2,165 research outputs found

    Numerical characterisation of stably stratified flows past spheres

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    A numerical study of stably stratified flows past spheres at moderate Reynolds numbers is presented. The resolved flows can adequately describe a wide class of geophysical, environmental, and engineering flows characterised by the density stratification of the terrestrial atmosphere and oceanic thermocline. The range of physical phenomena developing when stratified flows impact single and multiple spheres constitute a convenient benchmark for complex geometry applications, e.g. mountains, islands, wind turbines, and buildings. Solutions of Navier-Stokes equations, in the incompressible Boussinesq limit, are obtained by applying a semi-implicit finite volume (FV) non-oscillatory forward-in-time (NFT) integration scheme enhanced by MPI parallelization. The developed model is applied for a systematic investigation of stratified flow patterns arising for a range of Froude numbers Fr ∈ [0.1,∞] at Reynolds numbers Re = 200 and Re = 300, for which the neutrally stratified flows induces distinctly different near-wake features

    Geometry–aware finite element framework for multi–physics simulations: an algorithmic and software-centric perspective

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    In finite element simulations, the handling of geometrical objects and their discrete representation is a critical aspect in both serial and parallel scientific software environments. The development of codes targeting such envinronments is subject to great development effort and man-hours invested. In this thesis we approach these issues from three fronts. First, stable and efficient techniques for the transfer of discrete fields between non matching volume or surface meshes are an essential ingredient for the discretization and numerical solution of coupled multi-physics and multi-scale problems. In particular L2-projections allows for the transfer of discrete fields between unstructured meshes, both in the volume and on the surface. We present an algorithm for parallelizing the assembly of the L2-transfer operator for unstructured meshes which are arbitrarily distributed among different processes. The algorithm requires no a priori information on the geometrical relationship between the different meshes. Second, the geometric representation is often a limiting factor which imposes a trade-off between how accurately the shape is described, and what methods can be employed for solving a system of differential equations. Parametric finite-elements and bijective mappings between polygons or polyhedra allow us to flexibly construct finite element discretizations with arbitrary resolutions without sacrificing the accuracy of the shape description. Such flexibility allows employing state-of-the-art techniques, such as geometric multigrid methods, on meshes with almost any shape.t, the way numerical techniques are represented in software libraries and approached from a development perspective, affect both usability and maintainability of such libraries. Completely separating the intent of high-level routines from the actual implementation and technologies allows for portable and maintainable performance. We provide an overview on current trends in the development of scientific software and showcase our open-source library utopia

    Visibility-Related Problems on Parallel Computational Models

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    Visibility-related problems find applications in seemingly unrelated and diverse fields such as computer graphics, scene analysis, robotics and VLSI design. While there are common threads running through these problems, most existing solutions do not exploit these commonalities. With this in mind, this thesis identifies these common threads and provides a unified approach to solve these problems and develops solutions that can be viewed as template algorithms for an abstract computational model. A template algorithm provides an architecture independent solution for a problem, from which solutions can be generated for diverse computational models. In particular, the template algorithms presented in this work lead to optimal solutions to various visibility-related problems on fine-grain mesh connected computers such as meshes with multiple broadcasting and reconfigurable meshes, and also on coarse-grain multicomputers. Visibility-related problems studied in this thesis can be broadly classified into Object Visibility and Triangulation problems. To demonstrate the practical relevance of these algorithms, two of the fundamental template algorithms identified as powerful tools in almost every algorithm designed in this work were implemented on an IBM-SP2. The code was developed in the C language, using MPI, and can easily be ported to many commercially available parallel computers

    CAVE 3D: Software Extensions for Scientific Visualization of Large-scale Models

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    AbstractNumerical analysis of large-scale and multidisciplinary problems on high-performance computer systems is one of the main computational challenges of the 21st century. The amount of data processed in complex systems analyses approaches peta- and exascale. The technical possibility for real-time visualization, post-processing and analysis of large-scale models is extremely important for carrying out comprehensive numerical studies. Powerful visualization is going to play an important role in the future of large-scale models. In this paper, we describe several software extensions aimed to improve visualization performance for large-scale models and developed by our team for 3D virtual environment systems such as CAVEs and Powerwalls. These extensions include an algorithm for real-time generation of isosurfaces on large meshes and a visualization system designed for massively parallel computing environment. Besides, we describe an augmented reality system developed by the part of our team in Stuttgart

