23,702 research outputs found
Multiple description video coding for stereoscopic 3D
In this paper, we propose an MDC schemes for stereoscopic 3D video. In the literature, MDC has previously been applied in 2D video but not so much in 3D video. The proposed algorithm enhances the error resilience of the 3D video using the combination of even and odd frame based MDC while retaining good temporal prediction efficiency for video over error-prone networks. Improvements are made to the original even and odd frame MDC scheme by adding a controllable amount of side information to improve frame interpolation at the decoder. The side information is also sent according to the video sequence motion for further improvement. The performance of the proposed algorithms is evaluated in error free and error prone environments especially for wireless channels. Simulation results show improved performance using the proposed MDC at high error rates compared to the single description coding (SDC) and the original even and odd frame MDC
Graph Spectral Image Processing
Recent advent of graph signal processing (GSP) has spurred intensive studies
of signals that live naturally on irregular data kernels described by graphs
(e.g., social networks, wireless sensor networks). Though a digital image
contains pixels that reside on a regularly sampled 2D grid, if one can design
an appropriate underlying graph connecting pixels with weights that reflect the
image structure, then one can interpret the image (or image patch) as a signal
on a graph, and apply GSP tools for processing and analysis of the signal in
graph spectral domain. In this article, we overview recent graph spectral
techniques in GSP specifically for image / video processing. The topics covered
include image compression, image restoration, image filtering and image
segmentation
Optimising Spatial and Tonal Data for PDE-based Inpainting
Some recent methods for lossy signal and image compression store only a few
selected pixels and fill in the missing structures by inpainting with a partial
differential equation (PDE). Suitable operators include the Laplacian, the
biharmonic operator, and edge-enhancing anisotropic diffusion (EED). The
quality of such approaches depends substantially on the selection of the data
that is kept. Optimising this data in the domain and codomain gives rise to
challenging mathematical problems that shall be addressed in our work.
In the 1D case, we prove results that provide insights into the difficulty of
this problem, and we give evidence that a splitting into spatial and tonal
(i.e. function value) optimisation does hardly deteriorate the results. In the
2D setting, we present generic algorithms that achieve a high reconstruction
quality even if the specified data is very sparse. To optimise the spatial
data, we use a probabilistic sparsification, followed by a nonlocal pixel
exchange that avoids getting trapped in bad local optima. After this spatial
optimisation we perform a tonal optimisation that modifies the function values
in order to reduce the global reconstruction error. For homogeneous diffusion
inpainting, this comes down to a least squares problem for which we prove that
it has a unique solution. We demonstrate that it can be found efficiently with
a gradient descent approach that is accelerated with fast explicit diffusion
(FED) cycles. Our framework allows to specify the desired density of the
inpainting mask a priori. Moreover, is more generic than other data
optimisation approaches for the sparse inpainting problem, since it can also be
extended to nonlinear inpainting operators such as EED. This is exploited to
achieve reconstructions with state-of-the-art quality.
We also give an extensive literature survey on PDE-based image compression
methods
Complexity Analysis Of Next-Generation VVC Encoding and Decoding
While the next generation video compression standard, Versatile Video Coding
(VVC), provides a superior compression efficiency, its computational complexity
dramatically increases. This paper thoroughly analyzes this complexity for both
encoder and decoder of VVC Test Model 6, by quantifying the complexity
break-down for each coding tool and measuring the complexity and memory
requirements for VVC encoding/decoding. These extensive analyses are performed
for six video sequences of 720p, 1080p, and 2160p, under Low-Delay (LD),
Random-Access (RA), and All-Intra (AI) conditions (a total of 320
encoding/decoding). Results indicate that the VVC encoder and decoder are 5x
and 1.5x more complex compared to HEVC in LD, and 31x and 1.8x in AI,
respectively. Detailed analysis of coding tools reveals that in LD on average,
motion estimation tools with 53%, transformation and quantization with 22%, and
entropy coding with 7% dominate the encoding complexity. In decoding, loop
filters with 30%, motion compensation with 20%, and entropy decoding with 16%,
are the most complex modules. Moreover, the required memory bandwidth for VVC
encoding/decoding are measured through memory profiling, which are 30x and 3x
of HEVC. The reported results and insights are a guide for future research and
implementations of energy-efficient VVC encoder/decoder.Comment: IEEE ICIP 202
Design of a digital compression technique for shuttle television
The determination of the performance and hardware complexity of data compression algorithms applicable to color television signals, were studied to assess the feasibility of digital compression techniques for shuttle communications applications. For return link communications, it is shown that a nonadaptive two dimensional DPCM technique compresses the bandwidth of field-sequential color TV to about 13 MBPS and requires less than 60 watts of secondary power. For forward link communications, a facsimile coding technique is recommended which provides high resolution slow scan television on a 144 KBPS channel. The onboard decoder requires about 19 watts of secondary power
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