance of results and defended statements. The introduction ends in presenting the author’s publications on the topic of the dissertation, offering the material of made presentations in conferences and defining the structure of the dissertation. Chapter 1 revises the literature: the particulate systems and their processes, shapes of the particles and methods for describing the shape, shape indicators. At the end of the chapter, conclusions are drawn and the tasks for the dissertation are reconsidered. Chapter 2 presents the modelling approach and strategies for the points of the particle surface, spherical harmonics, the calculation of the expansion coefficients, integral parameters and curvature and also the conclusions. Chapters 3 and 4 analize the modelling results of the simple and complex particles. At the end of the both chapters conclusions are drawn. 5 articles focusing on the topic of the dissertation have been published: two articles – in the Thomson ISI register, one article – in conference material and scientific papers in Thomson ISI Proceedings data base, one article – in the journal quoted by other international data base, one article – in material reviewed during international conference. 8 presentations on the subject of the dissertation have been given in conferences at national and international levels

    Slippage Features

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    In this report, we present a novel feature detection technique for unstructured point clouds. We introduce a generalized concept of geometric features that detects locally uniquely identifiable keypoints as centroids of area with locally minimal slippage. We extend the concept to multiple scales and extract features using multi-scale mean shift clustering. In order to validate matches between feature points, we employ a two stage technique that first sorts out unlikely matches, followed by an approximate alignment between remaining features by a rotational cross-correlation analysis and a local iterative closest point (ICP) registration. The resulting residuals are then used as final similarity measure. The proposed combination of techniques results in a robust and reliable correspondence detection technique that yields registration results in situations where previous techniques are not able to detect usable feature correspondences. We provide a detailed empirical analysis of the method, and apply the technique to global registration, symmetry detection and deformable matching problems
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