    Topological Deep Learning: Going Beyond Graph Data

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    Topological deep learning is a rapidly growing field that pertains to the development of deep learning models for data supported on topological domains such as simplicial complexes, cell complexes, and hypergraphs, which generalize many domains encountered in scientific computations. In this paper, we present a unifying deep learning framework built upon a richer data structure that includes widely adopted topological domains. Specifically, we first introduce combinatorial complexes, a novel type of topological domain. Combinatorial complexes can be seen as generalizations of graphs that maintain certain desirable properties. Similar to hypergraphs, combinatorial complexes impose no constraints on the set of relations. In addition, combinatorial complexes permit the construction of hierarchical higher-order relations, analogous to those found in simplicial and cell complexes. Thus, combinatorial complexes generalize and combine useful traits of both hypergraphs and cell complexes, which have emerged as two promising abstractions that facilitate the generalization of graph neural networks to topological spaces. Second, building upon combinatorial complexes and their rich combinatorial and algebraic structure, we develop a general class of message-passing combinatorial complex neural networks (CCNNs), focusing primarily on attention-based CCNNs. We characterize permutation and orientation equivariances of CCNNs, and discuss pooling and unpooling operations within CCNNs in detail. Third, we evaluate the performance of CCNNs on tasks related to mesh shape analysis and graph learning. Our experiments demonstrate that CCNNs have competitive performance as compared to state-of-the-art deep learning models specifically tailored to the same tasks. Our findings demonstrate the advantages of incorporating higher-order relations into deep learning models in different applications

    Subregion graph: A path planning acceleration structure for characters with various motion types in very large environments

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    Modern computer graphics applications commonly feature very large virtual environments and diverse characters which perform different kinds of motions. To accelerate path planning in such a scenario, we propose the subregion graph data structure. It consists of subregions, which are clusters of locally connected waypoints inside a region, as well as subregion connectivities. We also present a fast algorithm to automatically generate a subregion graph from an enhanced waypoint graph map representation, which also supports various motion types and can be created from large virtual environments. Nevertheless, a subregion graph can be generated from any graphbased map representation. Our experiments show that a subregion graph is very compact relative to the input waypoint graph. By firstly planning a subregion path, and then limiting waypoint-level planning to this subregion path, over 8 times average speedup can be achieved, while average length ratios remain as low as 102.5%

    New Geometric Data Structures for Collision Detection

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    We present new geometric data structures for collision detection and more, including: Inner Sphere Trees - the first data structure to compute the peneration volume efficiently. Protosphere - an new algorithm to compute space filling sphere packings for arbitrary objects. Kinetic AABBs - a bounding volume hierarchy that is optimal in the number of updates when the objects deform. Kinetic Separation-List - an algorithm that is able to perform continuous collision detection for complex deformable objects in real-time. Moreover, we present applications of these new approaches to hand animation, real-time collision avoidance in dynamic environments for robots and haptic rendering, including a user study that exploits the influence of the degrees of freedom in complex haptic interactions. Last but not least, we present a new benchmarking suite for both, peformance and quality benchmarks, and a theoretic analysis of the running-time of bounding volume-based collision detection algorithms

    A GPU framework for parallel segmentation of volumetric images using discrete deformable models

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    Despite the ability of current GPU processors to treat heavy parallel computation tasks, its use for solving medical image segmentation problems is still not fully exploited and remains challenging. A lot of difficulties may arise related to, for example, the different image modalities, noise and artifacts of source images, or the shape and appearance variability of the structures to segment. Motivated by practical problems of image segmentation in the medical field, we present in this paper a GPU framework based on explicit discrete deformable models, implemented over the NVidia CUDA architecture, aimed for the segmentation of volumetric images. The framework supports the segmentation in parallel of different volumetric structures as well as interaction during the segmentation process and real-time visualization of the intermediate results. Promising results in terms of accuracy and speed on a real segmentation experiment have demonstrated the usability of the system.85-95Pubblicat
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