377 research outputs found

    MyLearningMentor: a mobile App to support learners participating in MOOCs

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    MOOCs have brought a revolution to education. However, their impact is mainly benefiting people with Higher Education degrees. The lack of support and personalized advice in MOOCs is causing that many of the learners that have not developed work habits and self-learning skills give them up at the first obstacle, and do not see MOOCs as an alternative for their education and training. My Learning Mentor (MLM) is a mobile application that addresses the lack of support and personalized advice for learners in MOOCs. This paper presents the architecture of MLM and practical examples of use. The architecture of MLM is designed to provide MOOC participants with a personalized planning that facilitates them following up the MOOCs they enroll. This planning is adapted to learners' profiles, preferences, priorities and previous performance (measured in time devoted to each task). The architecture of MLM is also designed to provide tips and hints aimed at helping learners develop work habits and study skills, and eventually become self-learners.This work has been funded by the Spanish Ministry of Economy and Competitiveness Project TIN2011-28308-C03-01, the Regional Government of Madrid project S2013/ICE-2715, and the postdoctoral fellowship Alliance 4 Universities. The authors would also like to thank Israel Gutiérrez-Rojas for his contributions to the ideas behind MLM and Ricardo García Pericuesta and Carlos de Frutos Plaza for their work implementing different parts of the architecture

    Applying UDL Principles in an Inclusive Design Project Based on MOOCs Reviews

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    The wide-scale adoption of Massive Open Online Courses (MOOCs) comes with learners that have variable needs. While MOOCs may be attracting a wide range of learners, there is a need to provide those learners with a means to evaluate what is working in MOOCs and what areas of learning design can be improved. While learners may have compliments and criticisms of course designs, there is a need to organize feedback from such a wide range of participants into a coherent and actionable structure. This chapter describes the YourMOOC4all project, which offers the possibility for any learner to freely judge and provide feedback on the design of MOOCs in accordance with how it meets learner needs and Universal Design for Learning (UDL) principles. This kind of user feedback can be of great value for the future development of MOOC platforms, courses, and associated educational resources. YourMOOC4all gathers valuable information directly from the learners themselves to improve aspects such as the educational quality, accessibility, and usability of the learning environment

    Social networks research for sustainable smart education

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    Social networks research has grown exponentially over the past decade. Subsequent empirical and conceptual advances have been transposed in the field of education. As the debate on delivering better education for all gains momentum, the big question is how to integrate advances in social networks research, corresponding advances in information and communication technology (ICT) and effectively employ them in the domain of education. To address this question, this paper proposes a conceptual framework (maturity model) that integrates social network research, the debate on technology-enhanced learning (TEL) and the emerging concept of smart education

    Effects of Automated Interventions in Programming Assignments: Evidence from a Field Experiment

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    A typical problem in MOOCs is the missing opportunity for course conductors to individually support students in overcoming their problems and misconceptions. This paper presents the results of automatically intervening on struggling students during programming exercises and offering peer feedback and tailored bonus exercises. To improve learning success, we do not want to abolish instructionally desired trial and error but reduce extensive struggle and demotivation. Therefore, we developed adaptive automatic just-in-time interventions to encourage students to ask for help if they require considerably more than average working time to solve an exercise. Additionally, we offered students bonus exercises tailored for their individual weaknesses. The approach was evaluated within a live course with over 5,000 active students via a survey and metrics gathered alongside. Results show that we can increase the call outs for help by up to 66% and lower the dwelling time until issuing action. Learnings from the experiments can further be used to pinpoint course material to be improved and tailor content to be audience specific.Comment: 10 page

    Toward a New Framework of Recommender Memory Based System for MOOCs

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    MOOCs is the new wave of remote learning that has revolutionized it since its apparition, offering the possibility to teach a very big group of student, at the same time, in the same course, within all disciplines and without even gathering them in the same geographic location, or at the same time; Allowing the sharing of all type of media and document and providing tools to assessing student performance. To benefit from all this advantages, big universities are investing in MOOCs platforms to valorize their approach, which makes MOOC available in a multitude of languages and variety of disciplines. Elite universities have open their doors to student around the world without requesting tuition or claiming a college degree, however even with the major effort reaching to maximize students visits and hooking visitors to the platform, using recommending systems propose content likely to please learners, the dropout rate still very high and the number of users completing a course remains very low compared to those who have quit. In this paper we propose an architecture aiming to maximize users visits by exploiting users big data and combining it with data available from social networks

    A Comprehensive Survey on Deep Learning Techniques in Educational Data Mining

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    Educational Data Mining (EDM) has emerged as a vital field of research, which harnesses the power of computational techniques to analyze educational data. With the increasing complexity and diversity of educational data, Deep Learning techniques have shown significant advantages in addressing the challenges associated with analyzing and modeling this data. This survey aims to systematically review the state-of-the-art in EDM with Deep Learning. We begin by providing a brief introduction to EDM and Deep Learning, highlighting their relevance in the context of modern education. Next, we present a detailed review of Deep Learning techniques applied in four typical educational scenarios, including knowledge tracing, undesirable student detecting, performance prediction, and personalized recommendation. Furthermore, a comprehensive overview of public datasets and processing tools for EDM is provided. Finally, we point out emerging trends and future directions in this research area.Comment: 21 pages, 5 figure

    Toward a user-adapted question/answering educational approach

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    This paper addresses the design of a model for Question/Answering in an interactive and mobile learning environment. The learner's question can be made through vocal interaction or typed text and the answer is the generation of a personalized learning path. This takes into account the focus and type of the question and some personal features of the learner extracted both from the question and prosodic features, in case of vocal questions. The response is a learning path that preserves the precedence of the prerequisite relations and contains all the relevant concepts for answering the user's question. The main contribution of the paper is to investigate the possibility to exploit educational concept maps in a Q/A interactive learning system

    Review of Current Student-Monitoring Techniques used in eLearning-Focused recommender Systems and Learning analytics. The Experience API & LIME model Case Study

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    Recommender systems require input information in order to properly operate and deliver content or behaviour suggestions to end users. eLearning scenarios are no exception. Users are current students and recommendations can be built upon paths (both formal and informal), relationships, behaviours, friends, followers, actions, grades, tutor interaction, etc. A recommender system must somehow retrieve, categorize and work with all these details. There are several ways to do so: from raw and inelegant database access to more curated web APIs or even via HTML scrapping. New server-centric user-action logging and monitoring standard technologies have been presented in past years by several groups, organizations and standard bodies. The Experience API (xAPI), detailed in this article, is one of these. In the first part of this paper we analyse current learner-monitoring techniques as an initialization phase for eLearning recommender systems. We next review standardization efforts in this area; finally, we focus on xAPI and the potential interaction with the LIME model, which will be also summarized below
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