53,948 research outputs found

    Faster Random Walks By Rewiring Online Social Networks On-The-Fly

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    Many online social networks feature restrictive web interfaces which only allow the query of a user's local neighborhood through the interface. To enable analytics over such an online social network through its restrictive web interface, many recent efforts reuse the existing Markov Chain Monte Carlo methods such as random walks to sample the social network and support analytics based on the samples. The problem with such an approach, however, is the large amount of queries often required (i.e., a long "mixing time") for a random walk to reach a desired (stationary) sampling distribution. In this paper, we consider a novel problem of enabling a faster random walk over online social networks by "rewiring" the social network on-the-fly. Specifically, we develop Modified TOpology (MTO)-Sampler which, by using only information exposed by the restrictive web interface, constructs a "virtual" overlay topology of the social network while performing a random walk, and ensures that the random walk follows the modified overlay topology rather than the original one. We show that MTO-Sampler not only provably enhances the efficiency of sampling, but also achieves significant savings on query cost over real-world online social networks such as Google Plus, Epinion etc.Comment: 15 pages, 14 figure, technical report for ICDE2013 paper. Appendix has all the theorems' proofs; ICDE'201

    The happiness paradox: your friends are happier than you

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    Most individuals in social networks experience a so-called Friendship Paradox: they are less popular than their friends on average. This effect may explain recent findings that widespread social network media use leads to reduced happiness. However the relation between popularity and happiness is poorly understood. A Friendship paradox does not necessarily imply a Happiness paradox where most individuals are less happy than their friends. Here we report the first direct observation of a significant Happiness Paradox in a large-scale online social network of 39,11039,110 Twitter users. Our results reveal that popular individuals are indeed happier and that a majority of individuals experience a significant Happiness paradox. The magnitude of the latter effect is shaped by complex interactions between individual popularity, happiness, and the fact that users cluster assortatively by level of happiness. Our results indicate that the topology of online social networks and the distribution of happiness in some populations can cause widespread psycho-social effects that affect the well-being of billions of individuals.Comment: 15 pages, 3 figures, 2 table

    Modeling Evolutionary Dynamics of Lurking in Social Networks

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    Lurking is a complex user-behavioral phenomenon that occurs in all large-scale online communities and social networks. It generally refers to the behavior characterizing users that benefit from the information produced by others in the community without actively contributing back to the production of social content. The amount and evolution of lurkers may strongly affect an online social environment, therefore understanding the lurking dynamics and identifying strategies to curb this trend are relevant problems. In this regard, we introduce the Lurker Game, i.e., a model for analyzing the transitions from a lurking to a non-lurking (i.e., active) user role, and vice versa, in terms of evolutionary game theory. We evaluate the proposed Lurker Game by arranging agents on complex networks and analyzing the system evolution, seeking relations between the network topology and the final equilibrium of the game. Results suggest that the Lurker Game is suitable to model the lurking dynamics, showing how the adoption of rewarding mechanisms combined with the modeling of hypothetical heterogeneity of users' interests may lead users in an online community towards a cooperative behavior.Comment: 13 pages, 5 figures. Accepted at CompleNet 201
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