833 research outputs found

    Design Environments for Complex Systems

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    The paper describes an approach for modeling complex systems by hiding as much formal details as possible from the user, still allowing verification and simulation of the model. The interface is based on UML to make the environment available to the largest audience. To carry out analysis, verification and simulation we automatically extract process algebras specifications from UML models. The results of the analysis is then reflected back in the UML model by annotating diagrams. The formal model includes stochastic information to handle quantitative parameters. We present here the stochastic -calculus and we discuss the implementation of its probabilistic support that allows simulation of processes. We exploit the benefits of our approach in two applicative domains: global computing and systems biology

    Deductive Diagnosis of Digital Circuits

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    In this paper we present an efficient deductive method for addressing combina- tional circuit diagnosis problems. The method resorts to bottom-up dependen- cies propagation, where truth-values are annotated with sets of faults. We com- pare it with several other logic programming techniques, starting with a naïve generate-and-test algorithm, and proceeding with a simple Prolog backtracking search. An approach using tabling is also studied, based on an abductive approach. For the sake of completeness, we also address the same problem with Answer Set Programming. Our tests recur to the ISCAS85 circuit bench- marks suite, although the technique is generalized to systems modelled by a set of propositional rules. The dependency-directed method outperforms others by orders of magnitude.authorsversionpublishe

    Feasibility report: Delivering case-study based learning using artificial intelligence and gaming technologies

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    This document describes an investigation into the technical feasibility of a game to support learning based on case studies. Information systems students using the game will conduct fact-finding interviews with virtual characters. We survey relevant technologies in computational linguistics and games. We assess the applicability of the various approaches and propose an architecture for the game based on existing techniques. We propose a phased development plan for the development of the game
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