57 research outputs found

    A component framework for personalized multimedia applications

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    Eine praktikable Unterstützung für eine dynamische Erstellung von personalisierten Multimedia-Präsentationen bieten bisher weder industrielle Lösungen noch Forschungsansätze. Mit dem Software-technischen Ansatz des MM4U-Frameworks („MultiMedia For You“) wird erstmals eine generische und zugleich praktikable Unterstützung für den dynamischen Erstellungsprozess bereitgestellt. Das Ziel des MM4U-Frameworks ist es den Anwendungsentwicklern eine umfangreiche und anwendungsunabhängige Unterstützung zur Erstellung von personalisierten Multimedia-Inhalten anzubieten und damit den Entwicklungsprozess solcher Anwendungen erheblich zu erleichtern. Um das Ziel eines Software-Frameworks zur generischen Unterstützung der Entwicklung von personalisierten Multimedia-Anwendungen zu erreichen, stellt sich die Frage nach einer geeigneten Software-technischen Unterstützung zur Entwicklung eines solchen Frameworks. Seit der Einführung von objektorientierten Frameworks, ist heute die Entwicklung immer noch aufwendig und schwierig. Um die Entwicklungsrisiken zu reduzieren, sind geeignete Vorgehensmodelle und Entwicklungsmethoden erstellt worden. Mit der Komponenten-Technologie sind auch so genannte Komponenten-Frameworks entstanden. Im Gegensatz zu objekt-orientierten Frameworks fehlt derzeit jedoch ein geeignetes Vorgehensmodell für Komponenten-Frameworks. Um den Entwicklungsprozess von Komponenten-Frameworks zu verbessern ist mit ProMoCF („Process Model for Component Frameworks“) ein neuartiger Ansatz entwickelt worden. Hierbei handelt es sich um ein leichtgewichtiges Vorgehensmodell und eine Entwicklungsmethodik für Komponenten-Frameworks. Das Vorgehensmodell wurde unter gegenseitigem Nutzen mit der Entwicklung des MM4U-Frameworks erstellt. Das MM4U-Framework stellt keine Neuerfindung der Adaption von Multimedia-Inhalten dar, sondern zielt auf die Vereinigung und Einbettung existierender Forschungsansätze und Lösungen im Umfeld der Multimedia-Personalisierung. Mit so einem Framework an der Hand können Anwendungsentwickler erstmals effizient und einfach eine dynamische Erstellung ihrer personalisierten Multimedia-Inhalte realisieren

    AH 2003 : workshop on adaptive hypermedia and adaptive web-based systems

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    AH 2003 : workshop on adaptive hypermedia and adaptive web-based systems

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    Designing a reusable class cluster: a hypertext cluster

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    This thesis is a contribution to the study of object-oriented software engineering, focusing upon the reuse-approach to build reliable and extendable software. A hypertext system has been developed to study the reuse. The ET++ and MacApp framework class libraries provide standard components that can be re-used to develop application-specific programs. A plug-compatible design is presented in this work; this design approach facilitates building applications that work with frameworks based on similar principles running on different platforms. Hypertext is chosen as an example domain for designing class clusters, while ET++ and MacApp are selected as frameworks. A survey of reuse and hypertext is done at various levels. The hypertext specific classes are designed, keeping the commonalities in mind to provide adequate generalization. These classes are implemented on the ET++ and MacApp frameworks. There are variations in the two implementations, but overall design of the classes remains the same. The design is validated by testing it against the changing requirements of the system and adding new functionality to the system. The effectiveness of the plug-compatible approach is explored

    A cognitive model of fiction writing.

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    Models of the writing process are used to design software tools for writers who work with computers. This thesis is concerned with the construction of a model of fiction writing. The first stage in this construction is to review existing models of writing. Models of writing used in software design and writing research include behavioural, cognitive and linguistic varieties. The arguments of this thesis are, firstly, that current models do not provide an adequate basis for designing software tools for fiction writers. Secondly, research into writing is often based on questionable assumptions concerning language and linguistics, the interpretation of empirical research, and the development of cognitive models. It is argued that Saussure's linguistics provides an alternative basis for developing a model of fiction writing, and that Barthes' method of textual analysis provides insight into the ways in which readers and writers create meanings. The result of reviewing current models of writing is a basic model of writing, consisting of a cycle of three activities - thinking, writing, and reading. The next stage is to develop this basic model into a model of fiction writing by using narratology, textual analysis, and cognitive psychology to identify the kinds of thinking processes that create fictional texts. Remembering and imagining events and scenes are identified as basic processes in fiction writing; in cognitive terms, events are verbal representations, while scenes are visual representations. Syntax is identified as another distinct object of thought, to which the processes of remembering and imagining also apply. Genette's notion of focus in his analysis of text types is used to describe the role of characters in the writer's imagination: focusing the imagination is a process in which a writer imagines she is someone else, and it is shown how this process applies to events, scenes, and syntax. It is argued that a writer's story memory, influences his remembering and imagining; Todorov's work on symbolism is used to argue that interpretation plays the role in fiction writing of binding together these two processes. The role of naming in reading and its relation to problem solving is compared with its role in writing, and names or signifiers are added to the objects of thought in fiction writing. It is argued that problem solving in fiction writing is sometimes concerned with creating problems or mysteries for the reader, and it is shown how this process applies to events, scenes, signifiers and syntax. All these findings are presented in the form of a cognitive model of fiction writing. The question of testing is discussed, and the use of the model in designing software tools is illustrated by the description of a hypertextual aid for fiction writers

    HIPPO -- an adaptive open hyptertext system

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    The hypertext paradigm offers a powerful way of modelling complex knowledge structures. Information can be arranged into networks, and connected using hypertext links. This has led to the development of more open hypertext design, which allow hypertext services to be integrated seamlessly into the user's environment. Recent research has also seen the emergence of adaptive hypertext, which uses feedback from the user to modify objects in the hypertext. The research presented in this thesis describes the HIPPO hypertext model which combines many of the ideas in open hypertext research, with existing work on adaptive hypertext systems. The idea of fuzzy anchors are introduced which allow authors to express the uncertainty and vagueness which is inherent in a hypertext anchor. Fuzzy anchors use partial truth values which allow authors to define a "degree of membership" for anchors. Anchors no longer have fixed, discrete boundaries, but have more in common with contour lines used in map design. These fuzzy anchors are used as the basis for an adaptive model, so that anchors can be modified in response to user actions. The HIPPO linking model introduces linkbase trees which combine link collections into inheritance hierarchies. These are used to construct reusable inheritance trees, which allow authors to reuse and build on existing link collections. An adaptive model is also presented to modify these linkbase hierarchies. Finally, the HIPPO system is re-implemented using a widely distributed architecture. This distributed model implements a hypertext system as a collection of lightweight, distributed services. The benefits of this distributed hypertext model are discussed, and an adaptive model is then suggested
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