1,292 research outputs found

    Consensus-Based Group Task Assignment with Social Impact in Spatial Crowdsourcing

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    Abstract With the pervasiveness of GPS-enabled smart devices and increased wireless communication technologies, spatial crowdsourcing (SC) has drawn increasing attention in assigning location-sensitive tasks to moving workers. In real-world scenarios, for the complex tasks, SC is more likely to assign each task to more than one worker, called group task assignment (GTA), for the reason that an individual worker cannot complete the task well by herself. It is a challenging issue to assign worker groups the tasks that they are interested in and willing to perform. In this paper, we propose a novel framework for group task assignment based on worker groups’ preferences, which includes two components: social impact-based preference modeling (SIPM) and preference-aware group task assignment (PGTA). SIPM employs a bipartite graph embedding model and the attention mechanism to learn the social impact-based preferences of different worker groups on different task categories. PGTA utilizes an optimal task assignment algorithm based on the tree decomposition technique to maximize the overall task assignments, in which we give higher priorities to the worker groups showing more interests in the tasks. We further optimize the original framework by proposing strategies to improve the effectiveness of group task assignment, wherein a deep learning method and the group consensus are taken into consideration. Extensive empirical studies verify that the proposed techniques and optimization strategies can settle the problem nicely

    Team Composition in PES2018 using Submodular Function Optimization

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    With the development of computer game technologies, gameplay becomes very realistic in many sports games, therefore providing appealing play experience to game players. To get the victory in a football pitch, the team composition is pretty important. There is little research on the automatic team composition in sports games particularly in a popular game of Pro Evolution Soccer (PES). In this paper, we consider the team composition as one team player recommendation problem since a team is composed of several players in a game. Subsequently, we aim to recommend a list of sufficiently good football players to game players. We convert the team player recommendation into one optimization problem and resort to the greedy algorithm-based solutions. We propose a coverage function that quantifies the degree of soccer skills to be covered by the selected players. In addition, we prove the submodularity of the coverage function and improve a greedy algorithm to solve the function optimization problem. We demonstrate the performance of our techniques in PES2018.</p

    Orienteering Problem: A survey of recent variants, solution approaches and applications

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    National Research Foundation (NRF) Singapore under International Research Centres in Singapore Funding Initiativ

    Digital Libraries, Intelligent Data Analytics, and Augmented Description: A Demonstration Project

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    From July 16-to November 8, 2019, the Aida digital libraries research team at the University of Nebraska-Lincoln collaborated with the Library of Congress on “Digital Libraries, Intelligent Data Analytics, and Augmented Description: A Demonstration Project.“ This demonstration project sought to (1) develop and investigate the viability and feasibility of textual and image-based data analytics approaches to support and facilitate discovery; (2) understand technical tools and requirements for the Library of Congress to improve access and discovery of its digital collections; and (3) enable the Library of Congress to plan for future possibilities. In pursuit of these goals, we focused our work around two areas: extracting and foregrounding visual content from Chronicling America (chroniclingamerica.loc.gov) and applying a series of image processing and machine learning methods to minimally processed manuscript collections featured in By the People (crowd.loc.gov). We undertook a series of explorations and investigated a range of issues and challenges related to machine learning and the Library’s collections. This final report details the explorations, addresses social and technical challenges with regard to the explorations and that are critical context for the development of machine learning in the cultural heritage sector, and makes several recommendations to the Library of Congress as it plans for future possibilities. We propose two top-level recommendations. First, the Library should focus the weight of its machine learning efforts and energies on social and technical infrastructures for the development of machine learning in cultural heritage organizations, research libraries, and digital libraries. Second, we recommend that the Library invest in continued, ongoing, intentional explorations and investigations of particular machine learning applications to its collections. Both of these top-level recommendations map to the three goals of the Library’s 2019 digital strategy. Within each top-level recommendation, we offer three more concrete, short- and medium-term recommendations. They include, under social and technical infrastructures: (1) Develop a statement of values or principles that will guide how the Library of Congress pursues the use, application, and development of machine learning for cultural heritage. (2) Create and scope a machine learning roadmap for the Library that looks both internally to the Library of Congress and its needs and goals and externally to the larger cultural heritage and other research communities. (3) Focus efforts on developing ground truth sets and benchmarking data and making these easily available. Nested under the recommendation to support ongoing explorations and investigations, we recommend that the Library: (4) Join the Library of Congress’s emergent efforts in machine learning with its existing expertise and leadership in crowdsourcing. Combine these areas as “informed crowdsourcing” as appropriate. (5) Sponsor challenges for teams to create additional metadata for digital collections in the Library of Congress. As part of these challenges, require teams to engage across a range of social and technical questions and problem areas. (6) Continue to create and support opportunities for researchers to partner in substantive ways with the Library of Congress on machine learning explorations. Each of these recommendations speak to the investigation and challenge areas identified by Thomas Padilla in Responsible Operations: Data Science, Machine Learning, and AI in Libraries. This demonstration project—via its explorations, discussion, and recommendations—shows the potential of machine learning toward a variety of goals and use cases, and it argues that the technology itself will not be the hardest part of this work. The hardest part will be the myriad challenges to undertaking this work in ways that are socially and culturally responsible, while also upholding responsibility to make the Library of Congress’s materials available in timely and accessible ways. Fortunately, the Library of Congress is in a remarkable position to advance machine learning for cultural heritage organizations, through its size, the diversity of its collections, and its commitment to digital strategy

