3,753 research outputs found

    Mobile support in CSCW applications and groupware development frameworks

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    Computer Supported Cooperative Work (CSCW) is an established subset of the field of Human Computer Interaction that deals with the how people use computing technology to enhance group interaction and collaboration. Mobile CSCW has emerged as a result of the progression from personal desktop computing to the mobile device platforms that are ubiquitous today. CSCW aims to not only connect people and facilitate communication through using computers; it aims to provide conceptual models coupled with technology to manage, mediate, and assist collaborative processes. Mobile CSCW research looks to fulfil these aims through the adoption of mobile technology and consideration for the mobile user. Facilitating collaboration using mobile devices brings new challenges. Some of these challenges are inherent to the nature of the device hardware, while others focus on the understanding of how to engineer software to maximize effectiveness for the end-users. This paper reviews seminal and state-of-the-art cooperative software applications and development frameworks, and their support for mobile devices

    Embedded Automation in Human-Agent Environment

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    Supporting authentic science in the classroom using collaborative Web-based software

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    This thesis presents aWeb-based Virtual Learning Environment (VLE) called the Education through Virtual Experience (EVE) Portal which supports e-Science learning for schoolchildren. The VLE guides students and teachers in the production of collaborative research papers to summarize their inquiry-based activities. This thesis details the formative evaluations carried out on the VLE and provides empirical evidence to support the hypothesis that the initial version of the VLE successfully supported inquiry-based science investigations. The VLE evaluations also provided an opportunity to assess the eectiveness of each of the VLE components toward our educational objectives. This thesis describes the shortfalls identied in the original version of the VLE, which has lead to the encapsulation of team management, collaborative writing and image-based data collection into the VLE. This thesis also details the initial trials of the collaborative components of the VLE and provides evidence to support the contention that collaboration has been successfully introduced into the VLE. Finally, this thesis provides a technical description of the underlying architecture of the EVE Portal and describes the implementation details of the EVE imaging component. This thesis makes contributions to e-Learning by providing empirical evidence that an amalgamation of software tools can support an inquiry-based scientic process with schoolchildren and teachers. The encapsulation of team allocation and team-based writing presents an innovative method for supporting inquiry-based learning within schools. The requirements elicitation and customized development of the EVE imaging component highlights many of the difficulties associated with the creation of Web-based software to support constructivist learning at pre-tertiary level. Finally, the EVE Portal provides an innovative way for teachers to capitalize on time spent carrying out inquiry activities through the codication of structure into a software supported process

    Web collaboration for software engineering

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    Tese de mestrado integrado. Engenharia Informåtica e Computação. Faculdade de Engenharia. Universidade do Porto. 200

    Implementing a mobile campus using MLE Moodle

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    Mobile learning is considered the next step of online learning by incorporating mobility as a key requirement. Indeed, the current wide spread of mobile devices and wireless technologies brings an enormous potential to e-learning, in terms of ubiquity, pervasiveness, personalization, flexibility, and so on. For this reason, Mobile Learning is attracting significant research efforts covering a fairly variety of learning settings, from schools and universities to workplaces and cities. This research has evidenced that mobile technology can offer new opportunities for learners to learn inside and beyond the traditional instructor-oriented educational paradigm. However, mobile technologies are still in its infancy and many challenges arise. In this paper we analyze, from both learning and technological perspectives, the development of learning applications using mobile devices. To this end, proxy and proxy less architectures are considered as way to extend traditional virtual campuses with mobile clients. The objective is twofold: to access learning materials and to support learning activities. A prototype of a Virtual Campus is developed using MLE-Moodle -the Mobile Learning module of Moodle. The proposed Virtual Campus enables mobile clients to perform online learning activities and is a step towards achieving the “anytime, anywhere” paradigm.Peer ReviewedPostprint (published version

    Agent-Supported Mission Operations Teamwork

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    This slide presentation reviews the development of software agents to support of mission operations teamwork. The goals of the work was to make automation by agents easy to use, supervise and direct, manage information and communication to decrease distraction, interruptions, workload and errors, reduce mission impact of off-nominal situations and increase morale and decrease turnover. The accomplishments or the project are: 1. Collaborative agents - mixed initiative and creation of instructions for mediating agent 2. Methods for prototyping, evaluating and evolving socio-technical systems 3. Technology infusion: teamwork tools in mISSIons 4. Demonstrations in simulation testbed An example of the use of agent is given, the use of an agent to monitor a N2 tank leak. An incomplete instruction to the agent is handled with mediating assistants, or Intelligent Briefing and Response Assistant (IBRA). The IBRA Engine also watches data stream for triggers and executes Act-Whenever actions. There is also a Briefing and Response Instruction (BRI) which is easy for a discipline specialist to create through a BRI editor

    Human-robot teamwork: a knowledge-based solution

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    Dissertação apresentada na Faculdade de CiĂȘncias e Tecnologia da Universidade Nova de Lisboa para obtenção do grau de Mestre em Engenharia ElectrotĂ©cnica e de ComputadoresTeams of humans and robots pose new challenges to the teamwork field. This stems from the fact that robots and humans have significantly different perceptual, reasoning, communication and actuation capabilities. This dissertation contributes to solving this problem by proposing a knowledge-based multi-agent system to support design and execution of stereotyped (i.e. recurring) human-robot teamwork. The cooperative workflow formalism has been selected to specify team plans, and adapted to allow activities to share structured data, even during their execution. This novel functionality enables tightly coupled interactions among team members. Rather than focusing on automatic teamwork planning, this dissertation proposes a complementary and intuitive knowledge-based solution for fast deployment and adaptation of small scale human-robot teams. In addition, the system has been designed in order to improve task awareness of each mission participant, and of the human overall mission awareness. A set of empirical results obtained from simulated and real missions proved the concept and the reusability of such a system. Practical results showed that this approach used is an effective solution for small scale teams in stereotyped human-robot teamwork

    Agents for educational games and simulations

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    This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications
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