28 research outputs found
Knowledge Representation in Engineering 4.0
This dissertation was developed in the context of the BMBF and EU/ECSEL funded
projects GENIAL! and Arrowhead Tools. In these projects the chair examines methods
of specifications and cooperations in the automotive value chain from OEM-Tier1-Tier2.
Goal of the projects is to improve communication and collaborative planning, especially
in early development stages. Besides SysML, the use of agreed vocabularies and on-
tologies for modeling requirements, overall context, variants, and many other items, is
targeted. This thesis proposes a web database, where data from the collaborative requirements elicitation is combined with an ontology-based approach that uses reasoning
capabilities.
For this purpose, state-of-the-art ontologies have been investigated and integrated that
entail domains like hardware/software, roadmapping, IoT, context, innovation and oth-
ers. New ontologies have been designed like a HW / SW allocation ontology and a
domain-specific "eFuse ontology" as well as some prototypes. The result is a modular
ontology suite and the GENIAL! Basic Ontology that allows us to model automotive
and microelectronic functions, components, properties and dependencies based on the
ISO26262 standard among these elements. Furthermore, context knowledge that influences design decisions such as future trends in legislation, society, environment, etc. is
included. These knowledge bases are integrated in a novel tool that allows for collabo-
rative innovation planning and requirements communication along the automotive value
chain. To start off the work of the project, an architecture and prototype tool was developed. Designing ontologies and knowing how to use them proved to be a non-trivial
task, requiring a lot of context and background knowledge. Some of this background
knowledge has been selected for presentation and was utilized either in designing models
or for later immersion. Examples are basic foundations like design guidelines for ontologies, ontology categories and a continuum of expressiveness of languages and advanced
content like multi-level theory, foundational ontologies and reasoning.
Finally, at the end, we demonstrate the overall framework, and show the ontology with
reasoning, database and APPEL/SysMD (AGILA ProPErty and Dependency Descrip-
tion Language / System MarkDown) and constraints of the hardware / software knowledge base. There, by example, we explore and solve roadmap constraints that are coupled
with a car model through a constraint solver.Diese Dissertation wurde im Kontext des von BMBF und EU / ECSEL gefördertem
Projektes GENIAL! und Arrowhead Tools entwickelt. In diesen Projekten untersucht der
Lehrstuhl Methoden zur Spezifikationen und Kooperation in der Automotive Wertschöp-
fungskette, von OEM zu Tier1 und Tier2. Ziel der Arbeit ist es die Kommunikation
und gemeinsame Planung, speziell in den frĂŒhen Entwicklungsphasen zu verbessern.
Neben SysML ist die Benutzung von vereinbarten Vokabularen und Ontologien in der
Modellierung von Requirements, des Gesamtkontextes, Varianten und vielen anderen
Elementen angezielt. Ontologien sind dabei eine Möglichkeit, um das Vermeiden von
MissverstĂ€ndnissen und Fehlplanungen zu unterstĂŒtzen. Dieser Ansatz schlĂ€gt eine Web-
datenbank vor, wobei Ontologien das Teilen von Wissen und das logische Schlussfolgern
von implizitem Wissen und Regeln unterstĂŒtzen.
Diese Arbeit beschreibt Ontologien fĂŒr die DomĂ€ne des Engineering 4.0, oder spezifischer,
fĂŒr die DomĂ€ne, die fĂŒr das deutsche Projekt GENIAL! benötigt wurde. Dies betrifft
DomÀnen, wie Hardware und Software, Roadmapping, Kontext, Innovation, IoT und
andere. Neue Ontologien wurden entworfen, wie beispielsweise die Hardware-Software
Allokations-Ontologie und eine domÀnen-spezifische "eFuse Ontologie". Das Ergebnis war
eine modulare Ontologie-Bibliothek mit der GENIAL! Basic Ontology, die es erlaubt, automotive und mikroelektronische Komponenten, Funktionen, Eigenschaften und deren
AbhÀngigkeiten basierend auf dem ISO26262 Standard zu entwerfen. Des weiteren ist
Kontextwissen, welches Entwurfsentscheidungen beinflusst, inkludiert. Diese Wissensbasen sind in einem neuartigen Tool integriert, dass es ermöglicht, Roadmapwissen und
Anforderungen durch die Automobil- Wertschöpfungskette hinweg auszutauschen. On
tologien zu entwerfen und zu wissen, wie man diese benutzt, war dabei keine triviale
Aufgabe und benötigte viel Hintergrund- und Kontextwissen. AusgewÀhlte Grundlagen
hierfĂŒr sind Richtlinien, wie man Ontologien entwirft, Ontologiekategorien, sowie das
Spektrum an Sprachen und Formen von Wissensrepresentationen. Des weiteren sind fort-
geschrittene Methoden erlĂ€utert, z.B wie man mit Ontologien SchluĂfolgerungen trifft.
