40 research outputs found

    The Dispersive Art Gallery Problem

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    We introduce a new variant of the art gallery problem that comes from safety issues. In this variant we are not interested in guard sets of smallest cardinality, but in guard sets with largest possible distances between these guards. To the best of our knowledge, this variant has not been considered before. We call it the Dispersive Art Gallery Problem. In particular, in the dispersive art gallery problem we are given a polygon ? and a real number ?, and want to decide whether ? has a guard set such that every pair of guards in this set is at least a distance of ? apart. In this paper, we study the vertex guard variant of this problem for the class of polyominoes. We consider rectangular visibility and distances as geodesics in the L?-metric. Our results are as follows. We give a (simple) thin polyomino such that every guard set has minimum pairwise distances of at most 3. On the positive side, we describe an algorithm that computes guard sets for simple polyominoes that match this upper bound, i.e., the algorithm constructs worst-case optimal solutions. We also study the computational complexity of computing guard sets that maximize the smallest distance between all pairs of guards within the guard sets. We prove that deciding whether there exists a guard set realizing a minimum pairwise distance for all pairs of guards of at least 5 in a given polyomino is NP-complete. We were also able to find an optimal dynamic programming approach that computes a guard set that maximizes the minimum pairwise distance between guards in tree-shaped polyominoes, i.e., computes optimal solutions; due to space constraints, details can be found in the full version of our paper [Christian Rieck and Christian Scheffer, 2022]. Because the shapes constructed in the NP-hardness reduction are thin as well (but have holes), this result completes the case for thin polyominoes

    Conflict-Free Coloring of Intersection Graphs

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    A conflict-free k-coloring of a graph G=(V,E) assigns one of k different colors to some of the vertices such that, for every vertex v, there is a color that is assigned to exactly one vertex among v and v\u27s neighbors. Such colorings have applications in wireless networking, robotics, and geometry, and are well studied in graph theory. Here we study the conflict-free coloring of geometric intersection graphs. We demonstrate that the intersection graph of n geometric objects without fatness properties and size restrictions may have conflict-free chromatic number in Omega(log n/log log n) and in Omega(sqrt{log n}) for disks or squares of different sizes; it is known for general graphs that the worst case is in Theta(log^2 n). For unit-disk intersection graphs, we prove that it is NP-complete to decide the existence of a conflict-free coloring with one color; we also show that six colors always suffice, using an algorithm that colors unit disk graphs of restricted height with two colors. We conjecture that four colors are sufficient, which we prove for unit squares instead of unit disks. For interval graphs, we establish a tight worst-case bound of two

    Conflict-free Chromatic Art Gallery Coverage

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    We consider a chromatic variant of the art gallery problem, where each guard is assigned one of k distinct colors. A placement of such colored guards is conflict-free if each point of the polygon is seen by some guard whose color appears exactly once among the guards visible to that point. What is the smallest number k(n) of colors that ensure a conflict-free covering of all n-vertex polygons? We call this the conflict-free chromatic art gallery problem. The problem is motivated by applications in distributed robotics and wireless sensor networks where colors indicate the wireless frequencies assigned to a set of covering "landmarks" in the environment so that a mobile robot can always communicate with at least one landmark in its line-of-sight range without interference. Our main result shows that k(n) is O(log n) for orthogonal and for monotone polygons, and O(log^2 n) for arbitrary simple polygons. By contrast, if all guards visible from each point must have distinct colors, then k(n)is Omega(n) for arbitrary simple polygons and Omega(sqrt(n)) for orthogonal polygons, as shown by Erickson and LaValle [Proc. of RSS 2011]

