1,394 research outputs found

    Well structured program equivalence is highly undecidable

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    We show that strict deterministic propositional dynamic logic with intersection is highly undecidable, solving a problem in the Stanford Encyclopedia of Philosophy. In fact we show something quite a bit stronger. We introduce the construction of program equivalence, which returns the value T\mathsf{T} precisely when two given programs are equivalent on halting computations. We show that virtually any variant of propositional dynamic logic has Π11\Pi_1^1-hard validity problem if it can express even just the equivalence of well-structured programs with the empty program \texttt{skip}. We also show, in these cases, that the set of propositional statements valid over finite models is not recursively enumerable, so there is not even an axiomatisation for finitely valid propositions.Comment: 8 page

    Non-interference for deterministic interactive programs

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    We consider the problem of defining an appropriate notion of non-interference (NI) for deterministic interactive programs. Previous work on the security of interactive programs by O'Neill, Clarkson and Chong (CSFW 2006) builds on earlier ideas due to Wittbold and Johnson (Symposium on Security and Privacy 1990), and argues for a notion of NI defined in terms of strategies modelling the behaviour of users. We show that, for deterministic interactive programs, it is not necessary to consider strategies and that a simple stream model of the users' behaviour is sufficient. The key technical result is that, for deterministic programs, stream-based NI implies the apparently more general strategy-based NI (in fact we consider a wider class of strategies than those of O'Neill et al). We give our results in terms of a simple notion of Input-Output Labelled Transition System, thus allowing application of the results to a large class of deterministic interactive programming languages
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