45,609 research outputs found
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Learning design approaches for personalised and non-personalised e-learling systems
Recognizing the powerful role that technology plays in the lives of people, researchers are increasingly focusing on the most effective uses of technology to support learning and teaching. Technology enhanced learning (TEL) has the potential to support and transform studentsâ learning and allows them to choose when, where and how to learn. This paper describes two different approaches for the design of personalised and non-personalised online learning
environments, which have been developed to investigate whether personalised e-learning is more efficient than non-personalised e-learning, and discuss some of the studentâs experiences and assessment test results based on experiments conducted so far
Personalised trails and learner profiling within e-learning environments
This deliverable focuses on personalisation and personalised trails. We begin by introducing and defining the concepts of personalisation and personalised trails. Personalisation requires that a user profile be stored, and so we assess currently available standard profile schemas and discuss the requirements for a profile to support personalised learning. We then review techniques for providing personalisation and some systems that implement these techniques, and discuss some of the issues around evaluating personalisation systems. We look especially at the use of learning and cognitive styles to support personalised learning, and also consider personalisation in the field of mobile learning, which has a slightly different take on the subject, and in commercially available systems, where personalisation support is found to currently be only at quite a low level. We conclude with a summary of the lessons to be learned from our review of personalisation and personalised trails
Applying digital content management to support localisation
The retrieval and presentation of digital content such as that on the World Wide Web (WWW) is a substantial area of research. While recent years have seen huge expansion in the size of web-based archives that can be searched efficiently by commercial search engines, the presentation of potentially relevant content is still limited to ranked document lists represented by simple text snippets or image keyframe surrogates. There is expanding interest in techniques to personalise the presentation of content to improve the richness and effectiveness of the user experience. One of the most significant challenges to achieving this is the increasingly multilingual nature of this data, and the need to provide suitably localised responses to users based on this content. The Digital Content Management (DCM) track of the Centre for Next Generation Localisation (CNGL) is seeking to develop technologies to support advanced personalised access and presentation of information by combining elements from the existing research areas of Adaptive Hypermedia and Information Retrieval. The combination of these technologies is intended to produce significant improvements in the way users access information. We review key features of these technologies and introduce early ideas for how these technologies can support localisation and localised content before concluding with some impressions of future directions in DCM
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Designing for change: mash-up personal learning environments
Institutions for formal education and most work places are equipped today with at least some kind of tools that bring together people and content artefacts in learning activities to support them in constructing and processing information and knowledge. For almost half a century, science and practice have been discussing models on how to bring personalisation through digital means to these environments. Learning environments and their construction as well as maintenance makes up the most crucial part of the learning process and the desired learning outcomes and theories should take this into account. Instruction itself as the predominant paradigm has to step down.
The learning environment is an (if not 'theĂŻÂżÂœ) important outcome of a learning process, not just a stage to perform a 'learning play'. For these good reasons, we therefore consider instructional design theories to be flawed.
In this article we first clarify key concepts and assumptions for personalised learning environments. Afterwards, we summarise our critique on the contemporary models for personalised adaptive learning. Subsequently, we propose our alternative, i.e. the concept of a mash-up personal learning environment that provides adaptation mechanisms for learning environment construction and maintenance. The web application mash-up solution allows learners to reuse existing (web-based) tools plus services.
Our alternative, LISL is a design language model for creating, managing, maintaining, and learning about learning environment design; it is complemented by a proof of concept, the MUPPLE platform. We demonstrate this approach with a prototypical implementation and a â we think â comprehensible example. Finally, we round up the article with a discussion on possible extensions of this new model and open problems
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Learning styles, personalisation and adaptable e-learning
Common Learning Management Systems (for example Moodle [1] and Blackboard [2]) are limited in the amount of personalisation that they can offer the learner. They are used widely and do offer a number of tools for instructors to enable them to create and manage courses, however, they do not allow for the learner to have a unique personalised learning experience. The e-Learning platform iLearn offers personalisation for the learner in a number of ways and one way is to offer the specific learning material to the learner based on the learner's learning style. Learning styles and how we learn is a vast research area. Brusilovsky and Millan [3] state that learning styles are typically defined as the way people prefer to learn. Examples of commonly used learning styles are Kolb Learning Styles Theory [4], Felder and Silverman Index of Learning Styles [5], VARK [6] and Honey and Mumford Index of Learning Styles [7] and many research projects (SMILE [8], INSPIRE [9], iWeaver [10] amonst others) attempt to incorporate these learning styles into adaptive e-Learning systems. This paper describes how learning styles are currently being used within the area of adaptive e-Learning. The paper then gives an overview of the iLearn project and also how iLearn is using the VARK learning style to enhance the platform's personalisation and adaptability for the learner. This research also describes the system's design and how the learning style is incorporated into the system design and semantic framework within the learner's profile
Personalisation and recommender systems in digital libraries
Widespread use of the Internet has resulted in digital libraries that are increasingly used by diverse communities of users for diverse purposes and in which sharing and collaboration have become important social elements. As such libraries become commonplace, as their contents and services become more varied, and as their patrons become more experienced with computer technology, users will expect more sophisticated services from these libraries. A simple search function, normally an integral part of any digital library, increasingly leads to user frustration as user needs become more complex and as the volume of managed information increases. Proactive digital libraries, where the library evolves from being passive and untailored, are seen as offering great potential for addressing and overcoming these issues and include techniques such as personalisation and recommender systems. In this paper, following on from the DELOS/NSF Working Group on Personalisation and Recommender Systems for Digital Libraries, which met and reported during 2003, we present some background material on the scope of personalisation and recommender systems in digital libraries. We then outline the working groupâs vision for the evolution of digital libraries and the role that personalisation and recommender systems will play, and we present a series of research challenges and specific recommendations and research priorities for the field
