61 research outputs found

    LORE: A Compound Object Authoring and Publishing Tool for Literary Scholars based on the FRBR

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    4th International Conference on Open RepositoriesThis presentation was part of the session : Conference PresentationsDate: 2009-06-04 10:30 AM – 12:00 PMThis paper presents LORE (Literature Object Re-use and Exchange), a light-weight tool designed to enable scholars and teachers of literature to author, edit and publish OAI-ORE-compliant compound information objects that encapsulate related digital resources and bibliographic records. LORE provides a graphical user interface for creating, labelling and visualizing typed relationships between individual objects using terms from a bibliographic ontology based on the IFLA FRBR. After creating a compound object, users can attach metadata and publish it to a Fedora repository (as an RDF graph) where it can be searched, retrieved, edited and re-used by others. LORE has been developed in the context of the Australian Literature Resource project (AustLit) and hence focuses on compound objects for teaching and research within the Australian literature studies community.NCRIS National eResearch Architecture Taskforce (NeAT

    Digital Humanities: Laboratorium der Geisteswissenschaften oder Weg nach Atlantis?

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    Opening up to big data: computer-assisted analysis of textual data in social sciences

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    "Two developments in computational text analysis may change the way qualitative data analysis in social sciences is performed: 1. the availability of digital text worth to investigate is growing rapidly, and 2. the improvement of algorithmic information extraction approaches, also called text mining, allows for further bridging the gap between qualitative and quantitative text analysis. The key factor hereby is the inclusion of context into computational linguistic models which extends conventional computational content analysis towards the extraction of meaning. To clarify methodological differences of various computer-assisted text analysis approaches the article suggests a typology from the perspective of a qualitative researcher. This typology shows compatibilities between manual qualitative data analysis methods and computational, rather quantitative approaches for large scale mixed method text analysis designs." (author's abstract

    Interaction and Verisimilitude. How Narration Can Foster the Design Process

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    The role of narrative in the construction of an interaction design project is relevant since the very beginning of the discipline, when scholars in the 1990s pointed out how the whole dialogue between human and computer was developed like a theater work. Actually, the use of narrative was, and still is, focused on the unfolding of the user experience with a product/service, following the story arc and using analysis and prediction tools like journey maps. If this approach corresponds to the state of the art for many scholars and practitioners, there is a large debate on in the process that involves storytelling techniques, especially during the concept generation and the branching of the interactions between people and artifacts’ system. In particular, design fiction and speculative design give a strong relevance to the creation not only of a story line but, above all, of the world building, where people and artifacts interacts inside a sketched out future scenario, letting the audience free to speculate, for example, on impacts on the society, ethical issues, acceptance levels. In this situation the narrative approach can be included into the interaction design process during all the phases, in order to foster designers to generate futureable artifacts strictly connected to Personas depicted as they were characters, placed in verisimilitude-based worlds. The paper will describe the results of this methodological experimentation focusing on the differences occurred to two different projects: basic research, research for a company

    Modelling:Thinking in Practice; An Introduction

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    In this introduction of the HSR Supplement “Models and Modelling between Digital and Humanities - A Multidisciplinary Perspective” we refrain from providing a normative definition of ‘model’ and ‘modelling’ and rather attempt at encircling the current state of the art. In the first instance this chapter provides a very brief overview on modelling as intended as a research strategy applied to scientific fields in the 20th-21st centuries. This overview is followed by a short introduction to modelling in digital humanities, focusing on how modelling has developed into a practical strategy and how it has been theorised. The third part of the introduction presents the scope of the project ”Modelling between digital and humanities: Thinking in practice”. The aim of a project workshop held in 2017, of which this volume collects the proceedings, was to present a multitude of modelling practices from various disciplines together with different theoretical frameworks. The fourth part of this introduction offers an overview of each of the papers in this volume. Finally, a fifth section constitutes the first item of the proceedings as it reproduces an adaptation of the dialogue which was performed to introduce the main topics of the workshop and the scope of the project at the event itself. It serves to illustrate the way we organised the workshop and how the exchanges amongst participants were facilitated
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