156 research outputs found

    An intuitive control space for material appearance

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    Many different techniques for measuring material appearance have been proposed in the last few years. These have produced large public datasets, which have been used for accurate, data-driven appearance modeling. However, although these datasets have allowed us to reach an unprecedented level of realism in visual appearance, editing the captured data remains a challenge. In this paper, we present an intuitive control space for predictable editing of captured BRDF data, which allows for artistic creation of plausible novel material appearances, bypassing the difficulty of acquiring novel samples. We first synthesize novel materials, extending the existing MERL dataset up to 400 mathematically valid BRDFs. We then design a large-scale experiment, gathering 56,000 subjective ratings on the high-level perceptual attributes that best describe our extended dataset of materials. Using these ratings, we build and train networks of radial basis functions to act as functionals mapping the perceptual attributes to an underlying PCA-based representation of BRDFs. We show that our functionals are excellent predictors of the perceived attributes of appearance. Our control space enables many applications, including intuitive material editing of a wide range of visual properties, guidance for gamut mapping, analysis of the correlation between perceptual attributes, or novel appearance similarity metrics. Moreover, our methodology can be used to derive functionals applicable to classic analytic BRDF representations. We release our code and dataset publicly, in order to support and encourage further research in this direction

    A Similarity Measure for Material Appearance

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    We present a model to measure the similarity in appearance between different materials, which correlates with human similarity judgments. We first create a database of 9,000 rendered images depicting objects with varying materials, shape and illumination. We then gather data on perceived similarity from crowdsourced experiments; our analysis of over 114,840 answers suggests that indeed a shared perception of appearance similarity exists. We feed this data to a deep learning architecture with a novel loss function, which learns a feature space for materials that correlates with such perceived appearance similarity. Our evaluation shows that our model outperforms existing metrics. Last, we demonstrate several applications enabled by our metric, including appearance-based search for material suggestions, database visualization, clustering and summarization, and gamut mapping.Comment: 12 pages, 17 figure

    An intuitive control space for material appearance

    Get PDF
    Many different techniques for measuring material appearance have been proposed in the last few years. These have produced large public datasets, which have been used for accurate, data-driven appearance modeling. However, although these datasets have allowed us to reach an unprecedented level of realism in visual appearance, editing the captured data remains a challenge. In this paper, we present an intuitive control space for predictable editing of captured BRDF data, which allows for artistic creation of plausible novel material appearances, bypassing the difficulty of acquiring novel samples. We first synthesize novel materials, extending the existing MERL dataset up to 400 mathematically valid BRDFs. We then design a large-scale experiment, gathering 56,000 subjective ratings on the high-level perceptual attributes that best describe our extended dataset of materials. Using these ratings, we build and train networks of radial basis functions to act as functionals mapping the perceptual attributes to an underlying PCA-based representation of BRDFs. We show that our functionals are excellent predictors of the perceived attributes of appearance. Our control space enables many applications, including intuitive material editing of a wide range of visual properties, guidance for gamut mapping, analysis of the correlation between perceptual attributes, or novel appearance similarity metrics. Moreover, our methodology can be used to derive functionals applicable to classic analytic BRDF representations. We release our code and dataset publicly, in order to support and encourage further research in this direction

    Attribute-preserving gamut mapping of measured BRDFs

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    Reproducing the appearance of real-world materials using current printing technology is problematic. The reduced number of inks available define the printer's limited gamut, creating distortions in the printed appearance that are hard to control. Gamut mapping refers to the process of bringing an out-of-gamut material appearance into the printer's gamut, while minimizing such distortions as much as possible. We present a novel two-step gamut mapping algorithm that allows users to specify which perceptual attribute of the original material they want to preserve (such as brightness, or roughness). In the first step, we work in the low-dimensional intuitive appearance space recently proposed by Serrano et al. [SGM*16], and adjust achromatic reflectance via an objective function that strives to preserve certain attributes. From such intermediate representation, we then perform an image-based optimization including color information, to bring the BRDF into gamut. We show, both objectively and through a user study, how our method yields superior results compared to the state of the art, with the additional advantage that the user can specify which visual attributes need to be preserved. Moreover, we show how this approach can also be used for attribute-preserving material editing

