56 research outputs found

    HexBox: Interactive Box Modeling of Hexahedral Meshes

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    We introduce HexBox, an intuitive modeling method and interactive tool for creating and editing hexahedral meshes. Hexbox brings the major and widely validated surface modeling paradigm of surface box modeling into the world of hex meshing. The main idea is to allow the user to box-model a volumetric mesh by primarily modifying its surface through a set of topological and geometric operations. We support, in particular, local and global subdivision, various instantiations of extrusion, removal, and cloning of elements, the creation of non-conformal or conformal grids, as well as shape modifications through vertex positioning, including manual editing, automatic smoothing, or, eventually, projection on an externally-provided target surface. At the core of the efficient implementation of the method is the coherent maintenance, at all steps, of two parallel data structures: a hexahedral mesh representing the topology and geometry of the currently modeled shape, and a directed acyclic graph that connects operation nodes to the affected mesh hexahedra. Operations are realized by exploiting recent advancements in grid- based meshing, such as mixing of 3-refinement, 2-refinement, and face-refinement, and using templated topological bridges to enforce on-the-fly mesh conformity across pairs of adjacent elements. A direct manipulation user interface lets users control all operations. The effectiveness of our tool, released as open source to the community, is demonstrated by modeling several complex shapes hard to realize with competing tools and techniques

    Frame Fields for Hexahedral Mesh Generation

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    As a discretized representation of the volumetric domain, hexahedral meshes have been a popular choice in computational engineering science and serve as one of the main mesh types in leading industrial software of relevance. The generation of high quality hexahedral meshes is extremely challenging because it is essentially an optimization problem involving multiple (conflicting) objectives, such as fidelity, element quality, and structural regularity. Various hexahedral meshing methods have been proposed in past decades, attempting to solve the problem from different perspectives. Unfortunately, algorithmic hexahedral meshing with guarantees of robustness and quality remains unsolved. The frame field based hexahedral meshing method is the most promising approach that is capable of automatically generating hexahedral meshes of high quality, but unfortunately, it suffers from several robustness issues. Field based hexahedral meshing follows the idea of integer-grid maps, which pull back the Cartesian hexahedral grid formed by integer isoplanes from a parametric domain to a surface-conforming hexahedral mesh of the input object. Since directly optimizing for a high quality integer-grid map is mathematically challenging, the construction is usually split into two steps: (1) generation of a feature-aligned frame field and (2) generation of an integer-grid map that best aligns with the frame field. The main robustness issue stems from the fact that smooth frame fields frequently exhibit singularity graphs that are inappropriate for hexahedral meshing and induce heavily degenerate integer-grid maps. The thesis aims at analyzing the gap between the topologies of frame fields and hexahedral meshes and developing algorithms to realize a more robust field based hexahedral mesh generation. The first contribution of this work is an enumeration of all local configurations that exist in hexahedral meshes with bounded edge valence and a generalization of the Hopf-Poincaré formula to octahedral (orthonormal frame) fields, leading to necessary local and global conditions for the hex-meshability of an octahedral field in terms of its singularity graph. The second contribution is a novel algorithm to generate octahedral fields with prescribed hex-meshable singularity graphs, which requires the solution of a large non-linear mixed-integer algebraic system. This algorithm is an important step toward robust automatic hexahedral meshing since it enables the generation of a hex-meshable octahedral field. In the collaboration work with colleagues [BRK+22], the dataset HexMe consisting of practically relevant models with feature tags is set up, allowing a fair evaluation for practical hexahedral mesh generation algorithms. The extendable and mutable dataset remains valuable as hexahedral meshing algorithms develop. The results of the standard field based hexahedral meshing algorithms on the HexMesh dataset expose the fragility of the automatic pipeline. The major contribution of this thesis improves the robustness of the automatic field based hexahedral meshing by guaranteeing local meshability of general feature aligned smooth frame fields. We derive conditions on the meshability of frame fields when feature constraints are considered, and describe an algorithm to automatically turn a given non-meshable frame field into a similar but locally meshable one. Despite the fact that local meshability is only a necessary but not sufficient condition for the stronger requirement of meshability, our algorithm increases the 2% success rate of generating valid integer-grid maps with state-of-the-art methods to 57%, when compared on the challenging HexMe dataset

