17,806 research outputs found

    Time and Space Bounds for Reversible Simulation

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    We prove a general upper bound on the tradeoff between time and space that suffices for the reversible simulation of irreversible computation. Previously, only simulations using exponential time or quadratic space were known. The tradeoff shows for the first time that we can simultaneously achieve subexponential time and subquadratic space. The boundary values are the exponential time with hardly any extra space required by the Lange-McKenzie-Tapp method and the (log⁥3\log 3)th power time with square space required by the Bennett method. We also give the first general lower bound on the extra storage space required by general reversible simulation. This lower bound is optimal in that it is achieved by some reversible simulations.Comment: 11 pages LaTeX, Proc ICALP 2001, Lecture Notes in Computer Science, Vol xxx Springer-Verlag, Berlin, 200

    Reversibility and Adiabatic Computation: Trading Time and Space for Energy

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    Future miniaturization and mobilization of computing devices requires energy parsimonious `adiabatic' computation. This is contingent on logical reversibility of computation. An example is the idea of quantum computations which are reversible except for the irreversible observation steps. We propose to study quantitatively the exchange of computational resources like time and space for irreversibility in computations. Reversible simulations of irreversible computations are memory intensive. Such (polynomial time) simulations are analysed here in terms of `reversible' pebble games. We show that Bennett's pebbling strategy uses least additional space for the greatest number of simulated steps. We derive a trade-off for storage space versus irreversible erasure. Next we consider reversible computation itself. An alternative proof is provided for the precise expression of the ultimate irreversibility cost of an otherwise reversible computation without restrictions on time and space use. A time-irreversibility trade-off hierarchy in the exponential time region is exhibited. Finally, extreme time-irreversibility trade-offs for reversible computations in the thoroughly unrealistic range of computable versus noncomputable time-bounds are given.Comment: 30 pages, Latex. Lemma 2.3 should be replaced by the slightly better ``There is a winning strategy with n+2n+2 pebbles and m−1m-1 erasures for pebble games GG with TG=m2nT_G= m2^n, for all m≄1m \geq 1'' with appropriate further changes (as pointed out by Wim van Dam). This and further work on reversible simulations as in Section 2 appears in quant-ph/970300

    Reversible Simulation of Irreversible Computation by Pebble Games

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    Reversible simulation of irreversible algorithms is analyzed in the stylized form of a `reversible' pebble game. While such simulations incur little overhead in additional computation time, they use a large amount of additional memory space during the computation. The reacheable reversible simulation instantaneous descriptions (pebble configurations) are characterized completely. As a corollary we obtain the reversible simulation by Bennett and that among all simulations that can be modelled by the pebble game, Bennett's simulation is optimal in that it uses the least auxiliary space for the greatest number of simulated steps. One can reduce the auxiliary storage overhead incurred by the reversible simulation at the cost of allowing limited erasing leading to an irreversibility-space tradeoff. We show that in this resource-bounded setting the limited erasing needs to be performed at precise instants during the simulation. We show that the reversible simulation can be modified so that it is applicable also when the simulated computation time is unknown.Comment: 11 pages, Latex, Submitted to Physica

    Quantum Branching Programs and Space-Bounded Nonuniform Quantum Complexity

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    In this paper, the space complexity of nonuniform quantum computations is investigated. The model chosen for this are quantum branching programs, which provide a graphic description of sequential quantum algorithms. In the first part of the paper, simulations between quantum branching programs and nonuniform quantum Turing machines are presented which allow to transfer lower and upper bound results between the two models. In the second part of the paper, different variants of quantum OBDDs are compared with their deterministic and randomized counterparts. In the third part, quantum branching programs are considered where the performed unitary operation may depend on the result of a previous measurement. For this model a simulation of randomized OBDDs and exponential lower bounds are presented.Comment: 45 pages, 3 Postscript figures. Proofs rearranged, typos correcte

    Nonasymptotic bounds on the mean square error for MCMC estimates via renewal techniques

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    The Nummellin’s split chain construction allows to decompose a Markov chain Monte Carlo (MCMC) trajectory into i.i.d. "excursions". Regenerative MCMC algorithms based on this technique use a random number of samples. They have been proposed as a promising alternative to usual fixed length simulation [25, 33, 14]. In this note we derive nonasymptotic bounds on the mean square error (MSE) of regenerative MCMC estimates via techniques of renewal theory and sequential statistics. These results are applied to costruct confidence intervals. We then focus on two cases of particular interest: chains satisfying the Doeblin condition and a geometric drift condition. Available explicit nonasymptotic results are compared for different schemes of MCMC simulation

    Additional material on bounds of ℓ2\ell^2-spectral gap for discrete Markov chains with band transition matrices

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    We analyse the ℓ2(π)\ell^2(\pi)-convergence rate of irreducible and aperiodic Markov chains with NN-band transition probability matrix PP and with invariant distribution π\pi. This analysis is heavily based on: first the study of the essential spectral radius r_ess(P_∣ℓ2(π))r\_{ess}(P\_{|\ell^2(\pi)}) of P_∣ℓ2(π)P\_{|\ell^2(\pi)} derived from Hennion's quasi-compactness criteria; second the connection between the spectral gap property (SG_2\_2) of PP on ℓ2(π)\ell^2(\pi) and the VV-geometric ergodicity of PP. Specifically, (SG_2\_2) is shown to hold under the condition \alpha\_0 := \sum\_{{m}=-N}^N \limsup\_{i\rightarrow +\infty} \sqrt{P(i,i+{m})\, P^*(i+{m},i)}\ \textless{}\, 1. Moreover r_ess(P_∣ℓ2(π))≀α_0r\_{ess}(P\_{|\ell^2(\pi)}) \leq \alpha\_0. Simple conditions on asymptotic properties of PP and of its invariant probability distribution π\pi to ensure that \alpha\_0\textless{}1 are given. In particular this allows us to obtain estimates of the ℓ2(π)\ell^2(\pi)-geometric convergence rate of random walks with bounded increments. The specific case of reversible PP is also addressed. Numerical bounds on the convergence rate can be provided via a truncation procedure. This is illustrated on the Metropolis-Hastings algorithm

    Sticky Seeding in Discrete-Time Reversible-Threshold Networks

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    When nodes can repeatedly update their behavior (as in agent-based models from computational social science or repeated-game play settings) the problem of optimal network seeding becomes very complex. For a popular spreading-phenomena model of binary-behavior updating based on thresholds of adoption among neighbors, we consider several planning problems in the design of \textit{Sticky Interventions}: when adoption decisions are reversible, the planner aims to find a Seed Set where temporary intervention leads to long-term behavior change. We prove that completely converting a network at minimum cost is Ω(ln⁥(OPT))\Omega(\ln (OPT) )-hard to approximate and that maximizing conversion subject to a budget is (1−1e)(1-\frac{1}{e})-hard to approximate. Optimization heuristics which rely on many objective function evaluations may still be practical, particularly in relatively-sparse networks: we prove that the long-term impact of a Seed Set can be evaluated in O(∣E∣2)O(|E|^2) operations. For a more descriptive model variant in which some neighbors may be more influential than others, we show that under integer edge weights from {0,1,2,...,k}\{0,1,2,...,k\} objective function evaluation requires only O(k∣E∣2)O(k|E|^2) operations. These operation bounds are based on improvements we give for bounds on time-steps-to-convergence under discrete-time reversible-threshold updates in networks.Comment: 19 pages, 2 figure
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