Requirements for an Adaptive Multimedia Presentation System with Contextual Supplemental Support Media
Investigations into the requirements for a practical adaptive multimedia presentation system have led the writers to propose the use of a video segmentation process that provides contextual supplementary updates produced by users. Supplements consisting of tailored segments are dynamically inserted into previously stored material in response to questions from users. A proposal for the use of this technique is presented in the context of personalisation within a Virtual Learning Environment. During the investigation, a brief survey of advanced adaptive approaches revealed that adaptation may be enhanced by use of manually generated metadata, automated or semi-automated use of metadata by stored context dependent ontology hierarchies that describe the semantics of the learning domain. The use of neural networks or fuzzy logic filtering is a technique for future investigation. A prototype demonstrator is under construction
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Personalised feedback in the promotion of responsible gambling: a brief overview
Research into gambling has shown that irrational gambling-related cognitions linked to randomness and probabilities contribute to the initiation and maintenance of problematic gambling. A small body of empirical research has shown that educational programs about erroneous beliefs in gambling can successfully help change such cognitions. Studies have also shown that the way information is presented to gamblers is significant. Personalized behavioral feedback has been studied in many other areas outside of the gambling area (e.g., cigarette smoking). These examples from related areas suggest that behavioral feedback could also work in promoting responsible gambling. These approaches aim to change a personâs behavior via behavioral feedback. Such approaches are based on both the âstages of changeâ model and motivational interviewing. Therefore, in order to change peopleâs gambling behavior using behavioral tracking data, player feedback should also be presented in a tailored and motivational way, and take into account the stages of change model
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Retention and progression of online global students: a pilot approach
Higher education institutions are making increasing use of online course delivery as part of their standard offering. E-learning can support the move toward global student bodies and the possibility of more responsive teaching and learning environments. The Open University Business School has offered online distance learning courses for over 10 years and supports thousands of students each year. As student numbers have grown, the capacity to provide truly personalised academic, pastoral and administrative student support is clearly affected. This case study describes a pilot approach to delivering more intelligent and proactive intervention to students registered on an online, open entry, level 3 undergraduate programme. We briefly outline the programme and existing comparative data on known differences between the retention and final achievements of students receiving support solely online compared to those receiving a more traditional blended means of course delivery and tuition support. The study goes on to describe the developing work of the pilot team in setting in place a number of key interventions thought most likely to support the student through their study journey and optimise their chances of completion. The Open University in the UK, like other HE institutions, knows a great deal about its students before they start to study, and, perhaps like others, has not always fully exploited this information. The pilot team is now using profiling data to identify key student characteristics which suggest that additional pre-course contact would be helpful. This may be a discussion of how we might best support the student whilst on course, or may include advice about transferring to another course more suited to their experience or circumstances given the open entry nature of the courses.Systems have been developed and refined which allow the team to track student behaviour once the course has begun, and since the courses within the pilot make heavy use of a Moodle-based Virtual Learning Environment (VLE), there is much that is transparent to us. Each course has a number of defined milestones which have been agreed to be key or at least facilitative to the students' eventual completion and success. Our systems help us to work closely with course tutors and students to trigger additional contacts from the support team. Other support activities are designed to complement this ongoing work and will be described more fully in the paper. It is crucial that all of the work has the potential for automation and scalability â currently the pilot team is working with over 800 students in around 30 countries. This paper aims to demonstrate that the piloted levels of intervention are both achievable in the long term and cost-effective. Results from the first 2 pilot presentations will be shared alongside results from a comparator cohort
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Understanding student experience in the age of personalised study
Moves in higher education to provide personalised learning for students increase the importance of gaining and maintaining an understanding of the student experience. For some institutions, this increase in complexity may stretch current systems and data structures. The complexity is amplified where multiple start dates are offered to improve the personalisation of study. The Open University, OU, has over the years, continued to develop its Supported Open Learning, SOL, methods and as an institution is now prioritising Personalised Open Learning, POL. This increases the importance of accessible detailed pathway information. We describe the development of one possible approach intended to provide greater understanding of the student experience for staff interpreting progress data.
Another outcome of personalisation is the fragmentation of student cohorts, as individuals each make their own study choices while progressing towards their study goal. A relatively straightforward programme of study can lead to 64 different study routes creating a further challenge for staff in understanding the differing student experiences. We show how this can be represented in a simple data structure that allows powerful queries.
Our approach uses a multi-model database, with graphical capabilities. By creating this structure in the ArangoDB environment it was possible to readily test it with 150,000 records and query it using graphical queries in the native AQL language.
The early response from faculty colleagues is very positive. They appreciate the graphical output and the ability to straightforwardly answer their questions on whether students experience greater success on one study route rather than another. We are therefore continuing to develop this model to support a qualification review for summer 2018.
In our presentation we will describe the challenge and illustrate an approach we are taking: giving examples of the queries we are using and the kinds of data the system outputs
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