749 research outputs found

    Video Coding with Motion-Compensated Lifted Wavelet Transforms

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    This article explores the efficiency of motion-compensated three-dimensional transform coding, a compression scheme that employs a motion-compensated transform for a group of pictures. We investigate this coding scheme experimentally and theoretically. The practical coding scheme employs in temporal direction a wavelet decomposition with motion-compensated lifting steps. Further, we compare the experimental results to that of a predictive video codec with single-hypothesis motion compensation and comparable computational complexity. The experiments show that the 5/3 wavelet kernel outperforms both the Haar kernel and, in many cases, the reference scheme utilizing single-hypothesis motion-compensated predictive coding. The theoretical investigation models this motion-compensated subband coding scheme for a group of K pictures with a signal model for K motion-compensated pictures that are decorrelated by a linear transform. We utilize the Karhunen-Loeve Transform to obtain theoretical performance bounds at high bit-rates and compare to both optimum intra-frame coding of individual motion-compensated pictures and single-hypothesis motion-compensated predictive coding. The investigation shows that motion-compensated three-dimensional transform coding can outperform predictive coding with single-hypothesis motion compensation by up to 0.5 bits/sample

    In-Band Disparity Compensation for Multiview Image Compression and View Synthesis

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    Multi-view image coding with wavelet lifting and in-band disparity compensation

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    Robust image and video coding with pyramid vector quantisation

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    Localized temporal decorrelation for video compression

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    Many of the current video compression algorithms perform analysis and coding operations in a block-wise manner. Most of them use a motion compensated DCT algorithm as the basis. Many other codecs, mostly academic and in their infancy and known as Second Generation techniques, utilize region and contour based and model based techniques. Unfortunately, these second-generation methods have not been successful in gaining widespread acceptance in both the standards and the consumer world. Many of them require specialized computationally intensive software and/or hardware. Due to these shortcomings, current block based methods have been finetuned to get better performance at even very low bit rates (sub 64 kbps). Block based motion estimation is the principal mechanism used to compensate for motion between frames in an image sequence. Although current algorithms are fast and quite effective, they fail in compensating for uncovered background areas in a frame. Solutions such as hierarchical motion estimation schemes do not work very well since there is no reference in past, and in some cases, future frames for an uncovered background resulting in the block being transmitted as an intra frame (which requires the most bandwidth among all type of blocks). This thesis intro duces an intermediate stage, which compensates for these isolated uncovered areas. The intermediate stage uses a localized decorrelation technique to reduce frame to frame temporal redundancies. The algorithm can be easily incorporated into exist ing systems to achieve an even better performance and can be easily extended as a scalable video coding architecture. Experimental results show that the algorithm, used in conjunction with motion estimation, is quite effective in reducing temporal redundancies

    Multiresolution motion compensation coding for video compression

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    Motion estimation using block matching algorithm (BMA) is frequently used to reduced the temporal redundancy found in video coding. The performance of the mean squared error (MSE) is usually better than the mean absolute difference (MAD). However, the computational complexity is higher due to the squaring operations. In this paper, we propose a multiple candidates approach to shorten the gap between the two methods with slight increase in computational complexity. Application of the proposed algorithm to subband motion-estimation is studied and simulation results demonstrate that great improvement in performance can be obtained with similar computational complexity as the MAD measure.published_or_final_versio

    A family of stereoscopic image compression algorithms using wavelet transforms

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    With the standardization of JPEG-2000, wavelet-based image and video compression technologies are gradually replacing the popular DCT-based methods. In parallel to this, recent developments in autostereoscopic display technology is now threatening to revolutionize the way in which consumers are used to enjoying the traditional 2D display based electronic media such as television, computer and movies. However, due to the two-fold bandwidth/storage space requirement of stereoscopic imaging, an essential requirement of a stereo imaging system is efficient data compression. In this thesis, seven wavelet-based stereo image compression algorithms are proposed, to take advantage of the higher data compaction capability and better flexibility of wavelets. In the proposed CODEC I, block-based disparity estimation/compensation (DE/DC) is performed in pixel domain. However, this results in an inefficiency when DWT is applied on the whole predictive error image that results from the DE process. This is because of the existence of artificial block boundaries between error blocks in the predictive error image. To overcome this problem, in the remaining proposed CODECs, DE/DC is performed in the wavelet domain. Due to the multiresolution nature of the wavelet domain, two methods of disparity estimation and compensation have been proposed. The first method is performing DEJDC in each subband of the lowest/coarsest resolution level and then propagating the disparity vectors obtained to the corresponding subbands of higher/finer resolution. Note that DE is not performed in every subband due to the high overhead bits that could be required for the coding of disparity vectors of all subbands. This method is being used in CODEC II. In the second method, DEJDC is performed m the wavelet-block domain. This enables disparity estimation to be performed m all subbands simultaneously without increasing the overhead bits required for the coding disparity vectors. This method is used by CODEC III. However, performing disparity estimation/compensation in all subbands would result in a significant improvement of CODEC III. To further improve the performance of CODEC ill, pioneering wavelet-block search technique is implemented in CODEC IV. The pioneering wavelet-block search technique enables the right/predicted image to be reconstructed at the decoder end without the need of transmitting the disparity vectors. In proposed CODEC V, pioneering block search is performed in all subbands of DWT decomposition which results in an improvement of its performance. Further, the CODEC IV and V are able to perform at very low bit rates(< 0.15 bpp). In CODEC VI and CODEC VII, Overlapped Block Disparity Compensation (OBDC) is used with & without the need of coding disparity vector. Our experiment results showed that no significant coding gains could be obtained for these CODECs over CODEC IV & V. All proposed CODECs m this thesis are wavelet-based stereo image coding algorithms that maximise the flexibility and benefits offered by wavelet transform technology when applied to stereo imaging. In addition the use of a baseline-JPEG coding architecture would enable the easy adaptation of the proposed algorithms within systems originally built for DCT-based coding. This is an important feature that would be useful during an era where DCT-based technology is only slowly being phased out to give way for DWT based compression technology. In addition, this thesis proposed a stereo image coding algorithm that uses JPEG-2000 technology as the basic compression engine. The proposed CODEC, named RASTER is a rate scalable stereo image CODEC that has a unique ability to preserve the image quality at binocular depth boundaries, which is an important requirement in the design of stereo image CODEC. The experimental results have shown that the proposed CODEC is able to achieve PSNR gains of up to 3.7 dB as compared to directly transmitting the right frame using JPEG-2000
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