707 research outputs found

    Minkowski Sum Construction and other Applications of Arrangements of Geodesic Arcs on the Sphere

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    We present two exact implementations of efficient output-sensitive algorithms that compute Minkowski sums of two convex polyhedra in 3D. We do not assume general position. Namely, we handle degenerate input, and produce exact results. We provide a tight bound on the exact maximum complexity of Minkowski sums of polytopes in 3D in terms of the number of facets of the summand polytopes. The algorithms employ variants of a data structure that represents arrangements embedded on two-dimensional parametric surfaces in 3D, and they make use of many operations applied to arrangements in these representations. We have developed software components that support the arrangement data-structure variants and the operations applied to them. These software components are generic, as they can be instantiated with any number type. However, our algorithms require only (exact) rational arithmetic. These software components together with exact rational-arithmetic enable a robust, efficient, and elegant implementation of the Minkowski-sum constructions and the related applications. These software components are provided through a package of the Computational Geometry Algorithm Library (CGAL) called Arrangement_on_surface_2. We also present exact implementations of other applications that exploit arrangements of arcs of great circles embedded on the sphere. We use them as basic blocks in an exact implementation of an efficient algorithm that partitions an assembly of polyhedra in 3D with two hands using infinite translations. This application distinctly shows the importance of exact computation, as imprecise computation might result with dismissal of valid partitioning-motions.Comment: A Ph.D. thesis carried out at the Tel-Aviv university. 134 pages long. The advisor was Prof. Dan Halperi

    Degree-Driven Design of Geometric Algorithms for Point Location, Proximity, and Volume Calculation

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    Correct implementation of published geometric algorithms is surprisingly difficult. Geometric algorithms are often designed for Real-RAM, a computational model that provides arbitrary precision arithmetic operations at unit cost. Actual commodity hardware provides only finite precision and may result in arithmetic errors. While the errors may seem small, if ignored, they may cause incorrect branching, which may cause an implementation to reach an undefined state, produce erroneous output, or crash. In 1999 Liotta, Preparata and Tamassia proposed that in addition to considering the resources of time and space, an algorithm designer should also consider the arithmetic precision necessary to guarantee a correct implementation. They called this design technique degree-driven algorithm design. Designers who consider the time, space, and precision for a problem up-front arrive at new solutions, gain further insight, and find simpler representations. In this thesis, I show that degree-driven design supports the development of new and robust geometric algorithms. I demonstrate this claim via several new algorithms. For n point sites on a UxU grid I consider three problems. First, I show how to compute the nearest neighbor transform in O(U^2) expected time, O(U^2) space, and double precision. Second, I show how to create a data structure in O(n log Un) expected time, O(n) expected space, and triple precision that supports O(log n) time and double precision post-office queries. Third, I show how to compute the Gabriel graph in O(n^2) time, O(n^2) space and double precision. For computing volumes of CSG models, I describe a framework that uses a minimal set of predicates that use at most five-fold precision. The framework is over 500x faster and two orders of magnitude more accurate than a Monte Carlo volume calculation algorithm.Doctor of Philosoph

    Site Controller: A System for Computer-Aided Civil Engineering and Construction

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    A revolution\0\0\0 in earthmoving, a $100 billion industry, can be achieved with three components: the GPS location system, sensors and computers in bulldozers, and SITE CONTROLLER, a central computer system that maintains design data and directs operations. The first two components are widely available; I built SITE CONTROLLER to complete the triangle and describe it here. SITE CONTROLLER assists civil engineers in the design, estimation, and construction of earthworks, including hazardous waste site remediation. The core of SITE CONTROLLER is a site modelling system that represents existing and prospective terrain shapes, roads, hydrology, etc. Around this core are analysis, simulation, and vehicle control tools. Integrating these modules into one program enables civil engineers and contractors to use a single interface and database throughout the life of a project

