1,750 research outputs found
Grasping bulky objects with two anthropomorphic hands
© 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other worksThis paper presents an algorithm to compute precision grasps for bulky objects using two anthropomorphic hands. We use objects modeled as point clouds obtained from a sensor camera or from a CAD model. We then process the point clouds dividing them into two set of slices where we look for sets of triplets of points. Each triplet must accomplish some physical conditions based on the structure of the hands. Then, the triplets of points from each set of slices are evaluated to find a combination that satisfies the force closure condition (FC). Once one valid couple of triplets have been found the inverse kinematics of the system is computed in order to know if the corresponding points are reachable by the hands, if so, motion planning and a collision check are performed to asses if the final grasp configuration of the system is suitable. The paper
inclu des some application examples of the proposed approachAccepted versio
Active vision for dexterous grasping of novel objects
How should a robot direct active vision so as to ensure reliable grasping? We
answer this question for the case of dexterous grasping of unfamiliar objects.
By dexterous grasping we simply mean grasping by any hand with more than two
fingers, such that the robot has some choice about where to place each finger.
Such grasps typically fail in one of two ways, either unmodeled objects in the
scene cause collisions or object reconstruction is insufficient to ensure that
the grasp points provide a stable force closure. These problems can be solved
more easily if active sensing is guided by the anticipated actions. Our
approach has three stages. First, we take a single view and generate candidate
grasps from the resulting partial object reconstruction. Second, we drive the
active vision approach to maximise surface reconstruction quality around the
planned contact points. During this phase, the anticipated grasp is continually
refined. Third, we direct gaze to improve the safety of the planned reach to
grasp trajectory. We show, on a dexterous manipulator with a camera on the
wrist, that our approach (80.4% success rate) outperforms a randomised
algorithm (64.3% success rate).Comment: IROS 2016. Supplementary video: https://youtu.be/uBSOO6tMzw
Tactile Mapping and Localization from High-Resolution Tactile Imprints
This work studies the problem of shape reconstruction and object localization
using a vision-based tactile sensor, GelSlim. The main contributions are the
recovery of local shapes from contact, an approach to reconstruct the tactile
shape of objects from tactile imprints, and an accurate method for object
localization of previously reconstructed objects. The algorithms can be applied
to a large variety of 3D objects and provide accurate tactile feedback for
in-hand manipulation. Results show that by exploiting the dense tactile
information we can reconstruct the shape of objects with high accuracy and do
on-line object identification and localization, opening the door to reactive
manipulation guided by tactile sensing. We provide videos and supplemental
information in the project's website
http://web.mit.edu/mcube/research/tactile_localization.html.Comment: ICRA 2019, 7 pages, 7 figures. Website:
http://web.mit.edu/mcube/research/tactile_localization.html Video:
https://youtu.be/uMkspjmDbq
Integrating Vision and Physical Interaction for Discovery, Segmentation and Grasping of Unknown Objects
In dieser Arbeit werden Verfahren der Bildverarbeitung und die Fähigkeit
humanoider Roboter, mit ihrer Umgebung physisch zu interagieren, in engem
Zusammenspiel eingesetzt, um unbekannte Objekte zu identifizieren, sie vom
Hintergrund und anderen Objekten zu trennen, und letztendlich zu greifen.
Im Verlauf dieser interaktiven Exploration werden außerdem Eigenschaften
des Objektes wie etwa sein Aussehen und seine Form ermittelt
Autonomous task-based grasping for mobile manipulators
A fully integrated grasping system for a mobile manipulator to grasp an unknown object of interest (OI) in an unknown environment is presented. The system autonomously scans its environment, models the OI, plans and executes a grasp, while taking into account base pose uncertainty and obstacles in its way to reach the object. Due to inherent line of sight limitations in sensing, a single scan of the OI often does not reveal enough information to complete grasp analysis; as a result, our system autonomously builds a model of an object via multiple scans from different locations until a grasp can be performed. A volumetric next-best-view (NBV) algorithm is used to model an arbitrary object and terminates modelling when grasp poses are discovered on a partially observed object. Two key sets of experiments are presented: i) modelling and registration error in the OI point cloud model is reduced by selecting viewpoints with more scan overlap, and ii) model construction and grasps are successfully achieved while experiencing base pose uncertainty. A generalized algorithm is presented to discover grasp pose solutions for multiple grasp types for a multi-fingered mechanical gripper using sensed point clouds. The algorithm introduces two key ideas: 1) a histogram of finger contact normals is used to represent a grasp “shape” to guide a gripper orientation search in a histogram of object(s) surface normals, and 2) voxel grid representations of gripper and object(s) are cross-correlated to match finger contact points, i.e. grasp “size”, to discover a grasp pose. Constraints, such as collisions with neighbouring objects, are incorporated in the cross-correlation computation. Simulations and preliminary experiments show that 1) grasp poses for three grasp types are found in near real-time, 2) grasp pose solutions are consistent with respect to voxel resolution changes for both partial and complete point cloud scans, 3) a planned grasp pose is executed with a mechanical gripper, and 4) grasp overlap is presented as a feature to identify regions on a partial object model ideal for object transfer or securing an object
Generalized Anthropomorphic Functional Grasping with Minimal Demonstrations
This article investigates the challenge of achieving functional tool-use
grasping with high-DoF anthropomorphic hands, with the aim of enabling
anthropomorphic hands to perform tasks that require human-like manipulation and
tool-use. However, accomplishing human-like grasping in real robots present
many challenges, including obtaining diverse functional grasps for a wide
variety of objects, handling generalization ability for kinematically diverse
robot hands and precisely completing object shapes from a single-view
perception. To tackle these challenges, we propose a six-step grasp synthesis
algorithm based on fine-grained contact modeling that generates physically
plausible and human-like functional grasps for category-level objects with
minimal human demonstrations. With the contact-based optimization and learned
dense shape correspondence, the proposed algorithm is adaptable to various
objects in same category and a board range of robot hand models. To further
demonstrate the robustness of the framework, over 10K functional grasps are
synthesized to train our neural network, named DexFG-Net, which generates
diverse sets of human-like functional grasps based on the reconstructed object
model produced by a shape completion module. The proposed framework is
extensively validated in simulation and on a real robot platform. Simulation
experiments demonstrate that our method outperforms baseline methods by a large
margin in terms of grasp functionality and success rate. Real robot experiments
show that our method achieved an overall success rate of 79\% and 68\% for
tool-use grasp on 3-D printed and real test objects, respectively, using a
5-Finger Schunk Hand. The experimental results indicate a step towards
human-like grasping with anthropomorphic hands.Comment: 20 pages, 23 figures and 7 table
- …