7,281 research outputs found

    DMVP: Foremost Waypoint Coverage of Time-Varying Graphs

    Full text link
    We consider the Dynamic Map Visitation Problem (DMVP), in which a team of agents must visit a collection of critical locations as quickly as possible, in an environment that may change rapidly and unpredictably during the agents' navigation. We apply recent formulations of time-varying graphs (TVGs) to DMVP, shedding new light on the computational hierarchy RBP\mathcal{R} \supset \mathcal{B} \supset \mathcal{P} of TVG classes by analyzing them in the context of graph navigation. We provide hardness results for all three classes, and for several restricted topologies, we show a separation between the classes by showing severe inapproximability in R\mathcal{R}, limited approximability in B\mathcal{B}, and tractability in P\mathcal{P}. We also give topologies in which DMVP in R\mathcal{R} is fixed parameter tractable, which may serve as a first step toward fully characterizing the features that make DMVP difficult.Comment: 24 pages. Full version of paper from Proceedings of WG 2014, LNCS, Springer-Verla

    Exact thresholds for Ising-Gibbs samplers on general graphs

    Get PDF
    We establish tight results for rapid mixing of Gibbs samplers for the Ferromagnetic Ising model on general graphs. We show that if (d1)tanhβ<1,(d-1)\tanh\beta<1, then there exists a constant C such that the discrete time mixing time of Gibbs samplers for the ferromagnetic Ising model on any graph of n vertices and maximal degree d, where all interactions are bounded by β\beta, and arbitrary external fields are bounded by CnlognCn\log n. Moreover, the spectral gap is uniformly bounded away from 0 for all such graphs, as well as for infinite graphs of maximal degree d. We further show that when dtanhβ<1d\tanh\beta<1, with high probability over the Erdos-Renyi random graph G(n,d/n)G(n,d/n), it holds that the mixing time of Gibbs samplers is n1+Θ(1/loglogn).n^{1+\Theta({1}/{\log\log n})}. Both results are tight, as it is known that the mixing time for random regular and Erdos-Renyi random graphs is, with high probability, exponential in n when (d1)tanhβ>1(d-1)\tanh\beta>1, and dtanhβ>1d\tanh\beta>1, respectively. To our knowledge our results give the first tight sufficient conditions for rapid mixing of spin systems on general graphs. Moreover, our results are the first rigorous results establishing exact thresholds for dynamics on random graphs in terms of spatial thresholds on trees.Comment: Published in at http://dx.doi.org/10.1214/11-AOP737 the Annals of Probability (http://www.imstat.org/aop/) by the Institute of Mathematical Statistics (http://www.imstat.org

    Parallel Maximum Clique Algorithms with Applications to Network Analysis and Storage

    Full text link
    We propose a fast, parallel maximum clique algorithm for large sparse graphs that is designed to exploit characteristics of social and information networks. The method exhibits a roughly linear runtime scaling over real-world networks ranging from 1000 to 100 million nodes. In a test on a social network with 1.8 billion edges, the algorithm finds the largest clique in about 20 minutes. Our method employs a branch and bound strategy with novel and aggressive pruning techniques. For instance, we use the core number of a vertex in combination with a good heuristic clique finder to efficiently remove the vast majority of the search space. In addition, we parallelize the exploration of the search tree. During the search, processes immediately communicate changes to upper and lower bounds on the size of maximum clique, which occasionally results in a super-linear speedup because vertices with large search spaces can be pruned by other processes. We apply the algorithm to two problems: to compute temporal strong components and to compress graphs.Comment: 11 page

