6,712 research outputs found
Mobile Learning Application with Cloud Computing
This project focuses on the development of M-Learning and Performance Tracking
System at university level. The system provides mobility for the University students to
do revision through the exercises and perform immediate tracking and analysis on the
results. The project also served as a channel for students to access the latest information
and news in the industry. The core problems that I had identified before I initiate this
project are the immobility and limited features of current learning system which might
causing the ineffective of learning among the university student. The inconvenience of
the current system also included the trouble in checking their academic performance
constantly from time to time.
The primary goal of this research is to investigate the acceptability of the university
students of m-learning, designing m-learning features that would help students to
improve their academic performance, and develop the system which is able to cater the
needs and meet the expectation of the students and lecturers. The methodology adapted
in this project is phased development methodology that breaks the projects into 3 stages
which are development of quizzes, development of performance tracking and last stage
is the library function. The process involved planning, analysis, design, and last but not
least implementation. As the result at the end of the project, the result found that the
project is feasible with high acceptance level from the university students who believe
that mobile learning is useful in learning. However more improvement has to be made
on the project especially on the performance tracking method. For future development
suggestions, we can adopt several methods in knowledge management in performance
tracking to provide more accurate suggestions for the students. Cross platform can be
achieved by adapting the HTML5 technology into the development. Cloud computing is
important for the development of smartphone program with limited memory and
capacity ability
Mobile Librarianship: An Initiative of New Normal
Coronavirus has a clear negative impact on academic and research activities. Issues created by such pandemic e.g. loss of communication; shut down of school, college and universities; disruption of the formal learning process etc provoke us for the transformation of the learning process from conventional to digital. The primary requirement of this transformation is the availability of a sophisticated, affordable and multitasking tool for providing library services. It is now challenging for the libraries to satisfy their user needs and time to rethink and remodel their services by adopting technological changes. Today mobile phones are becoming an integral part of everyday life and are changing the way one connects and interacts with the world. This paper presents an outline of the concept and the application of developments in mobile telecommunication systems, web technologies to provide ubiquitous, user-friendly, personalized and dynamic up to date information services to the users of a library. Also, further studies are expanded to provide insight into the benefits and challenges against the implementation of mobile technologies to support this ânew normalâ in the libraries. The practical and theoretical implications of the results have been explored
Proceedings of the 4th Workshop on Interacting with Smart Objects 2015
These are the Proceedings of the 4th IUI Workshop on Interacting with
Smart Objects. Objects that we use in our everyday life are expanding
their restricted interaction capabilities and provide functionalities
that go far beyond their original functionality. They feature computing
capabilities and are thus able to capture information, process and store
it and interact with their environments, turning them into smart objects
E-Commerce: Where Do We Go from Here?
The dynamics of the Internet and e-commerce has spawned change in business and industry since the early 1990s. Many e-merchants have benefited from it, while others fell behind. B2B, B2C, and B2G have all matured and grew to be the backbone of todayâs World Wide Web. As a result, a number of issues, problems, and reflections have come up that warrant analy sis. In this paper, we bring up key trends and developments in e-business, where ecommerce is going, and the implications for management, profitability, and potential growth. Mobile commerce and wireless technology is especially noted
The Internet of Things Will Thrive by 2025
This report is the latest research report in a sustained effort throughout 2014 by the Pew Research Center Internet Project to mark the 25th anniversary of the creation of the World Wide Web by Sir Tim Berners-LeeThis current report is an analysis of opinions about the likely expansion of the Internet of Things (sometimes called the Cloud of Things), a catchall phrase for the array of devices, appliances, vehicles, wearable material, and sensor-laden parts of the environment that connect to each other and feed data back and forth. It covers the over 1,600 responses that were offered specifically about our question about where the Internet of Things would stand by the year 2025. The report is the next in a series of eight Pew Research and Elon University analyses to be issued this year in which experts will share their expectations about the future of such things as privacy, cybersecurity, and net neutrality. It includes some of the best and most provocative of the predictions survey respondents made when specifically asked to share their views about the evolution of embedded and wearable computing and the Internet of Things
How WEIRD is Usable Privacy and Security Research? (Extended Version)
In human factor fields such as human-computer interaction (HCI) and
psychology, researchers have been concerned that participants mostly come from
WEIRD (Western, Educated, Industrialized, Rich, and Democratic) countries. This
WEIRD skew may hinder understanding of diverse populations and their cultural
differences. The usable privacy and security (UPS) field has inherited many
research methodologies from research on human factor fields. We conducted a
literature review to understand the extent to which participant samples in UPS
papers were from WEIRD countries and the characteristics of the methodologies
and research topics in each user study recruiting Western or non-Western
participants. We found that the skew toward WEIRD countries in UPS is greater
than that in HCI. Geographic and linguistic barriers in the study methods and
recruitment methods may cause researchers to conduct user studies locally. In
addition, many papers did not report participant demographics, which could
hinder the replication of the reported studies, leading to low reproducibility.
To improve geographic diversity, we provide the suggestions including
facilitate replication studies, address geographic and linguistic issues of
study/recruitment methods, and facilitate research on the topics for non-WEIRD
populations.Comment: This paper is the extended version of the paper presented at USENIX
SECURITY 202
Recommended from our members
Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Impact and Challenges of Software in 2025: Collected Papers
Today (2014), software is the key ingredient of most products and services. Software generates innovation and progress in many modern industries. Software is an indispensable element of evolution, of quality of life, and of our future. Software development is (slowly) evolving from a craft to an industrial discipline. Software â and the ability to efficiently produce and evolve high-quality software â is the single most important success factor for many highly competitive industries.
Software technology, development methods and tools, and applications in more and more areas are rapidly evolving. The impact of software in 2025 in nearly all areas of life, work, relationships, culture, and society is expected to be massive.
The question of the future of software is therefore important. However â like all predictions â quite difficult. Some market forces, industrial developments, social needs, and technology trends are visible today. How will they develop and influence the software we will have in 2025?:Impact of Heterogeneous Processor Architectures and Adaptation Technologies on the Software of 2025 (Kay Bierzynski) 9
Facing Future Software Engineering Challenges by Means of Software Product Lines (David Gollasch) 19
Capabilities of Digital Search and Impact on Work and Life in 2025 (Christina Korger) 27
Transparent Components for Software Systems (Paul Peschel) 37
Functionality, Threats and Influence of Ubiquitous Personal Assistants with Regard to the Society (Jonas Rausch) 47
Evolution-driven Changes of Non-Functional Requirements and Their Architecture (Hendrik Schön) 5
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