853 research outputs found

    Spartan Daily, December 13, 1989

    Get PDF
    Volume 93, Issue 69https://scholarworks.sjsu.edu/spartandaily/7928/thumbnail.jp

    Spartan Daily, March 16, 2005

    Get PDF
    Volume 124, Issue 34https://scholarworks.sjsu.edu/spartandaily/10106/thumbnail.jp

    Spartan Daily, March 11, 1970

    Get PDF
    Volume 57, Issue 82https://scholarworks.sjsu.edu/spartandaily/5372/thumbnail.jp

    Spartan Daily, March 11, 1970

    Get PDF
    Volume 57, Issue 82https://scholarworks.sjsu.edu/spartandaily/5372/thumbnail.jp

    Spartan Daily, March 14, 2003

    Get PDF
    Volume 120, Issue 36https://scholarworks.sjsu.edu/spartandaily/9832/thumbnail.jp

    Spartan Daily, April 26, 2005

    Get PDF
    Volume 124, Issue 56https://scholarworks.sjsu.edu/spartandaily/10128/thumbnail.jp

    Teaching how to program using automated assessment and functional glossy games (Experience Report)

    Get PDF
    Our department has long been an advocate of the functional-first school of programming and has been teaching Haskell as a first language in introductory programming course units for 20 years. Although the functional style is largely beneficial, it needs to be taught in an enthusiastic and captivating way to fight the unusually high computer science drop-out rates and appeal to a heterogeneous population of students.This paper reports our experience of restructuring, over the last 5 years, an introductory laboratory course unit that trains hands-on functional programming concepts and good software development practices. We have been using game programming to keep students motivated, and following a methodology that hinges on test-driven development and continuous bidirectional feedback. We summarise successes and missteps, and how we have learned from our experience to arrive at a model for comprehensive and interactive functional game programming assignments and a general functionally-powered automated assessment platform, that together provide a more engaging learning experience for students. In our experience, we have been able to teach increasingly more advanced functional programming concepts while improving student engagement.The authors would like to thank the precursors of the 20-year functional programming culture and FPro unit at our university, and all the instructors and TAs that have been involved in the PLab unit throughout the years. This work is financed by the ERDFs European Regional Development Fund through the Operational Programme for Competitiveness and Internationalisation - COMPETE 2020 Programme within project POCI-01-0145-FEDER-006961, and by National Funds through the Portuguese funding agency, FCT s Fundacao para a Ciencia e a Tecnologia as part of project UID/EEA/50014/2013

    Audio-based performance evaluation of squash players

    Get PDF
    In competitive sports it is often very hard to quantify the performance. A player to score or overtake may depend on only millesimal of seconds or millimeters. In racquet sports like tennis, table tennis and squash many events will occur in a short time duration, whose recording and analysis can help reveal the differences in performance. In this paper we show that it is possible to architect a framework that utilizes the characteristic sound patterns to precisely classify the types of and localize the positions of these events. From these basic information the shot types and the ball speed along the trajectories can be estimated. Comparing these estimates with the optimal speed and target the precision of the shot can be defined. The detailed shot statistics and precision information significantly enriches and improves data available today. Feeding them back to the players and the coaches facilitates to describe playing performance objectively and to improve strategy skills. The framework is implemented, its hardware and software components are installed and tested in a squash court
    • …
    corecore