    On Temporal Graph Exploration

    Full text link
    A temporal graph is a graph in which the edge set can change from step to step. The temporal graph exploration problem TEXP is the problem of computing a foremost exploration schedule for a temporal graph, i.e., a temporal walk that starts at a given start node, visits all nodes of the graph, and has the smallest arrival time. In the first part of the paper, we consider only temporal graphs that are connected at each step. For such temporal graphs with nn nodes, we show that it is NP-hard to approximate TEXP with ratio O(n1ϵ)O(n^{1-\epsilon}) for any ϵ>0\epsilon>0. We also provide an explicit construction of temporal graphs that require Θ(n2)\Theta(n^2) steps to be explored. We then consider TEXP under the assumption that the underlying graph (i.e. the graph that contains all edges that are present in the temporal graph in at least one step) belongs to a specific class of graphs. Among other results, we show that temporal graphs can be explored in O(n1.5k2logn)O(n^{1.5} k^2 \log n) steps if the underlying graph has treewidth kk and in O(nlog3n)O(n \log^3 n) steps if the underlying graph is a 2×n2\times n grid. In the second part of the paper, we replace the connectedness assumption by a weaker assumption and show that mm-edge temporal graphs with regularly present edges and with random edges can always be explored in O(m)O(m) steps and O(mlogn)O(m \log n) steps with high probability, respectively. We finally show that the latter result can be used to obtain a distributed algorithm for the gossiping problem.Comment: This is an extended version of an ICALP 2015 pape

    Run-time Spatial Mapping of Streaming Applications to Heterogeneous Multi-Processor Systems

    Get PDF
    In this paper, we define the problem of spatial mapping. We present reasons why performing spatial mappings at run-time is both necessary and desirable. We propose what is—to our knowledge—the first attempt at a formal description of spatial mappings for the embedded real-time streaming application domain. Thereby, we introduce criteria for a qualitative comparison of these spatial mappings. As an illustration of how our formalization relates to practice, we relate our own spatial mapping algorithm to the formal model

    Time-Varying Graphs and Dynamic Networks

    Full text link
    The past few years have seen intensive research efforts carried out in some apparently unrelated areas of dynamic systems -- delay-tolerant networks, opportunistic-mobility networks, social networks -- obtaining closely related insights. Indeed, the concepts discovered in these investigations can be viewed as parts of the same conceptual universe; and the formal models proposed so far to express some specific concepts are components of a larger formal description of this universe. The main contribution of this paper is to integrate the vast collection of concepts, formalisms, and results found in the literature into a unified framework, which we call TVG (for time-varying graphs). Using this framework, it is possible to express directly in the same formalism not only the concepts common to all those different areas, but also those specific to each. Based on this definitional work, employing both existing results and original observations, we present a hierarchical classification of TVGs; each class corresponds to a significant property examined in the distributed computing literature. We then examine how TVGs can be used to study the evolution of network properties, and propose different techniques, depending on whether the indicators for these properties are a-temporal (as in the majority of existing studies) or temporal. Finally, we briefly discuss the introduction of randomness in TVGs.Comment: A short version appeared in ADHOC-NOW'11. This version is to be published in Internation Journal of Parallel, Emergent and Distributed System

    Monotonicity and run-time scheduling

    Full text link

    Regret Lower Bounds in Multi-agent Multi-armed Bandit

    Full text link
    Multi-armed Bandit motivates methods with provable upper bounds on regret and also the counterpart lower bounds have been extensively studied in this context. Recently, Multi-agent Multi-armed Bandit has gained significant traction in various domains, where individual clients face bandit problems in a distributed manner and the objective is the overall system performance, typically measured by regret. While efficient algorithms with regret upper bounds have emerged, limited attention has been given to the corresponding regret lower bounds, except for a recent lower bound for adversarial settings, which, however, has a gap with let known upper bounds. To this end, we herein provide the first comprehensive study on regret lower bounds across different settings and establish their tightness. Specifically, when the graphs exhibit good connectivity properties and the rewards are stochastically distributed, we demonstrate a lower bound of order O(logT)O(\log T) for instance-dependent bounds and T\sqrt{T} for mean-gap independent bounds which are tight. Assuming adversarial rewards, we establish a lower bound O(T23)O(T^{\frac{2}{3}}) for connected graphs, thereby bridging the gap between the lower and upper bound in the prior work. We also show a linear regret lower bound when the graph is disconnected. While previous works have explored these settings with upper bounds, we provide a thorough study on tight lower bounds.Comment: 10 page
    corecore