    Conflict-Free Coloring of Planar Graphs

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    A conflict-free k-coloring of a graph assigns one of k different colors to some of the vertices such that, for every vertex v, there is a color that is assigned to exactly one vertex among v and v's neighbors. Such colorings have applications in wireless networking, robotics, and geometry, and are well-studied in graph theory. Here we study the natural problem of the conflict-free chromatic number chi_CF(G) (the smallest k for which conflict-free k-colorings exist). We provide results both for closed neighborhoods N[v], for which a vertex v is a member of its neighborhood, and for open neighborhoods N(v), for which vertex v is not a member of its neighborhood. For closed neighborhoods, we prove the conflict-free variant of the famous Hadwiger Conjecture: If an arbitrary graph G does not contain K_{k+1} as a minor, then chi_CF(G) <= k. For planar graphs, we obtain a tight worst-case bound: three colors are sometimes necessary and always sufficient. We also give a complete characterization of the computational complexity of conflict-free coloring. Deciding whether chi_CF(G)<= 1 is NP-complete for planar graphs G, but polynomial for outerplanar graphs. Furthermore, deciding whether chi_CF(G)<= 2 is NP-complete for planar graphs G, but always true for outerplanar graphs. For the bicriteria problem of minimizing the number of colored vertices subject to a given bound k on the number of colors, we give a full algorithmic characterization in terms of complexity and approximation for outerplanar and planar graphs. For open neighborhoods, we show that every planar bipartite graph has a conflict-free coloring with at most four colors; on the other hand, we prove that for k in {1,2,3}, it is NP-complete to decide whether a planar bipartite graph has a conflict-free k-coloring. Moreover, we establish that any general} planar graph has a conflict-free coloring with at most eight colors.Comment: 30 pages, 17 figures; full version (to appear in SIAM Journal on Discrete Mathematics) of extended abstract that appears in Proceeedings of the Twenty-Eighth Annual ACM-SIAM Symposium on Discrete Algorithms (SODA 2017), pp. 1951-196

    Conflict-Free Chromatic Art Gallery Coverage

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    We consider a chromatic variant of the art gallery problem, where each guard is assigned one of k distinct colors. A placement of such colored guards is conflict-free if each point of the polygon is seen by some guard whose color appears exactly once among the guards visible to that point. What is the smallest number k(n) of colors that ensure a conflict-free covering of all n-vertex polygons? We call this the conflict-free chromatic art gallery problem. Our main result shows that k(n) is O(logn) for orthogonal and for monotone polygons, and O(log2 n) for arbitrary simple polygons. By contrast, if all guards visible from each point must have distinct colors, then k(n) is Ω(n) for arbitrary simple polygons, as shown by Erickson and LaValle (Robotics: Science and Systems, vol.VII, pp.81-88, 2012). The problem is motivated by applications in distributed robotics and wireless sensor networks but is also of interest from a theoretical point of view

    A Practical Algorithm with Performance Guarantees for the Art Gallery Problem

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    Given a closed simple polygon P, we say two points p,q see each other if the segment seg(p,q) is fully contained in P. The art gallery problem seeks a minimum size set G ? P of guards that sees P completely. The only currently correct algorithm to solve the art gallery problem exactly uses algebraic methods. As the art gallery problem is ? ?-complete, it seems unlikely to avoid algebraic methods, for any exact algorithm, without additional assumptions. In this paper, we introduce the notion of vision-stability. In order to describe vision-stability consider an enhanced guard that can see "around the corner" by an angle of ? or a diminished guard whose vision is by an angle of ? "blocked" by reflex vertices. A polygon P has vision-stability ? if the optimal number of enhanced guards to guard P is the same as the optimal number of diminished guards to guard P. We will argue that most relevant polygons are vision-stable. We describe a one-shot vision-stable algorithm that computes an optimal guard set for vision-stable polygons using polynomial time and solving one integer program. It guarantees to find the optimal solution for every vision-stable polygon. We implemented an iterative vision-stable algorithm and show its practical performance is slower, but comparable with other state-of-the-art algorithms. The practical implementation can be found at: https://github.com/simonheng/AGPIterative. Our iterative algorithm is inspired and follows closely the one-shot algorithm. It delays several steps and only computes them when deemed necessary. Given a chord c of a polygon, we denote by n(c) the number of vertices visible from c. The chord-visibility width (cw(P)) of a polygon is the maximum n(c) over all possible chords c. The set of vision-stable polygons admit an FPT algorithm when parameterized by the chord-visibility width. Furthermore, the one-shot algorithm runs in FPT time when parameterized by the number of reflex vertices
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