4,060 research outputs found

    Conflict and Computation on Wikipedia: a Finite-State Machine Analysis of Editor Interactions

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    What is the boundary between a vigorous argument and a breakdown of relations? What drives a group of individuals across it? Taking Wikipedia as a test case, we use a hidden Markov model to approximate the computational structure and social grammar of more than a decade of cooperation and conflict among its editors. Across a wide range of pages, we discover a bursty war/peace structure where the systems can become trapped, sometimes for months, in a computational subspace associated with significantly higher levels of conflict-tracking "revert" actions. Distinct patterns of behavior characterize the lower-conflict subspace, including tit-for-tat reversion. While a fraction of the transitions between these subspaces are associated with top-down actions taken by administrators, the effects are weak. Surprisingly, we find no statistical signal that transitions are associated with the appearance of particularly anti-social users, and only weak association with significant news events outside the system. These findings are consistent with transitions being driven by decentralized processes with no clear locus of control. Models of belief revision in the presence of a common resource for information-sharing predict the existence of two distinct phases: a disordered high-conflict phase, and a frozen phase with spontaneously-broken symmetry. The bistability we observe empirically may be a consequence of editor turn-over, which drives the system to a critical point between them.Comment: 23 pages, 3 figures. Matches published version. Code for HMM fitting available at http://bit.ly/sfihmm ; time series and derived finite state machines at bit.ly/wiki_hm

    Advancement in infotainment system in automotive sector with vehicular cloud network and current state of art

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    The automotive industry has been incorporating various technological advancement on top-end versions of the vehicle order to improvise the degree of comfortability as well as enhancing the safer driving system. Infotainment system is one such pivotal system which not only makes the vehicle smart but also offers abundance of information as well as entertainment to the driver and passenger. The capability to offer extensive relay of service through infotainment system is highly dependent on vehicular adhoc network as well as back end support of cloud environment. However, it is know that such legacy system of vehicular adhoc network is also characterized by various problems associated with channel capacity, latency, heterogeneous network processing, and many more. Therefore, this paper offers a comprehensive insight to the research work being carried out towards leveraging the infotainment system in order to obtain the true picture of strength, limitation, and open end problems associated with infotainment system

    Assessment team report on flight-critical systems research at NASA Langley Research Center

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    The quality, coverage, and distribution of effort of the flight-critical systems research program at NASA Langley Research Center was assessed. Within the scope of the Assessment Team's review, the research program was found to be very sound. All tasks under the current research program were at least partially addressing the industry needs. General recommendations made were to expand the program resources to provide additional coverage of high priority industry needs, including operations and maintenance, and to focus the program on an actual hardware and software system that is under development

    Interim research assessment 2003-2005 - Computer Science

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    This report primarily serves as a source of information for the 2007 Interim Research Assessment Committee for Computer Science at the three technical universities in the Netherlands. The report also provides information for others interested in our research activities
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