8,583 research outputs found

    Topological models and frameworks for 3D spatial objects

    Get PDF
    Topology is one of the mechanisms to describe relationships between spatial objects. Thus, it is the basis for many spatial operations. Models utilizing the topological properties of spatial objects are usually called topological models, and are considered by many researchers as the best suited for complex spatial analysis (i.e., the shortest path search). A number of topological models for two-dimensional and 2.5D spatial objects have been implemented (or are under consideration) by GIS and DBMS vendors. However, when we move to one more dimension (i.e., three-dimensions), the complexity of the relationships increases, and this requires new approaches, rules and representations. This paper aims to give an overview of the 3D topological models presented in the literature, and to discuss generic issues related to 3D modeling. The paper also considers models in object-oriented (OO) environments. Finally, future trends for research and development in this area are highlighted

    Requirements for Topology in 3D GIS

    Get PDF
    Topology and its various benefits are well understood within the context of 2D Geographical Information Systems. However, requirements in three-dimensional (3D) applications have yet to be defined, with factors such as lack of users' familiarity with the potential of such systems impeding this process. In this paper, we identify and review a number of requirements for topology in 3D applications. The review utilises existing topological frameworks and data models as a starting point. Three key areas were studied for the purposes of requirements identification, namely existing 2D topological systems, requirements for visualisation in 3D and requirements for 3D analysis supported by topology. This was followed by analysis of application areas such as earth sciences and urban modelling which are traditionally associated with GIS, as well as others including medical, biological and chemical science. Requirements for topological functionality in 3D were then grouped and categorised. The paper concludes by suggesting that these requirements can be used as a basis for the implementation of topology in 3D. It is the aim of this review to serve as a focus for further discussion and identification of additional applications that would benefit from 3D topology. © 2006 The Authors. Journal compilation © 2006 Blackwell Publishing Ltd

    Kernel arquitecture for CAD/CAM in shipbuilding enviroments

    Get PDF
    The capabilities of complex software products such as CAD/CAM systems are strongly supported by basic information technologies related with data management, visualization, communication, geometry modeling and others related with the development process. These basic information technologies are involved in a continuous evolution process, but over recent years this evolution has been dramatic. The main reason for this has been that new hardware capabilities (including graphic cards) are available at very low cost, but also a contributing factor has been the evolution of the prices of basic software. To take advantage of these new features, the existing CAD/CAM systems must undergo a complete and drastic redesign. This process is complicated but strategic for the future evolution of a system. There are several examples in the market of how a bad decision has lead to a cul-de-sac (both technically and commercially). This paper describes what the authors consider are the basic architectural components of a kernel for a CAD/CAM system oriented to shipbuilding. The proposed solution is a combination of in-house developed frameworks together with commercial products that are accepted as standard components. The proportion of in-house frameworks within this combination of products is a key factor, especially when considering CAD/CAM systems oriented to shipbuilding. General-purpose CAD/CAM systems are mainly oriented to the mechanical CAD market. For this reason several basic products exist devoted to geometry modelling in this context. But these basic products are not well suited to deal with the very specific geometry modelling requirements of a CAD/CAM system oriented to shipbuilding. The complexity of the ship model, the different model requirements through its short and changing life cycle and the many different disciplines involved in the process are reasons for this inadequacy. Apart from these basic frameworks, specific shipbuilding frameworks are also required. This second layer is built over the basic technology components mentioned above. This paper describes in detail the technological frameworks which have been used to develop the latest FORAN version.Postprint (published version

    Answer Set Programming Modulo `Space-Time'

    Full text link
    We present ASP Modulo `Space-Time', a declarative representational and computational framework to perform commonsense reasoning about regions with both spatial and temporal components. Supported are capabilities for mixed qualitative-quantitative reasoning, consistency checking, and inferring compositions of space-time relations; these capabilities combine and synergise for applications in a range of AI application areas where the processing and interpretation of spatio-temporal data is crucial. The framework and resulting system is the only general KR-based method for declaratively reasoning about the dynamics of `space-time' regions as first-class objects. We present an empirical evaluation (with scalability and robustness results), and include diverse application examples involving interpretation and control tasks

    Spatial models for architectural heritage in urban database context

    Get PDF
    Despite the GIS (Geographic Information Systems/Geospatial Information Systems) have been provided with several applications to manage the two-dimensional geometric information and arrange the topological relations among different spatial primitives, most of these systems have limited capabilities to manage the three-dimensional space. Other tools, such as CAD systems, have already achieved a full capability of representing 3D data. Most of the researches in the field of GIS have underlined the necessity of a full 3D management capability which is not yet achieved by the available systems (Rahman, Pilouk 2008) (Zlatanova 2002). First of all to reach this goal is important to define the spatial data model, which is at the same time a geometric and topological model and so integrating these two aspects in relation to the database management efficiency and documentation purposes. The application field on which these model can be tested is the spatial data managing of Architectural Heritage documentation, to evaluate the pertinence of these spatial models to the requested scale for the needs of such a documentation. Most of the important aspects are the integration of metric data originated from different sources and the representation and management of multiscale data. The issues connected with the representation of objects at higher LOD than the ones defined by the CityGML will be taken into account. The aim of this paper is then to investigate which are the favorable application of a framework in order to integrate two different approaches: architectural heritage spatial documentation and urban scale spatial data management

    Knowledge Construction of 3D Geometry Concepts and Processes Within a Virtual Reality Learning Environment

    Get PDF
    A consensus has emerged within the mathematics education community about the limitations of traditional approaches for teaching and learning 3D geometry. Therefore, it has been suggested that new approaches based on the use of computers need to be adopted. One such new approach that has been proposed utilises Virtual Reality Learning Environment (VRLE). This paper reports on the initial phases of a research study whose major aim is to design and evaluate a VRLE to facilitate the construction of knowledge about 3D geometry concepts and processes. This research study investigates two primary school students’ construction of 3D geometry knowledge whilst engaged within a VRLE developed by the researcher. A design experiments research methodology was employed in this study. This is research that iterates through cycles of design and research with the objective of arriving at theoretical and design principles that will have application both within and beyond the immediate research study. Therefore, the results being reported in this paper will be used to inform the modification not only of the VRLE but also of theoretical frameworks underlying the design and implementation of VRLEs
    corecore