    Solid NURBS Conforming Scaffolding for Isogeometric Analysis

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    This work introduces a scaffolding framework to compactly parametrise solid structures with conforming NURBS elements for isogeometric analysis. A novel formulation introduces a topological, geometrical and parametric subdivision of the space in a minimal plurality of conforming vectorial elements. These determine a multi-compartmental scaffolding for arbitrary branching patterns. A solid smoothing paradigm is devised for the conforming scaffolding achieving higher than positional geometrical and parametric continuity. Results are shown for synthetic shapes of varying complexity, for modular CAD geometries, for branching structures from tessellated meshes and for organic biological structures from imaging data. Representative simulations demonstrate the validity of the introduced scaffolding framework with scalable performance and groundbreaking applications for isogeometric analysis

    Structured meshes: composition and remeshing guided by the Curve-Skeleton

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    Virtual sculpting is currently a broadly used modeling metaphor with rising popularity especially in the entertainment industry. While this approach unleashes the artists' inspiration and creativity and leads to wonderfully detailed and artistic 3D models, it has the side effect, purely technical, of producing highly irregular meshes that are not optimal for subsequent processing. Converting an unstructured mesh into a more regular and struc- tured model in an automatic way is a challenging task and still open prob- lem. Since structured meshes are useful in different applications, it is of in- terest to be able to guarantee such property also in scenarios of part based modeling, which aim to build digital objects by composition, instead of modeling them from a scratch. This thesis will present methods for obtaining structured meshes in two different ways. First is presented a coarse quad layout computation method which starts from a triangle mesh and the curve-skeleton of the shape. The second approach allows to build complex shapes by procedural composition of PAM's. Since both quad layouts and PAMs exploit their global struc- ture, similarities between the two will be discussed, especially how their structure has correspondences to the curve-skeleton describing the topology of the shape being represented. Since both the presented methods rely on the information provided by the skeleton, the difficulties of using automat- ically extracted curve-skeletons without processing are discussed, and an interactive tool for user-assisted processing is presented

    Structured meshes: composition and remeshing guided by the Curve-Skeleton

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    Virtual sculpting is currently a broadly used modeling metaphor with rising popularity especially in the entertainment industry. While this approach unleashes the artists' inspiration and creativity and leads to wonderfully detailed and artistic 3D models, it has the side effect, purely technical, of producing highly irregular meshes that are not optimal for subsequent processing. Converting an unstructured mesh into a more regular and struc- tured model in an automatic way is a challenging task and still open prob- lem. Since structured meshes are useful in different applications, it is of in- terest to be able to guarantee such property also in scenarios of part based modeling, which aim to build digital objects by composition, instead of modeling them from a scratch. This thesis will present methods for obtaining structured meshes in two different ways. First is presented a coarse quad layout computation method which starts from a triangle mesh and the curve-skeleton of the shape. The second approach allows to build complex shapes by procedural composition of PAM's. Since both quad layouts and PAMs exploit their global struc- ture, similarities between the two will be discussed, especially how their structure has correspondences to the curve-skeleton describing the topology of the shape being represented. Since both the presented methods rely on the information provided by the skeleton, the difficulties of using automat- ically extracted curve-skeletons without processing are discussed, and an interactive tool for user-assisted processing is presented

    Natural Parameterization

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    The objective of this project has been to develop an approach for imitating physical objects with an underlying stochastic variation. The key assumption is that a set of “natural parameters” can be extracted by a new subdivision algorithm so they reflect what is called the object’s “geometric DNA”. A case study on one hundred wheat grain crosssections (Triticum aestivum) showed that it was possible to extract thirty-six such parameters and to reuse them for Monte Carlo simulation of “new” stochastic phantoms which possessthe same stochastic behavior as the “original” cross-sections