Am Schluss wird das Overall Framework demonstriert, und die Ontologie mit Reason-
ing, Datenbank und APPEL/SysMD (AGILA ProPErty and Dependency Description
Language / System MarkDown) und Constraints der Hardware / Software Wissensbasis
gezeigt. Dabei werden exemplarisch Roadmap Constraints mit dem Automodell verbunden und durch den Constraint Solver gelöst und exploriert
NASA Tech Briefs, October 2001
Topics include: special coverage section on composites and plastics, electronic components and systems, software, mechanics, physical sciences, information sciences, book and reports, and a special sections of Photonics Tech Briefs and Motion Control Tech Briefs
Research and technology
Activities of the Goddard Space Flight Center are described in the areas of planets and interplanetary media, comets, astronomy and high-energy physics, solar physics, atmospheres, terrestrial physics, ocean science, sensors and space technology, techniques, user space data systems, space communications and navigation, and system and software engineering. Flight projects and mission definition studies are presented, and institutional technology is described
Head-mounted Sensory Augmentation System for Navigation in Low Visibility Environments
Sensory augmentation can be used to assist in some tasks where sensory information is limited or sparse. This thesis focuses on the design and investigation of a head-mounted vibrotactile sensory augmentation interface to assist navigation in low visibility environments such as firefightersâ navigation or travel aids for visually impaired people.
A novel head-mounted vibrotactile interface comprising a 1-by-7 vibrotactile display worn on the forehead is developed. A series of psychophysical studies is carried out with this display to (1) determine the vibrotactile absolute threshold, (2) investigate the accuracy of vibrotactile localization, and (3) evaluate the funneling illusion and apparent motion as sensory phenomena that could be used to communicate navigation signals. The results of these studies provide guidelines for the design of head-mounted interfaces.
A 2nd generation head-mounted sensory augmentation interface called the Mark-II
Tactile Helmet is developed for the application of firefightersâ navigation. It consists of a ring of ultrasound sensors mounted to the outside of a helmet, a microcontroller, two batteries and a refined vibrotactile display composed of seven vibration motors based on the results of the aforementioned psychophysical studies.
A âtactile languageâ, that is, a set of distinguishable vibrotactile patterns, is developed for communicating navigation commands to the Mark-II Tactile Helmet. Four possible combinations of two command presentation modes (continuous, discrete) and two command types (recurring, single) are evaluated for their effectiveness in guiding users along a virtual wall in a structured environment. Continuous and discrete presentation modes use spatiotemporal patterns that induce the experience of apparent movement and discrete movement on the forehead, respectively. The recurring command type presents the tactile command repeatedly with an interval between patterns of 500 ms while the single command type presents the tactile command just once when there is a change in the command. The effectiveness of this tactile language is evaluated according to the objective measures of the usersâ walking speed and the smoothness of their trajectory parallel to the virtual wall and subjective measures of utility and
comfort employing Likert-type rating scales. The Recurring Continuous (RC) commands that exploit the phenomena of apparent motion are most effective in generating efficient routes and fast travel, and are most preferred.
Finally, the optimal tactile language (RC) is compared with audio guidance using
verbal instructions to investigate effectiveness in delivering navigation commands. The results show that haptic guidance leads to better performance as well as lower cognitive workload compared to auditory feedback. This research demonstrates that a head-mounted sensory augmentation interface can enhance spatial awareness in low visibility environments and could help firefightersâ navigation by providing them with supplementary sensory information