21,140 research outputs found
Unstable Dynamics, Nonequilibrium Phases and Criticality in Networked Excitable Media
Here we numerically study a model of excitable media, namely, a network with
occasionally quiet nodes and connection weights that vary with activity on a
short-time scale. Even in the absence of stimuli, this exhibits unstable
dynamics, nonequilibrium phases -including one in which the global activity
wanders irregularly among attractors- and 1/f noise while the system falls into
the most irregular behavior. A net result is resilience which results in an
efficient search in the model attractors space that can explain the origin of
certain phenomenology in neural, genetic and ill-condensed matter systems. By
extensive computer simulation we also address a relation previously conjectured
between observed power-law distributions and the occurrence of a "critical
state" during functionality of (e.g.) cortical networks, and describe the
precise nature of such criticality in the model.Comment: 18 pages, 9 figure
Video Based Flame Detection Using Spatio-Temporal Features and SVM Classification
Video-based surveillance systems can be used for early fire detection and localization in order to minimize the damage and casualties caused by wildfires. However, reliability of these systems is an important issue and therefore early detection versus false alarm rate has to be considered. In this paper, we present a new algorithm for video based flame detection, which identifies spatio-temporal features of fire such as colour probability, contour irregularity, spatial energy, flickering and spatio-temporal energy. For each candidate region of an image a feature vector is generated and used as input to an SVM classifier, which discriminates between fire and fire-coloured regions. Experimental results show that the proposed methodology provides high fire detection rates with a reasonable false alarm ratio
Evolutionary prisoner's dilemma game on hierarchical lattices
An evolutionary prisoner's dilemma (PD) game is studied with players located
on a hierarchical structure of layered square lattices. The players can follow
two strategies [D (defector) and C (cooperator)] and their income comes from PD
games with the ``neighbors.'' The adoption of one of the neighboring strategies
is allowed with a probability dependent on the payoff difference. Monte Carlo
simulations are performed to study how the measure of cooperation is affected
by the number of hierarchical levels (Q) and by the temptation to defect.
According to the simulations the highest frequency of cooperation can be
observed at the top level if the number of hierarchical levels is low (Q<4).
For larger Q, however, the highest frequency of cooperators occurs in the
middle layers. The four-level hierarchical structure provides the highest
average (total) income for the whole community.Comment: appendix adde
Self-concatenated code design and its application in power-efficient cooperative communications
In this tutorial, we have focused on the design of binary self-concatenated coding schemes with the help of EXtrinsic Information Transfer (EXIT) charts and Union bound analysis. The design methodology of future iteratively decoded self-concatenated aided cooperative communication schemes is presented. In doing so, we will identify the most important milestones in the area of channel coding, concatenated coding schemes and cooperative communication systems till date and suggest future research directions
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