10,040 research outputs found

    Trade-Offs in Distributed Interactive Proofs

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    The study of interactive proofs in the context of distributed network computing is a novel topic, recently introduced by Kol, Oshman, and Saxena [PODC 2018]. In the spirit of sequential interactive proofs theory, we study the power of distributed interactive proofs. This is achieved via a series of results establishing trade-offs between various parameters impacting the power of interactive proofs, including the number of interactions, the certificate size, the communication complexity, and the form of randomness used. Our results also connect distributed interactive proofs with the established field of distributed verification. In general, our results contribute to providing structure to the landscape of distributed interactive proofs

    Time-Message Trade-Offs in Distributed Algorithms

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    This paper focuses on showing time-message trade-offs in distributed algorithms for fundamental problems such as leader election, broadcast, spanning tree (ST), minimum spanning tree (MST), minimum cut, and many graph verification problems. We consider the synchronous CONGEST distributed computing model and assume that each node has initial knowledge of itself and the identifiers of its neighbors - the so-called KT_1 model - a well-studied model that also naturally arises in many applications. Recently, it has been established that one can obtain (almost) singularly optimal algorithms, i.e., algorithms that have simultaneously optimal time and message complexity (up to polylogarithmic factors), for many fundamental problems in the standard KT_0 model (where nodes have only local knowledge of themselves and not their neighbors). The situation is less clear in the KT_1 model. In this paper, we present several new distributed algorithms in the KT_1 model that trade off between time and message complexity. Our distributed algorithms are based on a uniform and general approach which involves constructing a sparsified spanning subgraph of the original graph - called a danner - that trades off the number of edges with the diameter of the sparsifier. In particular, a key ingredient of our approach is a distributed randomized algorithm that, given a graph G and any delta in [0,1], with high probability constructs a danner that has diameter O~(D + n^{1-delta}) and O~(min{m,n^{1+delta}}) edges in O~(n^{1-delta}) rounds while using O~(min{m,n^{1+delta}}) messages, where n, m, and D are the number of nodes, edges, and the diameter of G, respectively. Using our danner construction, we present a family of distributed randomized algorithms for various fundamental problems that exhibit a trade-off between message and time complexity and that improve over previous results. Specifically, we show the following results (all hold with high probability) in the KT_1 model, which subsume and improve over prior bounds in the KT_1 model (King et al., PODC 2014 and Awerbuch et al., JACM 1990) and the KT_0 model (Kutten et al., JACM 2015, Pandurangan et al., STOC 2017 and Elkin, PODC 2017): 1) Leader Election, Broadcast, and ST. These problems can be solved in O~(D+n^{1-delta}) rounds using O~(min{m,n^{1+delta}}) messages for any delta in [0,1]. 2) MST and Connectivity. These problems can be solved in O~(D+n^{1-delta}) rounds using O~(min{m,n^{1+delta}}) messages for any delta in [0,0.5]. In particular, for delta = 0.5 we obtain a distributed MST algorithm that runs in optimal O~(D+sqrt{n}) rounds and uses O~(min{m,n^{3/2}}) messages. We note that this improves over the singularly optimal algorithm in the KT_0 model that uses O~(D+sqrt{n}) rounds and O~(m) messages. 3) Minimum Cut. O(log n)-approximate minimum cut can be solved in O~(D+n^{1-delta}) rounds using O~(min{m,n^{1+delta}}) messages for any delta in [0,0.5]. 4) Graph Verification Problems such as Bipartiteness, Spanning Subgraph etc. These can be solved in O~(D+n^{1-delta}) rounds using O~(min{m,n^{1+delta}}) messages for any delta in [0,0.5]

    A Simple Deterministic Distributed MST Algorithm, with Near-Optimal Time and Message Complexities

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    Distributed minimum spanning tree (MST) problem is one of the most central and fundamental problems in distributed graph algorithms. Garay et al. \cite{GKP98,KP98} devised an algorithm with running time O(D+nlogn)O(D + \sqrt{n} \cdot \log^* n), where DD is the hop-diameter of the input nn-vertex mm-edge graph, and with message complexity O(m+n3/2)O(m + n^{3/2}). Peleg and Rubinovich \cite{PR99} showed that the running time of the algorithm of \cite{KP98} is essentially tight, and asked if one can achieve near-optimal running time **together with near-optimal message complexity**. In a recent breakthrough, Pandurangan et al. \cite{PRS16} answered this question in the affirmative, and devised a **randomized** algorithm with time O~(D+n)\tilde{O}(D+ \sqrt{n}) and message complexity O~(m)\tilde{O}(m). They asked if such a simultaneous time- and message-optimality can be achieved by a **deterministic** algorithm. In this paper, building upon the work of \cite{PRS16}, we answer this question in the affirmative, and devise a **deterministic** algorithm that computes MST in time O((D+n)logn)O((D + \sqrt{n}) \cdot \log n), using O(mlogn+nlognlogn)O(m \cdot \log n + n \log n \cdot \log^* n) messages. The polylogarithmic factors in the time and message complexities of our algorithm are significantly smaller than the respective factors in the result of \cite{PRS16}. Also, our algorithm and its analysis are very **simple** and self-contained, as opposed to rather complicated previous sublinear-time algorithms \cite{GKP98,KP98,E04b,PRS16}

    Survey of Distributed Decision

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    We survey the recent distributed computing literature on checking whether a given distributed system configuration satisfies a given boolean predicate, i.e., whether the configuration is legal or illegal w.r.t. that predicate. We consider classical distributed computing environments, including mostly synchronous fault-free network computing (LOCAL and CONGEST models), but also asynchronous crash-prone shared-memory computing (WAIT-FREE model), and mobile computing (FSYNC model)

    Message Reduction in the LOCAL Model Is a Free Lunch

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    A new spanner construction algorithm is presented, working under the LOCAL model with unique edge IDs. Given an n-node communication graph, a spanner with a constant stretch and O(n^{1 + epsilon}) edges (for an arbitrarily small constant epsilon > 0) is constructed in a constant number of rounds sending O(n^{1 + epsilon}) messages whp. Consequently, we conclude that every t-round LOCAL algorithm can be transformed into an O(t)-round LOCAL algorithm that sends O(t * n^{1 + epsilon}) messages whp. This improves upon all previous message-reduction schemes for LOCAL algorithms that incur a log^{Omega (1)} n blow-up of the round complexity
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