    Understanding the Structure of 3D Shapes

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    Compact representations of three dimensional objects are very often used in computer graphics to create effective ways to analyse, manipulate and transmit 3D models. Their ability to abstract from the concrete shapes and expose their structure is important in a number of applications, spanning from computer animation, to medicine, to physical simulations. This thesis will investigate new methods for the generation of compact shape representations. In the first part, the problem of computing optimal PolyCube base complexes will be considered. PolyCubes are orthogonal polyhedra used in computer graphics to map both surfaces and volumes. Their ability to resemble the original models and at the same time expose a very simple and regular structure is important in a number of applications, such as texture mapping, spline fitting and hex-meshing. The second part will focus on medial descriptors. In particular, two new algorithms for the generation of curve-skeletons will be presented. These methods are completely based on the visual appearance of the input, therefore they are independent from the type, number and quality of the primitives used to describe a shape, determining, thus, an advancement to the state of the art in the field

    Understanding the Structure of 3D Shapes

    Get PDF
    Compact representations of three dimensional objects are very often used in computer graphics to create effective ways to analyse, manipulate and transmit 3D models. Their ability to abstract from the concrete shapes and expose their structure is important in a number of applications, spanning from computer animation, to medicine, to physical simulations. This thesis will investigate new methods for the generation of compact shape representations. In the first part, the problem of computing optimal PolyCube base complexes will be considered. PolyCubes are orthogonal polyhedra used in computer graphics to map both surfaces and volumes. Their ability to resemble the original models and at the same time expose a very simple and regular structure is important in a number of applications, such as texture mapping, spline fitting and hex-meshing. The second part will focus on medial descriptors. In particular, two new algorithms for the generation of curve-skeletons will be presented. These methods are completely based on the visual appearance of the input, therefore they are independent from the type, number and quality of the primitives used to describe a shape, determining, thus, an advancement to the state of the art in the field

    Doctor of Philosophy

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    dissertationVolumetric parameterization is an emerging field in computer graphics, where volumetric representations that have a semi-regular tensor-product structure are desired in applications such as three-dimensional (3D) texture mapping and physically-based simulation. At the same time, volumetric parameterization is also needed in the Isogeometric Analysis (IA) paradigm, which uses the same parametric space for representing geometry, simulation attributes and solutions. One of the main advantages of the IA framework is that the user gets feedback directly as attributes of the NURBS model representation, which can represent geometry exactly, avoiding both the need to generate a finite element mesh and the need to reverse engineer the simulation results from the finite element mesh back into the model. Research in this area has largely been concerned with issues of the quality of the analysis and simulation results assuming the existence of a high quality volumetric NURBS model that is appropriate for simulation. However, there are currently no generally applicable approaches to generating such a model or visualizing the higher order smooth isosurfaces of the simulation attributes, either as a part of current Computer Aided Design or Reverse Engineering systems and methodologies. Furthermore, even though the mesh generation pipeline is circumvented in the concept of IA, the quality of the model still significantly influences the analysis result. This work presents a pipeline to create, analyze and visualize NURBS geometries. Based on the concept of analysis-aware modeling, this work focusses in particular on methodologies to decompose a volumetric domain into simpler pieces based on appropriate midstructures by respecting other relevant interior material attributes. The domain is decomposed such that a tensor-product style parameterization can be established on the subvolumes, where the parameterization matches along subvolume boundaries. The volumetric parameterization is optimized using gradient-based nonlinear optimization algorithms and datafitting methods are introduced to fit trivariate B-splines to the parameterized subvolumes with guaranteed order of accuracy. Then, a visualization method is proposed allowing to directly inspect isosurfaces of attributes, such as the results of analysis, embedded in the NURBS geometry. Finally, the various methodologies proposed in this work are demonstrated on complex representations arising in practice and research
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