5,526 research outputs found

    Dynamic Time-Dependent Route Planning in Road Networks with User Preferences

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    There has been tremendous progress in algorithmic methods for computing driving directions on road networks. Most of that work focuses on time-independent route planning, where it is assumed that the cost on each arc is constant per query. In practice, the current traffic situation significantly influences the travel time on large parts of the road network, and it changes over the day. One can distinguish between traffic congestion that can be predicted using historical traffic data, and congestion due to unpredictable events, e.g., accidents. In this work, we study the \emph{dynamic and time-dependent} route planning problem, which takes both prediction (based on historical data) and live traffic into account. To this end, we propose a practical algorithm that, while robust to user preferences, is able to integrate global changes of the time-dependent metric~(e.g., due to traffic updates or user restrictions) faster than previous approaches, while allowing subsequent queries that enable interactive applications

    Compressed Transmission of Route Descriptions

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    We present two methods to compress the description of a route in a road network, i.e., of a path in a directed graph. The first method represents a path by a sequence of via edges. The subpaths between the via edges have to be unique shortest paths. Instead of via edges also via nodes can be used, though this requires some simple preprocessing. The second method uses contraction hierarchies to replace subpaths of the original path by shortcuts. The two methods can be combined with each other. Also, we propose the application to mobile server based routing: We compute the route on a server which has access to the latest information about congestions for example. Then we transmit the computed route to the car using some mobile radio communication. There, we apply the compression to save costs and transmission time. If the compression works well, we can transmit routes even when the bandwidth is low. Although we have not evaluated our ideas with realistic data yet, they are quite promising.Comment: 7 pages, technical repor

    Route Planning in Transportation Networks

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    We survey recent advances in algorithms for route planning in transportation networks. For road networks, we show that one can compute driving directions in milliseconds or less even at continental scale. A variety of techniques provide different trade-offs between preprocessing effort, space requirements, and query time. Some algorithms can answer queries in a fraction of a microsecond, while others can deal efficiently with real-time traffic. Journey planning on public transportation systems, although conceptually similar, is a significantly harder problem due to its inherent time-dependent and multicriteria nature. Although exact algorithms are fast enough for interactive queries on metropolitan transit systems, dealing with continent-sized instances requires simplifications or heavy preprocessing. The multimodal route planning problem, which seeks journeys combining schedule-based transportation (buses, trains) with unrestricted modes (walking, driving), is even harder, relying on approximate solutions even for metropolitan inputs.Comment: This is an updated version of the technical report MSR-TR-2014-4, previously published by Microsoft Research. This work was mostly done while the authors Daniel Delling, Andrew Goldberg, and Renato F. Werneck were at Microsoft Research Silicon Valle

    Multilevel Solvers for Unstructured Surface Meshes

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    Parameterization of unstructured surface meshes is of fundamental importance in many applications of digital geometry processing. Such parameterization approaches give rise to large and exceedingly ill-conditioned systems which are difficult or impossible to solve without the use of sophisticated multilevel preconditioning strategies. Since the underlying meshes are very fine to begin with, such multilevel preconditioners require mesh coarsening to build an appropriate hierarchy. In this paper we consider several strategies for the construction of hierarchies using ideas from mesh simplification algorithms used in the computer graphics literature. We introduce two novel hierarchy construction schemes and demonstrate their superior performance when used in conjunction with a multigrid preconditioner

    Synchronization and Noise: A Mechanism for Regularization in Neural Systems

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    To learn and reason in the presence of uncertainty, the brain must be capable of imposing some form of regularization. Here we suggest, through theoretical and computational arguments, that the combination of noise with synchronization provides a plausible mechanism for regularization in the nervous system. The functional role of regularization is considered in a general context in which coupled computational systems receive inputs corrupted by correlated noise. Noise on the inputs is shown to impose regularization, and when synchronization upstream induces time-varying correlations across noise variables, the degree of regularization can be calibrated over time. The proposed mechanism is explored first in the context of a simple associative learning problem, and then in the context of a hierarchical sensory coding task. The resulting qualitative behavior coincides with experimental data from visual cortex.Comment: 32 pages, 7 figures. under revie
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