16,227 research outputs found

    Quantum Simulations of Classical Random Walks and Undirected Graph Connectivity

    Get PDF
    AbstractWhile it is straightforward to simulate a very general class of random processes space-efficiently by non-unitary quantum computations (e.g., quantum computations that allow intermediate measurements to occur), it is not currently known to what extent restricting quantum computations to be unitary affects the space required for such simulations. This paper presents a method by which a limited class of random processes—random walks on undirected graphs—can be simulated by unitary quantum computations in a space-efficient (and time-efficient) manner. By means of such simulations, it is demonstrated that the undirected graph connectivity problem for regular graphs can be solved by one-sided error quantum Turing machines that run in logspace and require a single measurement at the end of their computations. It follows that symmetric logspace is contained in a quantum analogue of randomized logspace that disallows intermediate measurements

    Time and Space Bounds for Reversible Simulation

    Get PDF
    We prove a general upper bound on the tradeoff between time and space that suffices for the reversible simulation of irreversible computation. Previously, only simulations using exponential time or quadratic space were known. The tradeoff shows for the first time that we can simultaneously achieve subexponential time and subquadratic space. The boundary values are the exponential time with hardly any extra space required by the Lange-McKenzie-Tapp method and the (log3\log 3)th power time with square space required by the Bennett method. We also give the first general lower bound on the extra storage space required by general reversible simulation. This lower bound is optimal in that it is achieved by some reversible simulations.Comment: 11 pages LaTeX, Proc ICALP 2001, Lecture Notes in Computer Science, Vol xxx Springer-Verlag, Berlin, 200

    Quantum Analogue Computing

    Full text link
    We briefly review what a quantum computer is, what it promises to do for us, and why it is so hard to build one. Among the first applications anticipated to bear fruit is quantum simulation of quantum systems. While most quantum computation is an extension of classical digital computation, quantum simulation differs fundamentally in how the data is encoded in the quantum computer. To perform a quantum simulation, the Hilbert space of the system to be simulated is mapped directly onto the Hilbert space of the (logical) qubits in the quantum computer. This type of direct correspondence is how data is encoded in a classical analogue computer. There is no binary encoding, and increasing precision becomes exponentially costly: an extra bit of precision doubles the size of the computer. This has important consequences for both the precision and error correction requirements of quantum simulation, and significant open questions remain about its practicality. It also means that the quantum version of analogue computers, continuous variable quantum computers (CVQC) becomes an equally efficient architecture for quantum simulation. Lessons from past use of classical analogue computers can help us to build better quantum simulators in future.Comment: 10 pages, to appear in the Visions 2010 issue of Phil. Trans. Roy. Soc.
    corecore