    Measurement and rendering of complex non-diffuse and goniochromatic packaging materials

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    Realistic renderings of materials with complex optical properties, such as goniochromatism and non-diffuse reflection, are difficult to achieve. In the context of the print and packaging industries, accurate visualisation of the complex appearance of such materials is a challenge, both for communication and quality control. In this paper, we characterise the bidirectional reflectance of two homogeneous print samples displaying complex optical properties. We demonstrate that in-plane retro-reflective measurements from a single input photograph, along with genetic algorithm-based BRDF fitting, allow to estimate an optimal set of parameters for reflectance models, to use for rendering. While such a minimal set of measurements enables visually satisfactory renderings of the measured materials, we show that a few additional photographs lead to more accurate results, in particular, for samples with goniochromatic appearance

    Perceptual Modeling and Reproduction of Gloss

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    The reproduction of gloss on displays is generally not based on perception and as a consequence does not guarantee the best visualization of a real material. The reproduction is composed of four different steps: measurement, modeling, rendering, and display. The minimum number of measurements required to approximate a real material is unknown. The error metrics used to approximate measurements with analytical BRDF models are not based on perception, and the best visual approximation is not always obtained. Finally, the gloss perception difference between real objects and objects seen on displays has not sufficiently been studied and might be influencing the observer judgement. This thesis proposes a systematic, scalable, and perceptually based workflow to represent real materials on displays. First, the gloss perception difference between real objects and objects seen on displays was studied. Second, the perceptual performance of the error metrics currently in use was evaluated. Third, a projection into a perceptual gloss space was defined, enabling the computation of a perceptual gloss distance measure. Fourth, the uniformity of the gloss space was improved by defining a new gloss difference equation. Finally, a systematic, scalable, and perceptually based workflow was defined using cost-effective instruments

    Appearance-design interfaces and tools for computer cinematography: Evaluation and application

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    We define appearance design as the creation and editing of scene content such as lighting and surface materials in computer graphics. The appearance design process takes a significant amount of time relative to other production tasks and poses difficult artistic challenges. Many user interfaces have been proposed to make appearance design faster, easier, and more expressive, but no formal validation of these interfaces had been published prior to our body of work. With a focus on novice users, we present a series of investigations into the strengths and weaknesses of various appearance design user interfaces. In particular, we develop an experimental methodology for the evaluation of representative user interface paradigms in the areas of lighting and material design. We conduct three user studies having subjects perform design tasks under controlled conditions. In these studies, we discover new insight into the effectiveness of each paradigm for novices measured by objective performance as well as subjective feedback. We also offer observations on common workflow and capabilities of novice users in these domains. We use the results of our lighting study to develop a new representation for artistic control of lighting, where light travels along nonlinear paths

    Three perceptual dimensions for specular and diffuse reflection

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    Previous research investigated the perceptual dimensionality of achromatic reflection of opaque surfaces, by using either simple analytic models of reflection, or measured reflection properties of a limited sample of materials. Here we aim to extend this work to a broader range of simulated materials. In a first experiment, we used sparse multidimensional scaling techniques to represent a set of rendered stimuli in a perceptual space that is consistent with participants’ similarity judgments.Participants were presented with one reference object and four comparisons, rendered with different material properties.They were asked to rank the comparisons according to their similarity to the reference, resulting in an efficient collection of a large number of similarity judgments. In order to interpret the space individuated by multidimensional scaling, we ran a second experiment in which observers were asked to rate our experimental stimuli according to a list of 30 adjectives referring to their surface reflectance properties. Our results suggest that perception of achromatic reflection is based on at least three dimensions, which we labelled “Lightness”, “Gloss” and “Metallicity”, in accordance with the rating results. These dimensions are characterized by a relatively simple relationship with the parameters of the physically based rendering model used to generate our stimuli, indicating that they correspond to different physical properties of the rendered materials. Specifically,“Lightness” relates to diffuse reflections, “Gloss” to the presence of high contrast sharp specular highlights and “Metallicity” to spread out specular reflections
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