5,390 research outputs found

    Rethinking State-Machine Replication for Parallelism

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    State-machine replication, a fundamental approach to designing fault-tolerant services, requires commands to be executed in the same order by all replicas. Moreover, command execution must be deterministic: each replica must produce the same output upon executing the same sequence of commands. These requirements usually result in single-threaded replicas, which hinders service performance. This paper introduces Parallel State-Machine Replication (P-SMR), a new approach to parallelism in state-machine replication. P-SMR scales better than previous proposals since no component plays a centralizing role in the execution of independent commands---those that can be executed concurrently, as defined by the service. The paper introduces P-SMR, describes a "commodified architecture" to implement it, and compares its performance to other proposals using a key-value store and a networked file system

    Quality of Service over Specific Link Layers: state of the art report

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    The Integrated Services concept is proposed as an enhancement to the current Internet architecture, to provide a better Quality of Service (QoS) than that provided by the traditional Best-Effort service. The features of the Integrated Services are explained in this report. To support Integrated Services, certain requirements are posed on the underlying link layer. These requirements are studied by the Integrated Services over Specific Link Layers (ISSLL) IETF working group. The status of this ongoing research is reported in this document. To be more specific, the solutions to provide Integrated Services over ATM, IEEE 802 LAN technologies and low-bitrate links are evaluated in detail. The ISSLL working group has not yet studied the requirements, that are posed on the underlying link layer, when this link layer is wireless. Therefore, this state of the art report is extended with an identification of the requirements that are posed on the underlying wireless link, to provide differentiated Quality of Service

    Multicast Multigroup Precoding and User Scheduling for Frame-Based Satellite Communications

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    The present work focuses on the forward link of a broadband multibeam satellite system that aggressively reuses the user link frequency resources. Two fundamental practical challenges, namely the need to frame multiple users per transmission and the per-antenna transmit power limitations, are addressed. To this end, the so-called frame-based precoding problem is optimally solved using the principles of physical layer multicasting to multiple co-channel groups under per-antenna constraints. In this context, a novel optimization problem that aims at maximizing the system sum rate under individual power constraints is proposed. Added to that, the formulation is further extended to include availability constraints. As a result, the high gains of the sum rate optimal design are traded off to satisfy the stringent availability requirements of satellite systems. Moreover, the throughput maximization with a granular spectral efficiency versus SINR function, is formulated and solved. Finally, a multicast-aware user scheduling policy, based on the channel state information, is developed. Thus, substantial multiuser diversity gains are gleaned. Numerical results over a realistic simulation environment exhibit as much as 30% gains over conventional systems, even for 7 users per frame, without modifying the framing structure of legacy communication standards.Comment: Accepted for publication to the IEEE Transactions on Wireless Communications, 201

    Network Coding in a Multicast Switch

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    We consider the problem of serving multicast flows in a crossbar switch. We show that linear network coding across packets of a flow can sustain traffic patterns that cannot be served if network coding were not allowed. Thus, network coding leads to a larger rate region in a multicast crossbar switch. We demonstrate a traffic pattern which requires a switch speedup if coding is not allowed, whereas, with coding the speedup requirement is eliminated completely. In addition to throughput benefits, coding simplifies the characterization of the rate region. We give a graph-theoretic characterization of the rate region with fanout splitting and intra-flow coding, in terms of the stable set polytope of the 'enhanced conflict graph' of the traffic pattern. Such a formulation is not known in the case of fanout splitting without coding. We show that computing the offline schedule (i.e. using prior knowledge of the flow arrival rates) can be reduced to certain graph coloring problems. Finally, we propose online algorithms (i.e. using only the current queue occupancy information) for multicast scheduling based on our graph-theoretic formulation. In particular, we show that a maximum weighted stable set algorithm stabilizes the queues for all rates within the rate region.Comment: 9 pages, submitted to IEEE INFOCOM 200

    QuickCast: Fast and Efficient Inter-Datacenter Transfers using Forwarding Tree Cohorts

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    Large inter-datacenter transfers are crucial for cloud service efficiency and are increasingly used by organizations that have dedicated wide area networks between datacenters. A recent work uses multicast forwarding trees to reduce the bandwidth needs and improve completion times of point-to-multipoint transfers. Using a single forwarding tree per transfer, however, leads to poor performance because the slowest receiver dictates the completion time for all receivers. Using multiple forwarding trees per transfer alleviates this concern--the average receiver could finish early; however, if done naively, bandwidth usage would also increase and it is apriori unclear how best to partition receivers, how to construct the multiple trees and how to determine the rate and schedule of flows on these trees. This paper presents QuickCast, a first solution to these problems. Using simulations on real-world network topologies, we see that QuickCast can speed up the average receiver's completion time by as much as 10×10\times while only using 1.04×1.04\times more bandwidth; further, the completion time for all receivers also improves by as much as 1.6×1.6\times faster at high loads.Comment: [Extended Version] Accepted for presentation in IEEE INFOCOM 2018, Honolulu, H
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