286 research outputs found

    On vertex coloring without monochromatic triangles

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    We study a certain relaxation of the classic vertex coloring problem, namely, a coloring of vertices of undirected, simple graphs, such that there are no monochromatic triangles. We give the first classification of the problem in terms of classic and parametrized algorithms. Several computational complexity results are also presented, which improve on the previous results found in the literature. We propose the new structural parameter for undirected, simple graphs -- the triangle-free chromatic number χ3\chi_3. We bound χ3\chi_3 by other known structural parameters. We also present two classes of graphs with interesting coloring properties, that play pivotal role in proving useful observation about our problem. We give/ask several conjectures/questions throughout this paper to encourage new research in the area of graph coloring.Comment: Extended abstrac

    Schnyder woods for higher genus triangulated surfaces, with applications to encoding

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    Schnyder woods are a well-known combinatorial structure for plane triangulations, which yields a decomposition into 3 spanning trees. We extend here definitions and algorithms for Schnyder woods to closed orientable surfaces of arbitrary genus. In particular, we describe a method to traverse a triangulation of genus gg and compute a so-called gg-Schnyder wood on the way. As an application, we give a procedure to encode a triangulation of genus gg and nn vertices in 4n+O(glog(n))4n+O(g \log(n)) bits. This matches the worst-case encoding rate of Edgebreaker in positive genus. All the algorithms presented here have execution time O((n+g)g)O((n+g)g), hence are linear when the genus is fixed.Comment: 27 pages, to appear in a special issue of Discrete and Computational Geometr
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