1,394 research outputs found
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A general theory of action languages
We present a general theory of action-based languages as a paradigm, for the description, of those computational
systems which include elements of concurrency and networking, and extend this approach
to describe dist.ributed systems and also t,o describe the interaction of a system, with an environment.
As part of this approach we introduce the Action Language as a common model for the class of nondeterministic
concurrent programming languages and define its intensional and interaction semantics
in terrors of continuous transformation of environment behavior. This semantics i.s specialized for
programs with stores, and extended to describe distributed computations
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Interaction of agents and environments
A new abstract model of interaction between agents and environments considered as objects of different types is introduced. Agents are represented by means of labelled transition systems considered up to bisimilarity. The equivalence of agents is characterised in terms of an algebra of behaviours which is a continuous algebra with approximation and two operations: nondeterministic choice and prefixing. Environments are introduced as agents supplied with an insertion function which takes the behaviour of an agent and the behaviour of an environment as arguments and returns the new behaviour of an environment. Arbitrary continuous functions can be used as insertion functions, and we use functions defined by means of rewriting logic as computable ones. The transformation of environment behaviours defined by the insertion function also defines a new type of agent equivalence--- insertion equivalence. Two behaviours are insertion equivalent if they define the same transformation of an environment. The properties of this equivalence are studied. Three main types of insertion functions are used to develop interesting applications: one-step insertion, head insertion, and look-ahead insertion functions
Well structured program equivalence is highly undecidable
We show that strict deterministic propositional dynamic logic with
intersection is highly undecidable, solving a problem in the Stanford
Encyclopedia of Philosophy. In fact we show something quite a bit stronger. We
introduce the construction of program equivalence, which returns the value
precisely when two given programs are equivalent on halting
computations. We show that virtually any variant of propositional dynamic logic
has -hard validity problem if it can express even just the equivalence
of well-structured programs with the empty program \texttt{skip}. We also show,
in these cases, that the set of propositional statements valid over finite
models is not recursively enumerable, so there is not even an axiomatisation
for finitely valid propositions.Comment: 8 page
Non-interference for deterministic interactive programs
We consider the problem of defining an appropriate notion of non-interference (NI) for deterministic interactive programs. Previous work on the security of interactive programs by O'Neill, Clarkson and Chong (CSFW 2006) builds on earlier ideas due to Wittbold and Johnson (Symposium on Security and Privacy 1990), and argues for a notion of NI defined in terms of strategies modelling the behaviour of users. We show that, for deterministic interactive programs, it is not necessary to consider strategies and that a simple stream model of the users' behaviour is sufficient. The key technical result is that, for deterministic programs, stream-based NI implies the apparently more general strategy-based NI (in fact we consider a wider class of strategies than those of O'Neill et al). We give our results in terms of a simple notion of Input-Output Labelled Transition System, thus allowing application of the results to a large class of deterministic interactive programming languages
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