    Generalized belief change with imprecise probabilities and graphical models

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    We provide a theoretical investigation of probabilistic belief revision in complex frameworks, under extended conditions of uncertainty, inconsistency and imprecision. We motivate our kinematical approach by specializing our discussion to probabilistic reasoning with graphical models, whose modular representation allows for efficient inference. Most results in this direction are derived from the relevant work of Chan and Darwiche (2005), that first proved the inter-reducibility of virtual and probabilistic evidence. Such forms of information, deeply distinct in their meaning, are extended to the conditional and imprecise frameworks, allowing further generalizations, e.g. to experts' qualitative assessments. Belief aggregation and iterated revision of a rational agent's belief are also explored

    Computer Science for Continuous Data:Survey, Vision, Theory, and Practice of a Computer Analysis System

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    Building on George Boole's work, Logic provides a rigorous foundation for the powerful tools in Computer Science that underlie nowadays ubiquitous processing of discrete data, such as strings or graphs. Concerning continuous data, already Alan Turing had applied "his" machines to formalize and study the processing of real numbers: an aspect of his oeuvre that we transform from theory to practice.The present essay surveys the state of the art and envisions the future of Computer Science for continuous data: natively, beyond brute-force discretization, based on and guided by and extending classical discrete Computer Science, as bridge between Pure and Applied Mathematics

    Collection of abstracts of the 24th European Workshop on Computational Geometry

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    International audienceThe 24th European Workshop on Computational Geomety (EuroCG'08) was held at INRIA Nancy - Grand Est & LORIA on March 18-20, 2008. The present collection of abstracts contains the 63 scientific contributions as well as three invited talks presented at the workshop

    Dynamic triangulations for efficient 3D simulation of granular materials

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    Granular materials are omnipresent in many fields ranging from civil engineering to food, mining and pharmaceutical industries. Often considered a fourth state of matter, they exhibit specific phenomena such as segregation, arching effects, pattern formation, etc. Due to its potential capability of realistically rendering these behaviors, the Distinct Element Method (DEM) is a very enticing simulation technique. Indeed it makes it possible to analyze and observe phenomena that are barely if at all accessible experimentally. DEM works by tracking every particle in the system individually, maintaining for each a trajectory influenced by external factors such as gravitation or contacts with boundary objects and by the interactions with other grains. The mathematical problem of identifying pairs of grains that interact and locating precisely where the contact occurs is highly dependent on the shape of the grains. We focus in this thesis on 3D spherical grains and use dynamic weighted Delaunay triangulations to track the collisions. The triangulation is built on the centers of the grains and evolves to follow their motion. We prove that all potentially colliding pairs of spheres are adjacent in the triangulation. As there are 6n to 8n edges for n spheres in most practical cases, the complexity of the collision detection becomes linear instead of quadratic in the number of particles, with a small overhead in maintaining the triangulation with efficient local operations. For the physical problem of realistically rendering the collision in a numerical contact model suitable for computer simulation, we have used widely accepted theories such as the viscoelastic model of Cundall, but have also tested some recent, more sophisticated developments in the field. The collision detection and contact models have been implemented in a modular DEM simulation code with advanced features in data structures storing the triangulation, in numerical robustness of the geometric computations, and in parallel processing on shared memory computers. Optimal packing of powders is important in many industrial processes, yet no theoretical result exists when dealing with grains of different sizes. We have performed simulations of such cases and could compare our results with experimental data. Preliminary results have been obtained regarding the relation between the size and proportion of grains and the density of the packing. Other simulations have also been performed, such as the granular flow through an hourglass. As no efficient simulation method is currently known for non-spherical 3D grains, we propose an intermediate approach of gluing spheres together into arbitrary shaped clusters and show some examples based on this approach

    Q(sqrt(-3))-Integral Points on a Mordell Curve

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    We use an extension of quadratic Chabauty to number fields,recently developed by the author with Balakrishnan, Besser and M ̈uller,combined with a sieving technique, to determine the integral points overQ(√−3) on the Mordell curve y2 = x3 − 4

    Overview of database projects

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    The use of entity and object oriented data modeling techniques for managing Computer Aided Design (CAD) is explored
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