1,626 research outputs found

    Scheduling for next generation WLANs: filling the gap between offered and observed data rates

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    In wireless networks, opportunistic scheduling is used to increase system throughput by exploiting multi-user diversity. Although recent advances have increased physical layer data rates supported in wireless local area networks (WLANs), actual throughput realized are significantly lower due to overhead. Accordingly, the frame aggregation concept is used in next generation WLANs to improve efficiency. However, with frame aggregation, traditional opportunistic schemes are no longer optimal. In this paper, we propose schedulers that take queue and channel conditions into account jointly, to maximize throughput observed at the users for next generation WLANs. We also extend this work to design two schedulers that perform block scheduling for maximizing network throughput over multiple transmission sequences. For these schedulers, which make decisions over long time durations, we model the system using queueing theory and determine users' temporal access proportions according to this model. Through detailed simulations, we show that all our proposed algorithms offer significant throughput improvement, better fairness, and much lower delay compared with traditional opportunistic schedulers, facilitating the practical use of the evolving standard for next generation wireless networks

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Enabling Techniques Design for QoS Provision in Wireless Communications

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    Guaranteeing Quality of Service (QoS) has become a recognized feature in the design of wireless communications. In this thesis, the problem of QoS provision is addressed from different prospectives in several modern communication systems. In the first part of the thesis, a wireless communication system with the base station (BS) associated by multiple subscribers (SS) is considered, where different subscribers require different QoS. Using the cross-layer approach, the conventional single queue finite state Markov chain system model is extended to multiple queues\u27 scenario by combining the MAC layer queue status with the physical layer channel states, modeled by finite state Markov channel (FSMC). To provide the diverse QoS to different subscribers, a priority-based rate allocation (PRA) algorithm is proposed to allocate the physical layer transmission rate to the multiple medium access control (MAC) layer queues, where different queues are assigned with different priorities, leading to their different QoS performance and thus, the diverse QoS are guaranteed. Then, the subcarrier allocation in multi-user OFDM (MU-OFDM) systems is stuied, constrained by the MAC layer diverse QoS requirements. A two-step cross-layer dynamic subcarrier allocation algorithm is proposed where the MAC layer queue status is firstly modeled by a finite state Markov chain, using which MAC layer diverse QoS constraints are transformed to the corresponding minimum physical layer data rate of each user. Then, with the purpose of maximizing the system capacity, the physical layer OFDM subcarriers are allocated to the multiple users to satisfy their minimum data rate requirements, which is derived by the MAC layer queue status model. Finally, the problem of channel assignment in IEEE 802.11 wireless local area networks (WLAN) is investigated, oriented by users\u27 QoS requirements. The number of users in the IEEE 802.11 channels is first determined through the number of different channel impulse responses (CIR) estimated at physical layer. This information is involved thereafter in the proposed channel assignment algorithm, which aims at maximum system throughput, where we explore the partially overlapped IEEE 802.11 channels to provide additional frequency resources. Moreover, the users\u27 QoS requirements are set to trigger the channel assignment process, such that the system can constantly maintain the required QoS

    Approaching Optimal Centralized Scheduling with CSMA-based Random Access over Fading Channels

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    Carrier Sense Multiple Access (CSMA) based distributed algorithms can attain the largest capacity region as the centralized Max-Weight policy does. Despite their capability of achieving throughput-optimality, these algorithms can either incur large delay and have large complexity or only operate over non-fading channels. In this letter, by assuming arbitrary back-off time we first propose a fully distributed randomized algorithm whose performance can be pushed to the performance of the centralized Max-Weight policy not only in terms of throughput but also in terms of delay for completely-connected interference networks with fading channels. Then, inspired by the proposed algorithm we introduce an implementable distributed algorithm for practical networks with a reservation scheme. We show that the proposed practical algorithm can still achieve the performance of the centralized Max-Weight policy.Comment: accepted to IEEE Communications Letter

    High-performance WLAN architectures using MIMO technology in Line-of-Sight

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