    A Service Oriented Architecture Approach for Global Positioning System Quality of Service Monitoring

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    This research focuses on the development of a Service Oriented Architecture (SOA) for monitoring the Global Positioning System (GPS) Standard Positioning Service (SPS) in near real time utilizing a Mobile Crowd Sensing (MCS) technique. A unique approach to developing the MCS SOA was developed that utilized both the Depart- ment of Defense Architecture Framework (DoDAF) and the SOA Modeling Language (SoaML) guidance. The combination of these two frameworks resulted in generation of all the architecture products required to evaluate the SOA through the use of Model Based System Engineering (MBSE) techniques. Ultimately this research provides a feasibility analysis for utilization of mobile distributed sensors to provide situational awareness of the GPS Quality of Service (QoS). First this research provides justification for development of a new monitoring architecture and defines the scope of the SOA. Then an exploration of current SOA, MBSE, and Geospatial System Information (GIS) research was conducted. Next a Discrete Event Simulation (DES) of the MCS participant interactions was developed and simulated within AGI\u27s Systems Toolkit. The architecture performance analysis was executed using a GIS software package known as ArcMap. Finally, this research concludes with a suitability analysis of the proposed architecture for detecting sources of GPS interference within an Area of Interest (AoI)

    Recommending personalized schedules in urban environments

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    Human-AI complex task planning

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    The process of complex task planning is ubiquitous and arises in a variety of compelling applications. A few leading examples include designing a personalized course plan or trip plan, designing music playlists/work sessions in web applications, or even planning routes of naval assets to collaboratively discover an unknown destination. For all of these aforementioned applications, creating a plan requires satisfying a basic construct, i.e., composing a sequence of sub-tasks (or items) that optimizes several criteria and satisfies constraints. For instance, in course planning, sub-tasks or items are core and elective courses, and degree requirements capture their complex dependencies as constraints. In trip planning, sub-tasks are points of interest (POIs) and constraints represent time and monetary budget, or user-specified requirements. Needless to say, task plans are to be individualized and designed considering uncertainty. When done manually, the process is human-intensive and tedious, and unlikely to scale. The goal of this dissertation is to present computational frameworks that synthesize the capabilities of human and AI algorithms to enable task planning at scale while satisfying multiple objectives and complex constraints. This dissertation makes significant contributions in four main areas, (i) proposing novel models, (ii) designing principled scalable algorithms, (iii) conducting rigorous experimental analysis, and (iv) deploying designed solutions in the real-world. A suite of constrained and multi-objective optimization problems has been formalized, with a focus on their applicability across diverse domains. From an algorithmic perspective, the dissertation proposes principled algorithms with theoretical guarantees adapted from discrete optimization techniques, as well as Reinforcement Learning based solutions. The memory and computational efficiency of these algorithms have been studied, and optimization opportunities have been proposed. The designed solutions are extensively evaluated on various large-scale real-world and synthetic datasets and compared against multiple baseline solutions after appropriate adaptation. This dissertation also presents user study results involving human subjects to validate the effectiveness of the proposed models. Lastly, a notable outcome of this dissertation is the deployment of one of the developed solutions at the Naval Postgraduate School. This deployment enables simultaneous route planning for multiple assets that are robust to uncertainty under multiple contexts
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